Monster Truck Madness
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Monster Truck Madness

Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents. Checkpoints, multiple hidden shortcuts, and interactable objects commonly appear in the tracks. In the garage, the player modifies the truck to account for terrain surfaces. Online multiplayer is accessed with a modem, a local area network (LAN), or TCP/IP.

Terminal Reality designed Monster Truck Madness to accurately simulate monster truck events and replicate the titular off-road vehicles. The developer hired announcer Armey Armstrong to perform sports commentary. Monster Truck Madness received a massive following, and video game publications generally praised its gameplay, graphics, and physics. It is the first entry in Microsoft's Madness series of racing titles, which included Motocross Madness and Midtown Madness. Monster Truck Madness was followed by a sequel, Monster Truck Madness 2. Terminal Reality developed another off-road truck racing game, 4x4 Evo.

Monster Truck Madness offers twelve monster trucks, including Bigfoot, Grave Digger and Snake Bite, and tasks the player with beating computer opponents in four single-player modes: Drag, Circuit, Rally, and Tournament. Drag focuses on traditional monster truck events set in arena and stadium venues like BC Place and Tacoma Dome; the player qualifies to participate in knockout races that involve jumping over rows of cars. Circuit has five short race tracks, and Rally has long exotic tracks themed after Arizona, the highlands, and the Yucatán. In Tournament, the player participates in a custom series of events with computer opponents. Checkpoints, multiple hidden shortcuts (like a broken bridge), and objects (such as cacti, road signs, and fences) commonly appear in the tracks. The finder directs the truck towards the checkpoint and can call the helicopter to put the truck back on the road.

In the garage, the player modifies the truck's tires, suspension, and acceleration-to-speed ratio to account for terrain surfaces such as mud and grass. The player can compete in multiplayer using DirectPlay and with a modem, LAN, or TCP/IP. The game includes multiple camera angles like blimp and cockpit, as well as the ability to watch and save replays of the events.

American video game studio Terminal Reality, Inc. (TRI) developed a 1995 alien-themed combat flight simulation game named Terminal Velocity. It was published by game distributor 3D Realms for MS-DOS as three episodes, with the first of them being offered as shareware. The studio subsequently started to make games for software publisher Microsoft, the first two being Fury³ and Hellbender. Both products received mixed reviews for their similarities to Terminal Velocity and Wing Commander III: Heart of the Tiger. Terminal Reality created an unreleased 1995 MS-DOS product titled Heavy Metal Truck (codenamed Metal Crush), but in 1996 they renamed it to Monster Truck Madness and developed it for Windows 95.

They designed it to accurately simulate monster truck events such as drag tracks and enclosed circuit races, and replicate the titular off-road vehicles on land, when jumping, and during collisions. The trucks' sound effects were recorded and digitized from such races. The game's twelve monster trucks were used under license from companies like Bigfoot 4×4, Inc., the owner of Bigfoot and Snake Bite. The developer hired announcer Armey Armstrong to perform sports commentary, resulting in lines such as "Bigfoot is doing it in the air!" and "when it's going your way, it's going your way".

On May 16, the game was displayed at the 1996 Electronic Entertainment Expo (E3), and Microsoft announced its autumn release date. It was released in North America during the August 31-September 9 period. Monster Truck Madness was one of the first titles to provide force feedback and Direct3D support and required a video card for smooth, quickly processed graphics. It even included an online manual and full motion videos (FMVs) of monster truck events. TRI distributed through its website a freely downloadable program titled Track Editor Version 1.0 for users to create custom races for the game, but they were surprised by popular demand for a truck editor, so they included that in Monster Truck & Track Editor Version 1.1. They also released a "POD management program" named Podman.

Monster Truck Madness was a commercial success, accumulating a worldwide following. The game peaked at number 10 on PC Data's PC games sales charts during October, subsequently dropping to number 18 for November. It debuted at number 73 at NPD Group's Top Entertainment Titles chart in September, reaching number 13 in October. The game sold 144,000 copies in the U.S in the first six months.

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