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Mutant Mudds
Mutant Mudds is a 2012 platform video game developed and published by Renegade Kid for the Nintendo 3DS. Players control Max and Granny as they combat the titular invaders following a meteorite crash. The game was first released as a Nintendo eShop exclusive in 2012, and arrived on Microsoft Windows and iOS in 2012. An enhanced version of the game, titled Mutant Mudds Deluxe, was released in 2013 for Wii U and Microsoft Windows, and in 2016 for PlayStation Vita and PlayStation 4. The Nintendo 3DS version was updated as the enhanced version in 2014.
In 2016, a successor, Mutant Mudds Super Challenge, was released for Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4 and Microsoft Windows. After Renegade Kid's dissolution, Watsham's company Atooi acquired the rights to the game; a Nintendo Switch compilation, titled Mutant Mudds Collection, was released in December 2017. It includes Mutant Mudds Deluxe, Mutant Mudds Super Challenge and Mudd Blocks, a puzzle game with elements from Mutant Mudds. Another collection, Atooi Collection, features both Mutant Mudds games and was released in 2020 for the Nintendo 3DS.
The player uses the A or B button to jump once, and pressing that button again, while in midair, causes the character to hover for several seconds. The player can also shoot with either the X or Y buttons. Most enemies in the game must be shot several times to be killed. While standing on an orange launch pad, jumping will send you into the background, or foreground. The gameplay generally remains the same, as this is mainly to make use of the 3D capabilities of the 3DS. The PC version, due to the fact that 3D visuals aren't standard, uses a depth of field effect when it jumps between the background and foreground.
The main levels in the game are put into one of four "worlds". The later worlds' levels are only unlockable by defeating a certain number of previous stages. Within each level, there are three objectives. The main and most straightforward—one is simply to get to the end of the stage and collect the Water Sprite. The second objective is to collect all the golden diamonds for that level. In each one, there are exactly 100 golden diamonds scattered throughout the area. The third and usually most challenging objective is finding and completing the secret "land" hidden within each stage. There is a door labeled "CGA-land", "G-land" or "V-land" hidden somewhere in each area, and entering it transports Max to a short, but challenging, secret stage needed to fully complete the game.
At the start of every level, Max is given unlimited ammunition and three hearts. The character will lose one heart every time he runs into an enemy or any obstacle meant to cause him harm. Some obstacles, however, like spikes and lava, will instantly kill him. There is also a four-minute time limit (3DS version only) that will instantly end the player's game if the level is not completed within that time. By collecting enough golden diamonds, Max can unlock upgrades that he can equip one at a time: an extended jetpack for crossing larger gaps, a rocket jump for reaching high up areas and a bazooka for breaking through barriers. These must be used to access some of the G-Land and V-Land areas.
The 20 bonus levels, included in the PC version of the game and as free downloadable content for the 3DS version, sees players taking control of Max's grandmother, Granny. She is able to use all the upgrades simultaneously.
The game begins with a short cutscene. It shows two people, one of them, Max, the main protagonist, sitting in a small living room and playing a video game, until a large meteor suddenly hits. The scene fades to black, then shows a news station on TV reporting on a "Muddy" invasion, and equipped with only a water gun and a jetpack, Max goes to stop the Mutant Mudds not long after. Legend has it that the Water Sprites are able to erase any kind of dirt or mud, and that collecting them all will get rid of the Mutant Mudds for good. After that, the player is immediately thrust into the tutorial level, where one learns the controls.
Mutant Mudds was developed and published by Renegade Kid, best known for its first-person shooters Moon and the Dementium series on the Nintendo DS. Mutant Mudds was first showcased at E3 2009 by the developer's co-founder Jools Watsham. The game was originally titled "Maximillian and the Rise of the Mutant Mudds" and was planned as a third-person shooter for release on the DS. According to Watsham, a team of four designers at Renegade Kid spent two weeks modifying the 3D graphical engine from Moon to create an early, polygonal incarnation of the game. However, the developer scrapped the idea when the game failed to attract publisher attention. In late 2010, Renegade posted a request to obtain the support of 1,000 fans to justify distributing the game on DSiWare via the Nintendo DSi. Again, Renegade Kid's plans fell through. Watsham suggested that the game was intended for Xbox Live Arcade at one point.
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Mutant Mudds
Mutant Mudds is a 2012 platform video game developed and published by Renegade Kid for the Nintendo 3DS. Players control Max and Granny as they combat the titular invaders following a meteorite crash. The game was first released as a Nintendo eShop exclusive in 2012, and arrived on Microsoft Windows and iOS in 2012. An enhanced version of the game, titled Mutant Mudds Deluxe, was released in 2013 for Wii U and Microsoft Windows, and in 2016 for PlayStation Vita and PlayStation 4. The Nintendo 3DS version was updated as the enhanced version in 2014.
In 2016, a successor, Mutant Mudds Super Challenge, was released for Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4 and Microsoft Windows. After Renegade Kid's dissolution, Watsham's company Atooi acquired the rights to the game; a Nintendo Switch compilation, titled Mutant Mudds Collection, was released in December 2017. It includes Mutant Mudds Deluxe, Mutant Mudds Super Challenge and Mudd Blocks, a puzzle game with elements from Mutant Mudds. Another collection, Atooi Collection, features both Mutant Mudds games and was released in 2020 for the Nintendo 3DS.
The player uses the A or B button to jump once, and pressing that button again, while in midair, causes the character to hover for several seconds. The player can also shoot with either the X or Y buttons. Most enemies in the game must be shot several times to be killed. While standing on an orange launch pad, jumping will send you into the background, or foreground. The gameplay generally remains the same, as this is mainly to make use of the 3D capabilities of the 3DS. The PC version, due to the fact that 3D visuals aren't standard, uses a depth of field effect when it jumps between the background and foreground.
The main levels in the game are put into one of four "worlds". The later worlds' levels are only unlockable by defeating a certain number of previous stages. Within each level, there are three objectives. The main and most straightforward—one is simply to get to the end of the stage and collect the Water Sprite. The second objective is to collect all the golden diamonds for that level. In each one, there are exactly 100 golden diamonds scattered throughout the area. The third and usually most challenging objective is finding and completing the secret "land" hidden within each stage. There is a door labeled "CGA-land", "G-land" or "V-land" hidden somewhere in each area, and entering it transports Max to a short, but challenging, secret stage needed to fully complete the game.
At the start of every level, Max is given unlimited ammunition and three hearts. The character will lose one heart every time he runs into an enemy or any obstacle meant to cause him harm. Some obstacles, however, like spikes and lava, will instantly kill him. There is also a four-minute time limit (3DS version only) that will instantly end the player's game if the level is not completed within that time. By collecting enough golden diamonds, Max can unlock upgrades that he can equip one at a time: an extended jetpack for crossing larger gaps, a rocket jump for reaching high up areas and a bazooka for breaking through barriers. These must be used to access some of the G-Land and V-Land areas.
The 20 bonus levels, included in the PC version of the game and as free downloadable content for the 3DS version, sees players taking control of Max's grandmother, Granny. She is able to use all the upgrades simultaneously.
The game begins with a short cutscene. It shows two people, one of them, Max, the main protagonist, sitting in a small living room and playing a video game, until a large meteor suddenly hits. The scene fades to black, then shows a news station on TV reporting on a "Muddy" invasion, and equipped with only a water gun and a jetpack, Max goes to stop the Mutant Mudds not long after. Legend has it that the Water Sprites are able to erase any kind of dirt or mud, and that collecting them all will get rid of the Mutant Mudds for good. After that, the player is immediately thrust into the tutorial level, where one learns the controls.
Mutant Mudds was developed and published by Renegade Kid, best known for its first-person shooters Moon and the Dementium series on the Nintendo DS. Mutant Mudds was first showcased at E3 2009 by the developer's co-founder Jools Watsham. The game was originally titled "Maximillian and the Rise of the Mutant Mudds" and was planned as a third-person shooter for release on the DS. According to Watsham, a team of four designers at Renegade Kid spent two weeks modifying the 3D graphical engine from Moon to create an early, polygonal incarnation of the game. However, the developer scrapped the idea when the game failed to attract publisher attention. In late 2010, Renegade posted a request to obtain the support of 1,000 fans to justify distributing the game on DSiWare via the Nintendo DSi. Again, Renegade Kid's plans fell through. Watsham suggested that the game was intended for Xbox Live Arcade at one point.