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Portal Stories: Mel

Portal Stories: Mel is a 2015 puzzle-platform modification for Portal 2 developed and published by Prism Studios. Set in the Portal universe, the player controls Mel, a test subject with a prototype of the portal gun who must escape an underground facility after spending decades in artificial hibernation by completing puzzles. The player is guided by a maintenance core named Virgil. The game includes custom voice acting, a soundtrack, and texture assets.

The mod's development began in 2011, and its release date was pushed back multiple times. After passing via the Steam Greenlight system in 2014, it was released on Steam for free on 25 June 2015. Prism Studios released its virtual reality successor Portal Stories: VR in May 2016, which featured short gameplay with custom soundtracks, voice acting, and two guns rather than the standard portal gun. Portal Stories: Mel has been criticised for its challenging difficulty, but lauded for its graphic design, ambition, and detail. Writing and the soundtrack received mixed opinions from reviewers. It won The Game Awards' Best Fan Creation category, as well as the Mod DB Mod of the Year awards in both the Editors Choice and Players Choice categories. Both mods received strongly positive reception from the Portal community.

Like the Portal series, Portal Stories: Mel is a puzzle-platform game played from the first-person perspective, in which the player must solve puzzles in "test chambers". The player controls the protagonist Mel throughout the game instead of series protagonist Chell. Mel was originally planned by Valve to be the protagonist of Portal 2, but was passed over in favour of returning Chell, the protagonist of Portal. Mel was then proposed as a character in Portal 2's cooperative mode, but was replaced by ATLAS and P-body. The developer of Portal Stories: Mel then incorporated the character in their game.

The core principles of Portal Stories: Mel remain unchanged from the official games: the player is also equipped with a prototype of the portal gun, which can create two ends of a portal, respectively coloured orange and blue. These portals can only be put on specific surfaces and can be blocked with electric barriers. The game features Portal 2 components, such as propulsion and repulsion gels. The propulsion gel, coloured orange, provides a speed boost to the player, while repulsion, coloured blue, gives the player a jump boost. "Light bridges" for traversing gaps, "tractor beams" for controlling objects in space, cubes, turrets, and buttons are also featured in the game. Portal Stories: Mel adds custom texture assets, new voice acting, and animations.

Portal Stories: Mel was designed to be a prequel to Portal 2. The game features 22 levels that are intended to be completed in around 6 to 10 hours.

In 1952, when Aperture Science is still a fledgling company, Mel, a German Olympian who has been recruited as a test subject, arrives by tram at the Aperture Science Innovators headquarters in Michigan and makes her way through Aperture's company town and into a massive underground complex. Aperture's CEO, Cave Johnson, speaks to Mel through pre-recorded messages via intercom, informing her that she will take part in a test of the Aperture Innovators Short Term Relaxation Vault. The test goes wrong, and Mel is put in indefinite stasis.

Awakening in the distant future, Mel follows what seems to be the voice of Cave Johnson and obtains a portal gun. The voice reveals that he is not actually Cave Johnson but a maintenance core named Virgil, who offers to help Mel escape. Virgil guides Mel through the remnants of the old facility, explaining that the destruction of GLaDOS, the main overseer of Aperture's facility, caused most of the control systems in the facility to falter.

Continuing upwards, they learn that the reserve power has caused a prototype security system, the Aperture Employee Guardian and Intrusion System (AEGIS), to become active. With GLaDOS absent, AEGIS attempts to track them through the facility to eliminate them by releasing deadly goo, deeming them potential threats to Aperture's (long-dead) scientists. Virgil realises the only way for Mel to escape is to disable AEGIS.

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