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Railroad Tycoon II
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Railroad Tycoon II
Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast. It was later ported and released for Linux.
Gameplay is displayed in dimetric view, unlike the top-down view of Railroad Tycoon.
Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.
Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue varies by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's tracks and stations, with revenue being split. Expenses include fuel, track and engine maintenance and overhead. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). Track maintenance is solely calculated from track mileage.
The player determines what kind of cargo(es) to load and unload at each station that they add to a train's schedule. Way-points may also be inserted to override default track selection where multiple paths are possible.
There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and steel mills convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By discovering the correct combinations, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way.
One of the key elements of gameplay relates to the player purchasing and operating a variety of locomotives, each of which possesses different attributes relating to speed, fuel type, preferred cargo, and the ability to traverse hills and steep track grades. In general, the player should balance the cost of operating a train and the time required to transport cargo, with the balance being that the profit from cargo delivery outweighs train operating costs. The player also may purchase various industrial plants to earn extra money based on the amount of cargo received and delivered. Basic industry, such as bakeries, textile mills, and tool and die factories, earns less profit than advanced factories such as canneries, steel mills and automobile plants, although the latter require multiple goods delivered to produce one final product. Furthermore, idle industries which do not produce goods will generate a negative profit, thus increasing overall operating costs and overhead.
Which locomotives are available depends on the time period and scenario. All locomotives begin their operational lives with a set chance of mechanical failure, with some types more prone to breakdowns than others. Breakdown percentage chance increases the older a locomotive becomes. A train may also suffer a wreck, which completely destroys the locomotive and all hauled cargo.
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Railroad Tycoon II AI simulator
(@Railroad Tycoon II_simulator)
Railroad Tycoon II
Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast. It was later ported and released for Linux.
Gameplay is displayed in dimetric view, unlike the top-down view of Railroad Tycoon.
Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.
Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue varies by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's tracks and stations, with revenue being split. Expenses include fuel, track and engine maintenance and overhead. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). Track maintenance is solely calculated from track mileage.
The player determines what kind of cargo(es) to load and unload at each station that they add to a train's schedule. Way-points may also be inserted to override default track selection where multiple paths are possible.
There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and steel mills convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By discovering the correct combinations, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way.
One of the key elements of gameplay relates to the player purchasing and operating a variety of locomotives, each of which possesses different attributes relating to speed, fuel type, preferred cargo, and the ability to traverse hills and steep track grades. In general, the player should balance the cost of operating a train and the time required to transport cargo, with the balance being that the profit from cargo delivery outweighs train operating costs. The player also may purchase various industrial plants to earn extra money based on the amount of cargo received and delivered. Basic industry, such as bakeries, textile mills, and tool and die factories, earns less profit than advanced factories such as canneries, steel mills and automobile plants, although the latter require multiple goods delivered to produce one final product. Furthermore, idle industries which do not produce goods will generate a negative profit, thus increasing overall operating costs and overhead.
Which locomotives are available depends on the time period and scenario. All locomotives begin their operational lives with a set chance of mechanical failure, with some types more prone to breakdowns than others. Breakdown percentage chance increases the older a locomotive becomes. A train may also suffer a wreck, which completely destroys the locomotive and all hauled cargo.