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Osu!
Osu! (stylized as osu!) is a freeware rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.
The gameplay of osu! is based on the Osu! Tatakae! Ouendan series of rhythm games, which primarily involves clicking notes, which appear as circles, using a cursor or finger. Since the game's release, three other official "rulesets" (game modes)[1:38] have been added, taking inspiration from various games. Unlike many rhythm games, levels in osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity.
The game has a significant connection to Japanese culture and anime music. It has also had effects on the Esports industry—professional gamers use osu! to warm up and practice, and the community frequently organizes tournaments between players.
Osu! is a rhythm game with multiple distinct game modes[1:38]. If the player misses too many notes, they fail the song and must retry. In-game settings, called mods, can change gameplay in different ways—for example, by speeding up the song or increasing the size of circles. Songs are mapped to levels called beatmaps, and the same song can include multiple beatmaps of varying difficulties. Some beatmaps, including a tutorial, are bundled with a new installation of the game, but more can be downloaded from the game's website or directly from the game.
Beatmaps can be created and uploaded by all users. In the game's single-player mode, scores on beatmaps can be compared with other players, who are ranked on an online leaderboard. Scores are primarily measured using their performance points (abbreviated as PP), which account for various aspects of a player's skill. Users can add others as friends and chat in-game, and two multiplayer modes allowing groups of people to play beatmaps either synchronously or asynchronously with each other.[0:58]
The game's original and most popular ruleset, based on Ouendan, is also known as osu!standard. There are also three alternative rulesets, osu!mania, osu!taiko, and osu!catch,, and the game additionally supports user-generated custom rulesets.[1:35]
osu!standard is the original game mode of osu!. The game mode revolves around three types of notes – hit circle, slider and spinner. Hit circles appear as notes over a song's runtime, and the objective is to click or tap on the circles at the appropriate time and in the correct order, aided by rings called "approach circles" that close in on the hit circles to visually indicate the timing; more points are awarded the closer the approach circles are to the hit circles. The core gameplay is inspired by the Nintendo DS rhythm game Osu! Tatakae! Ouendan and its sequel Elite Beat Agents. Slider notes require that the player click and hold while moving the cursor across its predefined path. Spinner notes require the user to click and hold while rapidly spinning their cursor or finger around the centre of the screen.
osu!taiko is a game mode inspired by the rhythm game series Taiko no Tatsujin; it involves circles moving from right to left, requiring keypresses when they reach the left side. The user is presented with two main types of notes, "don" (red) and "kat" (blue), and they must differentiate them based on their colour and hit one of the two corresponding keys for that colour on their keyboard, with the user only receiving score if they pressed either one of the appropriate keys. The game mode also features large notes which force the user to press both of the corresponding keys for that colour at the same time. Besides the common notes, the game mode also features drumrolls and swells, where the user must repeatedly hit both keys to clear the note.
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Osu! AI simulator
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Osu!
Osu! (stylized as osu!) is a freeware rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.
The gameplay of osu! is based on the Osu! Tatakae! Ouendan series of rhythm games, which primarily involves clicking notes, which appear as circles, using a cursor or finger. Since the game's release, three other official "rulesets" (game modes)[1:38] have been added, taking inspiration from various games. Unlike many rhythm games, levels in osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity.
The game has a significant connection to Japanese culture and anime music. It has also had effects on the Esports industry—professional gamers use osu! to warm up and practice, and the community frequently organizes tournaments between players.
Osu! is a rhythm game with multiple distinct game modes[1:38]. If the player misses too many notes, they fail the song and must retry. In-game settings, called mods, can change gameplay in different ways—for example, by speeding up the song or increasing the size of circles. Songs are mapped to levels called beatmaps, and the same song can include multiple beatmaps of varying difficulties. Some beatmaps, including a tutorial, are bundled with a new installation of the game, but more can be downloaded from the game's website or directly from the game.
Beatmaps can be created and uploaded by all users. In the game's single-player mode, scores on beatmaps can be compared with other players, who are ranked on an online leaderboard. Scores are primarily measured using their performance points (abbreviated as PP), which account for various aspects of a player's skill. Users can add others as friends and chat in-game, and two multiplayer modes allowing groups of people to play beatmaps either synchronously or asynchronously with each other.[0:58]
The game's original and most popular ruleset, based on Ouendan, is also known as osu!standard. There are also three alternative rulesets, osu!mania, osu!taiko, and osu!catch,, and the game additionally supports user-generated custom rulesets.[1:35]
osu!standard is the original game mode of osu!. The game mode revolves around three types of notes – hit circle, slider and spinner. Hit circles appear as notes over a song's runtime, and the objective is to click or tap on the circles at the appropriate time and in the correct order, aided by rings called "approach circles" that close in on the hit circles to visually indicate the timing; more points are awarded the closer the approach circles are to the hit circles. The core gameplay is inspired by the Nintendo DS rhythm game Osu! Tatakae! Ouendan and its sequel Elite Beat Agents. Slider notes require that the player click and hold while moving the cursor across its predefined path. Spinner notes require the user to click and hold while rapidly spinning their cursor or finger around the centre of the screen.
osu!taiko is a game mode inspired by the rhythm game series Taiko no Tatsujin; it involves circles moving from right to left, requiring keypresses when they reach the left side. The user is presented with two main types of notes, "don" (red) and "kat" (blue), and they must differentiate them based on their colour and hit one of the two corresponding keys for that colour on their keyboard, with the user only receiving score if they pressed either one of the appropriate keys. The game mode also features large notes which force the user to press both of the corresponding keys for that colour at the same time. Besides the common notes, the game mode also features drumrolls and swells, where the user must repeatedly hit both keys to clear the note.
