Paralives
Paralives
Main page

Paralives

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
Paralives

Paralives is a life simulation game developed and published by Paralives Studio for Windows and macOS. The game features character creation, house building, and life simulation gameplay set within an open world environment. It was released in early access on May 25, 2026.

Paralives takes place in an open world environment with employment opportunities alongside events such as festivals. Players can build houses, create characters and control their lives in a desired way.

The character creator, titled as "Paramaker", allows the customization of the appearance and personality of "Parafolk", the name of the in-game characters. Players are able to customize the physique and height of the Parafolk. The root and shade of hair, clothing and accessories can be toggled as intended using color swatches, color wheels and texture selection.

A similar system is in place for objects and structures, allowing the player to adjust the size, placement, color and texture of walls, floors, windows, doors, and furniture.

The simulation aspect of the game features "together cards" that appear to players after a "together bar" is filled up during a character's conversation.

Paralives is being developed by indie game designer Alex Massé. After working on several projects such as PewDiePie's Tuber Simulator and a number of demos for Project Tiny, Massé quit his job and began developing Paralives regularly. Development of the game started in January 2019 and was officially announced in June 2019. The game is developed using Unity.

Paralives was initially a solo project by Massé, but as of June 2025, the team had expanded to fourteen people, collectively forming Paralives Studio. Massé created Paralives to offer a sense of endless customization with "powerful and intuitive tools that allow players to easily create any house with precision". He was inspired by the road tool in Cities: Skylines and developed a similar tool in Paralives for building houses. The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations to save developing time.

The game was funded through the crowdfunding platform Patreon and backers are invited to propose suggestions regarding content they would like to see in the full release. Massé chose to use Patreon after seeing Ooblets's success on the service. By November 2023, the Paralives Patreon page had over 15,000 supporters and earned over $35,000 per month. Massé confirmed that Paralives would not receive paid downloadable content, instead the game will be supported through free updates during and after Early Access.

See all
User Avatar
No comments yet.