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nDreams is a company that develops and publishes virtual reality video games. Based in Farnborough, Hampshire, UK, it was formed in August 2006 by former SCi and Eidos creative director, Patrick O'Luanaigh.[2]

Key Information

Since formation, the developer has worked on numerous projects for different video game platforms, initially PlayStation Home, the virtual world on Sony's PlayStation 3 console, where it grew to become one of the leading publishers.[3]

From late 2013 it began working on content for virtual reality (VR) headsets, such as Sony's PlayStation VR, Oculus Rift and Samsung Gear VR.[4] The company has stated that they are now entirely focused on developing content for virtual reality[5] and are one of the world's biggest developers in the VR space.[6]

On 20 November 2023 it was announced that Aonic completed the "landmark" acquisition of nDreams for $110 million.[7][8]

Early Years: PlayStation Home and ARGs

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nDreams claimed to be one of the world's leading independent developers and publishers in PlayStation Home, the virtual world on Sony's PlayStation 3 console.[9] The company created numerous games, virtual spaces and items for the platform between 2009 and 2013.[10] At the time of PlayStation Home's closure, CEO Patrick O'Luanaigh stated that it "was a commercial success" for nDreams.[11]

The first project created by nDreams for PlayStation Home was the world's first console-based and virtual world-based alternate reality game, Xi. Xi was released on 23 March 2009 and lasted a total of 12 weeks, taking place within PlayStation Home, across the web and in the real world.[12]

nDreams' next project for Home was a personal space called "The Pirate Galleon Apartment" which also released in 2009. This was the European Home's first personal space to have a mini-game with prizes.[13] In 2010, nDreams released another personal space called "Musicality".[14] In this space users could play a multiplayer music game.[15]

Lewis Hamilton: Secret Life was nDreams' second alternate reality game. It was not based in PlayStation Home like Xi was. The ARG was created for Reebok, who also co-developed the game. Wired called it 'one of the most engaging, interactive, and exciting games of 2010.'[16] The game launched in March 2010 and ran until November 2010, with over 637,000 players from 154 countries taking part. They worked together to solve puzzles and complete tests online, on mobiles and in the real world. Live events took place across the globe including tasks in Spain, Lebanon, Malaysia, India and the United Kingdom. The game was run in nine languages (English, French, Italian, German, Spanish, Japanese, Mandarin Chinese, Turkish and Korean), which Guinness acknowledged as a world record for a game of this type in 2013.[17]

In 2011, nDreams released a new game space called "Aurora" where PlayStation Home users can visit and play various mini games, receive rewards and hang out with fellow users.[18] Aurora had over 18 million visits from 1.8 million unique players, making it nDreams' most successful project in PlayStation Home.[19] nDreams also created numerous virtual items for use on a player's avatar as well as many more spaces.[20]

First VR Games: 2013 - 2020

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Since 2013, nDreams has focused on developing content for virtual reality headsets.[21] The first game released by nDreams for virtual reality was the tech demo SkyDIEving, which launched in 2013.[22] This saw players freefalling through the sky until they inevitably crashed to their doom on the ground. Patrick O'Luanaigh stated that nDreams had seen "fantastic" reaction to SkyDIEving since it was released in 2013 and the demo received many plaudits.[23]

In June 2014 at the E3 video game show nDreams announced The Assembly, which was planned for release on the Oculus Rift and Sony PlayStation VR headsets.[24] The Assembly is an adventure game where you uncover the morally dubious secrets of an unknown scientific organisation from the perspective of two different characters.[25]

In January 2015, nDreams announced a $2.75 million investment from Mercia Technologies.[26] This investment is planned to allow the studio to expand and invest in research and development of virtual reality games.[27] One of Mercia's leaders, former Sega CEO Mike Hayes, had previously joined the nDreams board of directors in 2014.[28]

The Assembly launched in 2016 for PlayStation VR and PC VR headsets. PCGamesN called it “the first VR experience that feels like a fully-fledged game,”[29] while GamesRadar added that it “could be the breakthrough game for VR storytelling.”[30]

Also in 2016, the VR mindfulness experience Perfect, developed by Near Light and published by nDreams, was released for PlayStation VR, Oculus Rift and HTC Vive.[31] It was the first VR collaboration between nDreams and Near Light, who would go on to strike up a long-term partnership.

In 2017, nDreams released Shooty Fruity for PlayStation VR.[32] Like Perfect, the game was a collaboration with Near Light. It would later come to Steam (2018)[33] and Meta Quest (2020).[34]

Perfect Balloon Flight and Shooty Fruity Arcade, both adaptations of previous nDreams titles for the home VR market, were revealed as location-based VR experiences for VR arcades in 2018.[35]

Phantom: Covert Ops was announced in 2019, winning the Game Critics Award for Best AR/VR Game.[36] It launched on Meta Quest in 2020, passing $1 million in revenue within “a few weeks”.[37]

Continued VR Success: 2021 - Present

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nDreams returned to location-based virtual reality game experiences in 2021, partnering with Ubisoft and Zero Latency VR to launch Far Cry VR: Dive Into Insanity at VR arcades across the world.[38] The experience takes players back to Far Cry 3’s Rook Islands and stars its antagonist Vaas.

Also in 2021, nDreams announced and launched Fracked for PlayStation VR.[39] The action shooter would later launch on Steam[40] and Meta Quest[41] platforms, winning Best VR Game at the TIGA Awards in 2022.[42]

nDreams expanded from solely internal development in 2021 with the announcement that it was moving into third-party publishing and had set up a $2 million development fund.[43] In October 2021, it announced that Little Cities, a VR game developed by Purple Yonder, was to be its first third-party published game.[44]

Frank Sagnier, formerly CEO of Codemasters, was appointed as nDreams' non-executive chair, citing “some very ambitious goals.”[45] Meanwhile, nDreams continued to invest in its internal development teams, announcing the openings of new development studios Orbital and Elevation in 2021 and 2022 respectively.[46][47]

Soon after announcing its receipt of a $35 million investment from Aonic,[48] nDreams were revealed to be the developers of Ghostbusters: Rise of the Ghost Lord as part of the game’s announcement by Mark Zuckerberg at the Meta Quest Gaming Showcase.[49][50][51]

In December 2022, nDreams announced it had acquired the Brighton-based virtual reality studio Near Light (developer of Shooty Fruity) for an undisclosed sum.[52]

Synapse, ranked critically among the best games on PlayStation VR2,[53] was announced at a State of Play livestream event in February 2023[54] and was released for PlayStation VR2 on July 4 the same year.[55] It made use of a number of PS VR2-specific hardware features, such as eye-tracking.[56]

Synapse was nominated for Best VR / AR Game at the 2023 instalment of The Game Awards, with the top prize eventually going to Resident Evil Village.[57]

Sony Pictures Virtual Reality published the nDreams-developed Ghostbusters: Rise of the Ghost Lord in October 2023.[58] Shortly after, in November, PowerWash Simulator VR launched on Meta Quest following the major success of its PC and console versions. nDreams partnered with PowerWash Simulator creators FuturLab to provide VR support.[59]

In July 2024, nDreams announced FRENZIES, a VR multiplayer shooter with ever-changing round types “where the momentum can shift in a moment’s notice”.[60] Coming to Meta Quest and PS VR2 platforms, it is developed by nDreams’ Brighton studio Near Light.

At the inaugural VR Games Showcase in August 2024, nDreams revealed VENDETTA FOREVER, a shooter for Meta Quest and PS VR2 developed by independent studio Meat Space Interactive. TechRadar’s Hamish Hector wrote that “it might just be the best shooter the Meta Quest 3 has to offer.”[61]

Awards and nominations

[edit]
  • 2024: Develop:Star Awards – Talent Development Star winner[62]
  • 2024: NYX Game Awards – Grand Winner – Sony PlayStation VR Game (Synapse)[63]
  • 2024: NYX Game Awards – Gold Winner – Meta Quest VR Evolving Game (Little Cities)[64]
  • 2023: AIXR VR Awards – Outstanding VR Company of the Year winner[65]
  • 2023: TIGA Awards – Best VR/AR Game winner (Synapse)[66]
  • 2023: The Game Awards – Best VR/AR Game nominee (Synapse)[67]
  • 2023: GamesIndustry.biz Best Places to Work Awards – Education Award winner[68]
  • 2023: Develop:Star Awards – Marketing Star winner[69]
  • 2022: UploadVR – Favorite New Quest Game of 2022 (Little Cities)[70]
  • 2022: TIGA Awards – Best VR/AR Game winner (Fracked)[71]
  • 2020: TIGA Awards – Best VR Game winner (Phantom: Covert Ops)[72]
  • 2019: Game Critics Award – Best VR/AR Game winner (Phantom: Covert Ops)[73]
  • 2019: Viveport Developer Award – Arcade - PC winner (Shooty Fruity Arcade)[74]

References

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from Grokipedia
nDreams Limited is a British video game developer and publisher specializing in virtual reality (VR) games, co-founded in 2006 by Patrick and Tamsin O'Luanaigh and headquartered in Farnborough, Hampshire, United Kingdom. The company initially developed traditional video games before pivoting to VR in 2013, gaining early access to prototypes like the Oculus Rift and PlayStation VR, which positioned it as a leader in immersive experiences. With approximately 210 employees (as of 2025) across hybrid and remote studios in Farnborough and Brighton, nDreams has grown into the world's largest independent VR game developer outside of major platforms like Meta and Sony. Key milestones include receiving a $35 million from Aonic in March 2022, followed by a full acquisition in November 2023 for an enterprise value of approximately $110 million, allowing continued focus on VR under existing leadership while expanding into third-party publishing and studio investments. In May 2025, co-founder Patrick O'Luanaigh transitioned to Chairman, with Tom Gillo appointed CEO. The studio has earned multiple awards, such as Outstanding VR Company of the Year in 2023 and Best VR Game for in 2023, highlighting its innovative titles like Ghostbusters: Rise of the Ghost Lord, Phantom: Covert Ops, Far Cry VR, Fracked, and the 2025 release Reach. nDreams collaborates with major entertainment partners to deliver groundbreaking VR content, emphasizing accessibility and high-quality interactive leisure software.

Founding and Early History

Establishment (2006-2008)

nDreams was founded in 2006 by Patrick O'Luanaigh, a former creative director at Eidos Interactive and SCi Entertainment, and his wife Tamsin O'Luanaigh, who had worked at IBM, in Farnborough, Hampshire, United Kingdom. The studio began operations in a small office, with the initial team consisting primarily of the co-founders, focusing on developing innovative digital experiences in social and interactive media. This setup leveraged Patrick's extensive industry background, which included work on high-profile titles such as Tomb Raider: Legend and Hitman: Blood Money, to bootstrap the company's early activities without external funding. The company's initial emphasis was on non-virtual reality projects, particularly prototypes for online communities and tools, aiming to create engaging social experiences in the emerging digital landscape. In early 2008, nDreams contributed to the project, a PC-based educational tool designed to enable users to build their own linear narratives, marking one of its first completed works in development. As the core team assembled, recruitment drew from the nearby games cluster, bringing in technical expertise for multiplayer systems and (ARG) elements to support these foundational experiments. By the end of 2008, nDreams had established a modest operational base, positioning itself for future collaborations in social gaming platforms while maintaining a lean structure funded through internal resources and the founders' prior professional networks. This period laid the groundwork for the studio's exploration of community-driven digital content, though specific quantitative metrics from these prototypes remain limited in public records.

PlayStation Home and ARGs (2009-2013)

In 2009, nDreams established a significant partnership with Computer Entertainment Europe (SCEE), becoming one of the leading independent developers and publishers of content for , 's virtual world platform launched in 2008. This collaboration allowed nDreams to create immersive spaces, games, and experiences within Home, contributing to the platform's growth by providing unique, engaging content that attracted and retained users. nDreams' early involvement helped position the studio as a pioneer in console-based social gaming, with projects designed to blend narrative-driven adventures and interactive events directly into the Home ecosystem. A cornerstone of this period was nDreams' development of alternate reality games (ARGs), starting with Xi in March 2009, recognized as the world's first console-based ARG integrated into PlayStation Home. Players explored hidden "alpha zones" within Home, solving puzzles, collecting virtual items like butterflies and fragments, and uncovering a mystery narrative involving a character named Jess, supported by daily updates including mini-games, events, videos, and companion websites. The project drew over 600,000 players and generated more than 3 million visits to its core spaces during its three-month run, fostering deep community engagement through collaborative clue-solving. Building on this success, nDreams launched Lewis Hamilton: Secret Life in March 2010, a web-based ARG in partnership with Reebok featuring Formula 1 driver Lewis Hamilton as a secret agent recovering stolen artworks. Spanning eight months with five missions, it incorporated online puzzles, mobile elements, fictional websites, Twitter feeds, and live events across nine languages, reaching over 637,000 players and extending nDreams' ARG expertise beyond Home while tying into promotional aspects of the platform. In 2011, nDreams released Aurora, a virtual archipelago space in that served as the studio's official headquarters within the platform. Featuring floating islands with mini-games like OrbRunner, a leveling system, rewards, and social hangouts, Aurora encouraged repeat visits and became a daily routine for many users, accumulating over 18 million visits from 1.8 million unique players by 2014. These ARGs not only expanded Home's user base—peaking at several million dedicated participants—but also drove revenue for nDreams through sales, in-game purchases, and sponsored events, generating seven-figure annual revenues for multiple years. nDreams' work during this era introduced key technological innovations in console ARG integration, such as seamless blending of Home's 3D virtual environments with narrative puzzles and real-time events, requiring custom scripting for player interactions without traditional PC or web tools. Innovations included the first full-body avatar outfits and companions in Home, motion-captured animations for two-player interactions, and the BoxBeats system for licensed indie music playback to enhance immersion. Development challenges encompassed navigating console limitations for dynamic content updates, legal hurdles in securing music rights for BoxBeats, and the complexity of user-generated tools like the BluePrint apartment editor, all of which pushed the boundaries of social gaming on PlayStation hardware.

Transition to Virtual Reality

Initial VR Experiments (2013-2015)

In 2013, nDreams pivoted its focus from traditional social gaming experiences, such as those developed for , to (VR) development amid the platform's declining activity. This shift marked the studio's early exploration of immersive technologies, driven by access to prototype hardware that promised transformative gaming potential. As one of the initial developers to experiment with VR, nDreams began prototyping experiences tailored to emerging headsets, establishing VR as the core of its future business strategy. A pivotal early project was SkyDIEving, an experimental demo released in August 2013 for the Oculus Rift development kit, simulating a high-stakes freefall from an airplane to test player engagement in zero-gravity environments. This prototype highlighted nDreams' initial foray into VR-specific mechanics, including spatial audio and intuitive controls to enhance immersion without physical motion. Internal demos like SkyDIEving served as proof-of-concept tools, allowing the team to refine techniques for presence while collaborating closely with hardware partners such as Oculus and Sony, who provided early PlayStation VR prototypes for testing. Development during this period centered on overcoming VR's inherent challenges, including motion sickness induced by mismatched visual and vestibular cues, as well as hardware constraints like low resolution and limited in prototypes. nDreams invested in research to mitigate these issues, such as optimizing rotation speeds in first-person views to reduce while maintaining fluid navigation—findings that informed broader industry practices for comfortable locomotion. By , these efforts culminated in a landmark $2.75 million funding round led by Technologies, specifically earmarked for expanding VR prototyping and hardware exploration across and platforms. This investment solidified nDreams' commitment to VR, enabling the studio to scale its team and transition fully from legacy projects to immersive innovation.

Breakthrough VR Titles (2016-2020)

nDreams marked its entry into major VR releases with in 2016, a narrative-driven thriller designed exclusively for virtual reality platforms including , , and . Developed over several years, the game drew from the studio's early VR experiments to create a first-person interactive drama centered on a secretive organization conducting underground experiments. The team emphasized immersive storytelling techniques, such as direct player embodiment in character perspectives and environmental interactions that amplified emotional depth in VR. To support this project, nDreams expanded its team and refined VR-specific development tools, focusing on 1:1 motion controls and spatial audio to enhance player agency in narrative choices. These innovations allowed for branching storylines where decisions influenced outcomes, pioneering ways to integrate psychological tension with VR's sense of presence. The game's development process involved iterative redesigns based on feedback, ensuring compatibility across emerging headsets. Critically, received mixed reviews, earning a score of 53/100 from critics who praised its world-building and atmospheric tension but noted pacing issues in puzzle elements. User reception was more positive, with many highlighting its role as an accessible VR introduction for narrative enthusiasts. Commercially, it helped solidify nDreams' reputation in the nascent VR market, contributing to the studio's growth and earning the TIGA Award for Most Original Game in 2016. Building on this foundation, nDreams released Phantom: Covert Ops in 2020, a stealth-action title set in Cold War-era wetlands, available on and platforms. The development prioritized unique VR mechanics, including kayak navigation for silent traversal and modular weapon assembly that rewarded player improvisation. Innovations in stealth focused on heightened agency, such as ambushing enemies from cover or using environmental tools like grappling hooks, all tailored to VR's intuitive interactions. The game garnered strong acclaim for its immersive roleplay and tense gameplay, winning the Game Critics Award for Best VR/AR Game at and Shacknews' Best VR Game of E3. Reviews emphasized its breakthrough in VR stealth, with Road to VR noting the seamless blend of physicality and strategy. Commercially, Phantom: Covert Ops achieved rapid success, generating $1 million in revenue within weeks of launch, equivalent to approximately 33,000 units sold at its $30 price point, underscoring nDreams' ability to deliver high-impact VR experiences.

Expansion and Recent Developments

Growth Phase (2021-2023)

During the 2021-2023 period, nDreams experienced significant expansion in its VR portfolio and operations, building on its established VR expertise to release multiple high-profile titles and secure substantial funding for global scaling. The studio launched Fracked in August 2021, a fast-paced action shooter featuring puzzle-solving and third-person elements, which received critical acclaim for its immersive mechanics and later won the TIGA Award for Best VR/AR Game in 2022. This was followed by Little Cities in May 2022, a cozy city-builder developed by indie studio Purple Yonder and marking nDreams' debut in third-party through a dedicated $2 million development fund established earlier that year; the game emphasized intuitive VR interactions for constructing and managing miniature urban environments on floating islands. In 2022, nDreams acquired Brighton-based studio Near Light, a long-term development partner known for VR/AR projects including the early prototype for Shooty Fruity, to bolster its internal capabilities and integrate experienced talent. The acquisition aligned with the studio's strategy to enhance production capacity amid rising VR demand. Complementing this, nDreams established two new development studios: nDreams Studio Orbital in late 2021, focused on innovative VR experiences, and nDreams Studio Elevation in January 2022, a remote-first team dedicated to AAA action-adventure titles with hybrid work options. These moves supported the creation of more ambitious projects, including , a telekinetic shooter released in July 2023 that utilized eye-tracking and dual-wielding mechanics for dynamic combat in a mindscape environment. A pivotal financial boost came in March with a $35 million from Aonic Group, enabling team expansion to over 200 employees and investments in third-party publishing and international growth. This funding facilitated the studio's first major publishing deal beyond its own titles, exemplified by Little Cities, and contributed to significant revenue growth during this timeframe, including doubling year-over-year revenue in , through sustained sales of its VR catalog and new releases. The period culminated in October 2023 with Ghostbusters: Rise of the Ghost Lord, a co-op developed in partnership with , where players wield proton packs to battle ghosts across New York and in up to four-player multiplayer. Despite these achievements, nDreams navigated challenges inherent to the VR market, including fluctuations in hardware adoption rates and the need to maintain user engagement with headsets amid a growing but fragmented . The studio's growth occurred against a backdrop of broader industry hurdles, such as limited content variety and accessibility barriers, yet its focus on high-quality, platform-specific titles like those for Meta Quest and helped sustain momentum.

Studio Restructuring and 2025 Releases (2024-2025)

In late 2023, nDreams was fully acquired by the Swedish gaming group Aonic for an enterprise value of approximately $110 million, providing but also prompting operational adjustments amid a challenging VR market. This acquisition integrated nDreams into Aonic's portfolio, allowing continued focus on VR development while navigating industry headwinds, including reduced funding and slower headset adoption. The acquisition's effects materialized in September 2024 through a company-wide restructuring that impacted up to 17.5% of nDreams' workforce, potentially affecting 35 to 88 employees across all levels to streamline operations and prioritize high-impact projects, including the closure of two internal studios—nDreams Studio Orbital and nDreams Studio—in September 2024. In February 2025, nDreams launched a new internal studio, , dedicated to and innovation for emerging VR experiences, incorporating around 40 staff members from the shuttered teams to maintain creative momentum. In May 2025, co-founder and long-time CEO Patrick O'Luanaigh stepped down from his role on June 1 to become non-executive Chairman, with chief development officer Tom Gillo appointed as the new CEO. Amid these changes, nDreams accelerated its release slate in 2024, launching Frenzies in early access on October 10 as a free-to-play multiplayer arena shooter emphasizing fast-paced, asymmetrical combat on Meta Quest platforms. The planned PlayStation VR2 version was cancelled in April 2025. Later that year, on October 24, the studio released Vendetta Forever, a rail shooter blending tactical gunplay with acrobatic movement, initially on PlayStation VR2 and Meta Quest, and later expanding to PC VR via Steam in May 2025. Building on this momentum, 2025 saw nDreams deliver two significant titles, reflecting its strategic push into broader VR ecosystems like Meta Quest and SteamVR to reach diverse audiences. Reach, developed by nDreams Elevation and released on October 16 across Meta Quest, PlayStation VR2, and SteamVR, stands as the studio's most ambitious project to date—an epic action-adventure game featuring full-body immersion, intuitive gesture controls, puzzle-solving, and mythical combat in a groundbreaking VR narrative. Complementing this, Wreckin' Raccoon, the debut title from the new Compass studio, launched on September 25 exclusively on Meta Quest as a chaotic sandbox experience where players embody a mischievous raccoon causing havoc through physics-based destruction and snack-stealing antics. These releases underscored nDreams' commitment to multi-platform accessibility, with beta testing phases like the Forefront Open Beta for Reach engaging early community feedback to refine immersive mechanics.

Business Operations

Investments and Acquisitions

nDreams secured its initial significant external in January 2015 with a $2.75 million seed investment from Mercia Technologies, marking an early commitment to the studio's pivot toward development. This capital infusion supported foundational expansions in team and technology during the nascent stages of VR adoption. The company's funding trajectory accelerated in March 2022 with a $35 million investment led by the Aonic Group, alongside participation from long-term backer Mercia Asset Management. This round, which established Aonic as a key strategic investor, was earmarked for scaling operations, including the growth of internal studios and the development of more ambitious intellectual properties. By 2023, nDreams had raised over $50 million in total across multiple rounds, reflecting sustained investor confidence in its VR ecosystem position. In November 2023, Aonic completed its full acquisition of nDreams for an enterprise value of approximately $110 million, following its initial minority stake from the prior year. This transaction integrated nDreams into Aonic's portfolio of gaming studios, enabling enhanced third-party publishing capabilities and collaborative opportunities across VR and mixed reality projects. The acquisition underscored nDreams' evolution from an independent developer to a cornerstone asset in a broader gaming holding structure, bolstering resources for IP expansion without disrupting existing leadership.

Studios and Leadership

nDreams' leadership has been steered by co-founder Patrick O'Luanaigh since the company's inception in 2006, when he served as CEO, guiding its evolution from traditional game development to a VR specialist. In May 2025, O'Luanaigh transitioned from CEO to Chairman, with Tomas Gillo, previously the Chief Development Officer, appointed as the new CEO effective June 1, 2025. Gillo, who joined nDreams nearly a decade earlier, oversees development and publishing operations with a focus on VR and XR technologies. The company's studio network is centered at its headquarters in Farnborough, , with a mix of hybrid and fully remote teams emphasizing flexibility in XR development. Key studios include Near Light in , acquired in December 2022 to bolster VR/AR expertise; nDreams Studio Elevation, established in January 2022 as a remote-first team targeting AAA VR action-adventure titles; and nDreams Studio Compass, launched in February 2025 with 40 employees focused on innovative, culturally relevant games for teen audiences through . In September 2024, nDreams initiated a company-wide in response to challenges in the VR games market, announcing redundancies that impacted up to 17.5% of its (approximately 35 to 88 roles from a headcount of 201 to 500). This process continued into 2025, when the company shuttered two internal studios—nDreams Studio Orbital (formed in 2021 for live cooperative VR experiences) and another nDreams Studio—consolidating their teams into the new studio led by industry veteran Callum Godfrey. Prior to the 2024-2025 , the company employed over 250 staff, with the majority dedicated to development across its network. Operationally, nDreams balances internal studio development—handling first-party titles like those from and —with a robust publishing arm that supports external VR creators, fostering a hybrid model that integrates tech and third-party partnerships. Post-acquisitions like Near Light, the company has adopted remote and hybrid work structures to attract global talent while maintaining collaborative XR pipelines. This approach allows studios to operate semi-autonomously, with led by industry veteran Callum Godfrey to innovate in emerging VR genres. nDreams cultivates a culture centered on XR , prioritizing creative excellence and talent diversity through initiatives like the nDreams Academy. In September 2025, it launched the Virtual Work Experience Programme, a VR-based program enabling aspiring developers to simulate professional game studio workflows and explore career paths in the industry. This emphasis on and immersive underscores the company's commitment to building a sustainable pipeline of XR specialists in a hybrid work environment.

Awards and Recognition

Major Industry Awards

nDreams has garnered several prestigious industry awards, particularly in recognition of its innovative contributions to gaming. In 2019, Phantom: Covert Ops received the Game Critics Award for Best VR/AR Game at the showcase, honoring its groundbreaking seated VR mechanics and immersive stealth-action that pushed boundaries in accessibility and engagement for VR titles. The company achieved notable success at the TIGA Games Industry Awards, which celebrate excellence across the games sector, emphasizing criteria such as creativity, technical innovation, and commercial impact. Phantom: Covert Ops won Best VR/AR Game in 2020, praised for its tactical depth and narrative-driven experience that elevated VR . In 2022, Fracked secured the same category, lauded for blending high-speed movement with intense shooting mechanics, demonstrating nDreams' prowess in fluid VR locomotion. This streak continued in 2023 with earning Best VR Game, recognized for its telekinetic combat and elements that innovated on VR interaction paradigms. In 2024, nDreams won Best Publisher at the TIGA Games Industry Awards, acknowledging its expanded role in third-party publishing and support for VR/ titles. The studio also received the Talent Development Star at the Develop:Star Awards 2024 for its nDreams initiatives promoting diversity and entry into the games industry. Additionally, was awarded the Grand Winner for Sony PlayStation VR Game at the 2024 NYX Game Awards. At the VR-specific AIXR XR Awards in 2023, nDreams was awarded Outstanding VR Company of the Year, acknowledging its overall leadership in VR content creation, publishing, and technological advancements during a pivotal growth period for the medium. These accolades, from ceremonies like TIGA and AIXR that prioritize innovation alongside sales performance, have bolstered nDreams' credibility as a premier VR studio, facilitating expanded partnerships and investments that supported subsequent projects and studio growth.

Critical and Commercial Accolades

nDreams' VR titles have generally received positive critical reception, with reviewers frequently praising the studio's emphasis on immersive gameplay mechanics and innovative VR design. For instance, Fracked (2021) earned a Metacritic score of 71/100 based on 17 critic reviews, lauded for its stylish action and fluid shooter implementation on PlayStation VR. Similarly, Phantom: Covert Ops (2020) achieved 75/100 on Metacritic from 15 reviews, with critics highlighting its unique kayak-based stealth traversal as a fresh take on VR mobility and immersion. Synapse (2023) scored 77/100 across 37 reviews, commended for its telekinetic combat and narrative depth that enhanced VR presence. Early reviews for Reach (2025), nDreams' action-adventure title, have been favorable, averaging around 75/100 on from initial critic assessments, with praise centered on its cinematic thrills, high production values, and intuitive full-body traversal that advances VR immersion standards. Outlets like Road to VR have noted nDreams' consistent innovation in titles like Reach, crediting the studio for pushing boundaries in tactile interactions and environmental storytelling, influencing broader VR genre expectations for seamless, presence-driven experiences. Commercially, nDreams' portfolio has demonstrated strong performance in the VR market. Phantom: Covert Ops generated $1 million in revenue within a few weeks of its launch, underscoring the appeal of its novel mechanics. By 2025, the studio's cumulative titles, including hits like and Fracked, have contributed to nDreams being recognized as one of the largest VR developers, reflecting sustained market impact amid VR's growth. Beyond sales, nDreams' games have earned notable nominations that highlight their critical standing. Synapse was nominated for Best VR/AR Game at , alongside entries like VR Mode. It also received nods for Best VR Game at the 2023 and Best AR/VR/XR/MR Game at the TIGA Awards 2023, as well as multiple categories in the 2024 MCV/Develop Awards, affirming its role in elevating VR narratives and gameplay.

References

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