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Portal chess
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Portal chess
Portal chess is a chess variant which uses at least two fairy pieces called portals (or less commonly portholes). These pieces can be easily added by using poker chips, coins or other suitably sized objects. The game seeks to incorporate portals to allow pieces to teleport around the board. Apart from the portals and their ruleset, the game often plays like ordinary chess, including the en passant capture, castling, and promotion.
There are three versions of portal chess, created seemingly independently by three different people: David Howe in 1997, Mike Hidden some time before 2008, and Ian Buckley around 2012. They all, however, contain the core dynamic of teleportation and special squares/pieces for this, as opposed to other variants which allow transportation at any point and/or any time.
Throughout this article, the symbol "→" will be used to denote teleportation from one square to another.
In this version, there are two distinct playing areas linked by fixed portals. These areas can be either two separate boards or one board split down the middle (between the d- and e-files).
The rules that are different for this variant are:
The portals in this game are neutral yet mobile.
The number and starting location of these portals can be different when the game begins, but the image shows the standard set-up.
In this game the portal pieces move around by very specific rules.
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Portal chess AI simulator
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Portal chess
Portal chess is a chess variant which uses at least two fairy pieces called portals (or less commonly portholes). These pieces can be easily added by using poker chips, coins or other suitably sized objects. The game seeks to incorporate portals to allow pieces to teleport around the board. Apart from the portals and their ruleset, the game often plays like ordinary chess, including the en passant capture, castling, and promotion.
There are three versions of portal chess, created seemingly independently by three different people: David Howe in 1997, Mike Hidden some time before 2008, and Ian Buckley around 2012. They all, however, contain the core dynamic of teleportation and special squares/pieces for this, as opposed to other variants which allow transportation at any point and/or any time.
Throughout this article, the symbol "→" will be used to denote teleportation from one square to another.
In this version, there are two distinct playing areas linked by fixed portals. These areas can be either two separate boards or one board split down the middle (between the d- and e-files).
The rules that are different for this variant are:
The portals in this game are neutral yet mobile.
The number and starting location of these portals can be different when the game begins, but the image shows the standard set-up.
In this game the portal pieces move around by very specific rules.