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Throughout his career, Booth has generally focused on creating cooperative online multiplayer games,[3] a genre for which he continues to advocate as recently as 2022.[4] One of Booth's earliest projects was Nox, which he created in his apartment. He brought a demo to the Game Developers Conference, and ultimately, Nox was published in 2000 through the Westwood Studios division of Electronic Arts,[5] with Booth in the roles of project lead and lead designer.[6] His career at Electronic Arts continued[2] with Booth serving creative roles for 2000's Command & Conquer: Yuri's Revenge[7] and 2003's Command & Conquer: Generals.[6]
In 2002, Booth founded Turtle Rock Studios,[8] where he served as CEO and game director.[9] In 2003, Booth programmed an official bot that enabled offline multiplayer play in Counter-Strike.[10] He was project lead and lead designer for Counter-Strike: Condition Zero, released in 2004.[2] In 2004 he began creating cooperative online game Left 4 Dead,[11] for which he was also lead designer.[2] Booth created the AI Director in Left 4 Dead[1] that dynamically adjusted a player's experience of the game during each playthrough.[12]
Booth also was part of the creative teams for other Counter-Strike games and Team Fortress 2.[2] After Valve acquired Turtle Rock Studios in 2008,[13] Booth stayed on with the company until 2012.[14]
Blizzard Entertainment, Facebook, and Resolution Games
Booth joined the board of directors of Resolution Games in March 2020.[21] He worked with Resolution on Demeo, a 2021 tabletop role-playing game originally created for VR.[1]
Booth joined Bad Robot Games in December 2020, managing the company's newly created in-house development studio. He reports to Anna Sweet, CEO of Bad Robot Games.[6] By February 2022, he had taken on the role of chief creative officer.[1]