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Orcs Must Die! Unchained
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Orcs Must Die! Unchained
Orcs Must Die! Unchained was a third installment in the Orcs Must Die! franchise from Robot Entertainment, available for Microsoft Windows and PlayStation 4. Unchained was initially released as a beta version in 2014, and later in its release form in 2017 for the Windows platform on April 19, and for PlayStation 4 on July 18.
As with the previous titles, Unchained is a variation on tower defense games, where the player could place traps within the game's levels and engage in direct combat with a selected hero characters to ward off several waves of orcs and other monsters from reaching a magic core. While the game was available to purchase during its beta period, Unchained was released as a free-to-play title with a meta-game for players who earned in-game currency and upgrades through successful matches to improve traps and acquire other items and attributes to support their character, or who could purchase them directly using real world money. The game included co-operative matches for up to three players against AI opponents, and a competitive mode between two teams of three, competing on separate instances of the map but with the ability to affect the other team's performance; the game previously featured a competitive, 5v5 player-versus-player mode named Siege that was dropped during the beta phase.
Robot Entertainment shut down the game's servers in April 2019, after running the game at a financial loss for several months, making the game no longer playable without third-party modifications.
Unchained followed the general hybrid gameplay of tower defense and action games used in the series' previous titles. Players could use a combination of direct attacks and numerous traps to prevent hordes of monsters from reaching a core. In open beta, the game was divided between its cooperative Survival mode, and its competitive Siege mode. Since its December 2016 update, the Siege mode has been dropped from the game entirely. Upon its full release, Orcs Must Die! Unchained included a new head-to-head mode called Sabotage.
In the game's Survival mode, players worked cooperatively to fend off several waves of orcs and other monsters from reaching a magic core; those who reached it reduced the core's health by one point, and if the core lost all its points (typically starting with 25), the match was over as a loss to the players.
To stop the monsters, players could use various traps and other items that they placed in the corridors leading from the entrance point to the core that damaged the monsters, as well as traps that were pre-built in the level, such as a trap that, when triggered, sent a large boulder down stairs. Furthermore, players had different combat abilities when directly confronting monsters, which depended on which hero they chose: a basic attack and three special attacks or moves that consumed mana and required a cool-down period before they could be used again. Players took damage from monster's attacks, and if their health was depleted, the player's character was instantly knocked out of combat and respawned near the core.
Before a match, the player could construct a "deck" of traps and other items that could be placed, as well as Guardians, computer-controlled allies that defended marked points on a map, single-use items that could restore health or mana or provide buffs for the player or team, and traits that granted attribute boosts in specific situations, such as dealing more damage to monsters of specific types. Decks could only contain a limited number of these items. When a match began, each player selected one of the game's heroes, either from a rotating roster of free heroes available or from heroes they had created or purchased; each player selected a different hero. They could then select one of their pre-made decks to complement that hero's abilities.
The game was divided into waves of monsters, with the goal of surviving a fixed number of waves. As the waves progressed, the difficulty increased, usually with more monsters appearing, more powerful monsters among them, or monsters appearing from additional points in the level and forcing players to split up to deal with the horde. Additionally, some waves randomly generated a mini-boss monster or a computer-controlled hero that attacked the players. Most waves automatically moved on to the next wave after a few seconds following completion, but some waves gave players a chance to set up traps, heal, and other activities and only progressed after all players were ready or after a certain amount of time.
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Orcs Must Die! Unchained AI simulator
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Orcs Must Die! Unchained
Orcs Must Die! Unchained was a third installment in the Orcs Must Die! franchise from Robot Entertainment, available for Microsoft Windows and PlayStation 4. Unchained was initially released as a beta version in 2014, and later in its release form in 2017 for the Windows platform on April 19, and for PlayStation 4 on July 18.
As with the previous titles, Unchained is a variation on tower defense games, where the player could place traps within the game's levels and engage in direct combat with a selected hero characters to ward off several waves of orcs and other monsters from reaching a magic core. While the game was available to purchase during its beta period, Unchained was released as a free-to-play title with a meta-game for players who earned in-game currency and upgrades through successful matches to improve traps and acquire other items and attributes to support their character, or who could purchase them directly using real world money. The game included co-operative matches for up to three players against AI opponents, and a competitive mode between two teams of three, competing on separate instances of the map but with the ability to affect the other team's performance; the game previously featured a competitive, 5v5 player-versus-player mode named Siege that was dropped during the beta phase.
Robot Entertainment shut down the game's servers in April 2019, after running the game at a financial loss for several months, making the game no longer playable without third-party modifications.
Unchained followed the general hybrid gameplay of tower defense and action games used in the series' previous titles. Players could use a combination of direct attacks and numerous traps to prevent hordes of monsters from reaching a core. In open beta, the game was divided between its cooperative Survival mode, and its competitive Siege mode. Since its December 2016 update, the Siege mode has been dropped from the game entirely. Upon its full release, Orcs Must Die! Unchained included a new head-to-head mode called Sabotage.
In the game's Survival mode, players worked cooperatively to fend off several waves of orcs and other monsters from reaching a magic core; those who reached it reduced the core's health by one point, and if the core lost all its points (typically starting with 25), the match was over as a loss to the players.
To stop the monsters, players could use various traps and other items that they placed in the corridors leading from the entrance point to the core that damaged the monsters, as well as traps that were pre-built in the level, such as a trap that, when triggered, sent a large boulder down stairs. Furthermore, players had different combat abilities when directly confronting monsters, which depended on which hero they chose: a basic attack and three special attacks or moves that consumed mana and required a cool-down period before they could be used again. Players took damage from monster's attacks, and if their health was depleted, the player's character was instantly knocked out of combat and respawned near the core.
Before a match, the player could construct a "deck" of traps and other items that could be placed, as well as Guardians, computer-controlled allies that defended marked points on a map, single-use items that could restore health or mana or provide buffs for the player or team, and traits that granted attribute boosts in specific situations, such as dealing more damage to monsters of specific types. Decks could only contain a limited number of these items. When a match began, each player selected one of the game's heroes, either from a rotating roster of free heroes available or from heroes they had created or purchased; each player selected a different hero. They could then select one of their pre-made decks to complement that hero's abilities.
The game was divided into waves of monsters, with the goal of surviving a fixed number of waves. As the waves progressed, the difficulty increased, usually with more monsters appearing, more powerful monsters among them, or monsters appearing from additional points in the level and forcing players to split up to deal with the horde. Additionally, some waves randomly generated a mini-boss monster or a computer-controlled hero that attacked the players. Most waves automatically moved on to the next wave after a few seconds following completion, but some waves gave players a chance to set up traps, heal, and other activities and only progressed after all players were ready or after a certain amount of time.