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Mega Man Zero
Mega Man Zero is a hack and slash platform game series in Capcom's Mega Man video game franchise. It was developed by Inti Creates, with Co-Producer Keiji Inafune and Director Yoshinori Kawano. The series consists of four games that were first released on the Game Boy Advance and later on the Nintendo DS and the Virtual Console (Wii U).
The story plays 100 years after(22XX) the Mega Man X storyline and follows the re-awakened Zero, who is fighting in a war between humans and Reploids, self-aware, human-like robots who are oppressed and hunted down by mankind due to a worldwide energy shortage crisis. Together with the human scientist Ciel, Zero helps the Reploid resistance survive and fights against other Reploids sent by mankind to destroy them. However, this is only the setup for the story and events change drastically throughout the series.
Similar to the Mega Man X series, the Mega Man Zero series is a two-dimensional action platform game with run and gun elements that places a heavy emphasis on memorizing boss patterns and selecting the correct weapons to use against enemies.
Unlike the previous series, the stages of Mega Man Zero are inside of areas that are part of a larger map, and the player can freely explore these areas once the respective mission(s) in each area is completed. However, Mega Man Zero 2 and later entries removed this and returned to the traditional Mega Man format that allowed the player to select a mission from a stage select screen.[citation needed]
The game mechanics slightly change with every entry of the series. Zero is given a variety of weapons to use and can level them up to unlock new abilities, although this was removed from Mega Man Zero 3 and onward as the abilities become accessible from the start of the game.
A new entry in the series was the Score and Level System, which gives the player a score out of 100 and its corresponding level depending on how well they performed on each mission. The series also introduces the Cyber-Elf system, which allows Zero to equip small helper beings known as "Cyber Elves" to assist him in combat. After feeding them with a certain amount of E-Crystals that are dropped by enemies, the elves can either provide permanent enhancements—such as increasing Zero's maximum health capacity, or grant temporary benefits—such as the ability to deflect bullets for a short time. However, the score at the end of each mission will decrease for every Cyber-Elf used.
Finally, Zero's weapons receive elemental enhancements in every game except Mega Man Zero 4. Acting like a rock-paper-scissors system, Zero gains three element chips (Fire, Ice, Thunder) that can be attached to all his weapons and changed freely. Doing so adds elemental effects to his charge attacks and inflict higher damage to bosses weak to the selected element, or no damage if they are immune to it.[citation needed]
Centuries after disappearing at the end of the Mega Man X series, Zero is found and awakened by Ciel, a 12-year old human scientist. Zero, unsure of who he is due to temporary memory loss, protects Ciel and her band of Reploids from a group sent out to destroy them. During the events of the game, as Zero fights off several attempts to destroy the remaining Reploids, it is unveiled what happened during his 100-year absence: After the Maverick War that took place during the Mega Man X series - where humans were being purged by malevolent Reploids, known as Mavericks - drew to a close with the Mavericks suffering total defeat, humans and Reploids were able to live in harmony in a utopian state known as Neo Arcadia. Unfortunately, this peace was short-lived due to the energy shortage crisis which led to the murdering of countless innocent Reploids to reduce energy consumption. Ciel thus banded with the Reploids and founded the Resistance. It is also revealed that a copy of X - Zero's former ally and best friend - is the leader of Neo Arcadia and the mastermind behind the Reploid genocide. After defeating the Four Guardians - Copy X's right-hand generals - Zero eventually confronts Copy X and defeats him in battle. While dying, Copy X self-destructs and Zero barely manages to escape. He then finds himself in an endless desert, surrounded by Neo Arcadian troops. Knowing that Neo Arcadia will focus their attention on him, Zero decides to stay in the desert and fight endlessly in hopes of giving Ciel and the resistance the time needed to escape.
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Mega Man Zero
Mega Man Zero is a hack and slash platform game series in Capcom's Mega Man video game franchise. It was developed by Inti Creates, with Co-Producer Keiji Inafune and Director Yoshinori Kawano. The series consists of four games that were first released on the Game Boy Advance and later on the Nintendo DS and the Virtual Console (Wii U).
The story plays 100 years after(22XX) the Mega Man X storyline and follows the re-awakened Zero, who is fighting in a war between humans and Reploids, self-aware, human-like robots who are oppressed and hunted down by mankind due to a worldwide energy shortage crisis. Together with the human scientist Ciel, Zero helps the Reploid resistance survive and fights against other Reploids sent by mankind to destroy them. However, this is only the setup for the story and events change drastically throughout the series.
Similar to the Mega Man X series, the Mega Man Zero series is a two-dimensional action platform game with run and gun elements that places a heavy emphasis on memorizing boss patterns and selecting the correct weapons to use against enemies.
Unlike the previous series, the stages of Mega Man Zero are inside of areas that are part of a larger map, and the player can freely explore these areas once the respective mission(s) in each area is completed. However, Mega Man Zero 2 and later entries removed this and returned to the traditional Mega Man format that allowed the player to select a mission from a stage select screen.[citation needed]
The game mechanics slightly change with every entry of the series. Zero is given a variety of weapons to use and can level them up to unlock new abilities, although this was removed from Mega Man Zero 3 and onward as the abilities become accessible from the start of the game.
A new entry in the series was the Score and Level System, which gives the player a score out of 100 and its corresponding level depending on how well they performed on each mission. The series also introduces the Cyber-Elf system, which allows Zero to equip small helper beings known as "Cyber Elves" to assist him in combat. After feeding them with a certain amount of E-Crystals that are dropped by enemies, the elves can either provide permanent enhancements—such as increasing Zero's maximum health capacity, or grant temporary benefits—such as the ability to deflect bullets for a short time. However, the score at the end of each mission will decrease for every Cyber-Elf used.
Finally, Zero's weapons receive elemental enhancements in every game except Mega Man Zero 4. Acting like a rock-paper-scissors system, Zero gains three element chips (Fire, Ice, Thunder) that can be attached to all his weapons and changed freely. Doing so adds elemental effects to his charge attacks and inflict higher damage to bosses weak to the selected element, or no damage if they are immune to it.[citation needed]
Centuries after disappearing at the end of the Mega Man X series, Zero is found and awakened by Ciel, a 12-year old human scientist. Zero, unsure of who he is due to temporary memory loss, protects Ciel and her band of Reploids from a group sent out to destroy them. During the events of the game, as Zero fights off several attempts to destroy the remaining Reploids, it is unveiled what happened during his 100-year absence: After the Maverick War that took place during the Mega Man X series - where humans were being purged by malevolent Reploids, known as Mavericks - drew to a close with the Mavericks suffering total defeat, humans and Reploids were able to live in harmony in a utopian state known as Neo Arcadia. Unfortunately, this peace was short-lived due to the energy shortage crisis which led to the murdering of countless innocent Reploids to reduce energy consumption. Ciel thus banded with the Reploids and founded the Resistance. It is also revealed that a copy of X - Zero's former ally and best friend - is the leader of Neo Arcadia and the mastermind behind the Reploid genocide. After defeating the Four Guardians - Copy X's right-hand generals - Zero eventually confronts Copy X and defeats him in battle. While dying, Copy X self-destructs and Zero barely manages to escape. He then finds himself in an endless desert, surrounded by Neo Arcadian troops. Knowing that Neo Arcadia will focus their attention on him, Zero decides to stay in the desert and fight endlessly in hopes of giving Ciel and the resistance the time needed to escape.