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OPEN LOOK

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OPEN LOOK

OPEN LOOK (sometimes referred to as Open Look) is a graphical user interface (GUI) specification for UNIX workstations. It was originally defined in the late 1980s by Sun Microsystems and AT&T Corporation.

OPEN LOOK was created at a time when there was little or no standardization in Unix graphical user interfaces (GUIs); the X Window System was emerging as the likely de facto standard for Unix graphical displays, but its designers had deliberately chosen not to specify any look and feel guidelines, leaving this up to application and window manager developers. At the same time, there was increasing use of GUIs in non-UNIX operating systems: the Apple Macintosh was released in early 1984, followed by Microsoft Windows 1.0 and Amiga Workbench in 1985.

As AT&T contemplated its next major revision to Unix, which would eventually become SVR4, it was believed by many that in order to remain competitive with other operating systems, Unix should have a standard GUI definition. One other concern of the time was legal exposure surrounding intellectual property: in March 1988, Apple filed a lawsuit against Microsoft, claiming that Microsoft had copied the Macintosh look and feel.

The OPEN LOOK specification was a collaboration between Sun and AT&T, who were then partnering in the development of SVR4. Xerox PARC was also credited for having not only done the pioneering work in the industry for graphical user interfaces, but also for contributing to OPEN LOOK's "design, review, implementation, testing, and refinement". Involving Xerox, including licensing technology from them, was felt to serve as protection from any future legal entanglements.

The specification was announced in April 1988. The following month, a group of competitors to AT&T and Sun formed the Open Software Foundation (OSF), as a counter to their collaborative efforts. The OSF created the Motif GUI as its alternative to OPEN LOOK.

OPEN LOOK is distinguished by its obround buttons, triangle glyphs to indicate pull-down and pull-right menus, and "pushpins" which allowed the user to make dialog boxes and palettes stay visible. The overall philosophy was to provide a clean, simple and uncluttered interface, so that the user's focus would be on the application rather than the interface. In fact, the original OPEN LOOK design was black and white only; a "three-dimensional" look and feel with shading was added later, in response to the 3-D style effects in Motif.

It is a definition of a look and feel rather than a specific implementation, so it could actually be implemented with different programming toolkits or even on different underlying window systems; implementations were created for both the X Window System and Sun's NeWS.

Sun developed an X Window System distribution implementing the OPEN LOOK look and feel, calling it OpenWindows. Developers building OPEN LOOK applications could choose between two graphical programming libraries: the OPEN LOOK Intrinsics Toolkit (OLIT) or XView. The former was built on the Xt Intrinsics toolkit common to X; the latter used the same programming interface paradigm as the GUI libraries for Sun's earlier SunView window system, making it relatively easy for developers to migrate applications from SunView to X.

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