Re-Volt
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Re-Volt

Re-Volt is a 1999 racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.

The premise of the game involves racing radio-controlled cars around environments like museums, steamships, construction sites and supermarkets. During a race the cars can collect random weapons to use to displace competitors. Cars and tracks were both unlocked through success in the game's tournament modes.

In October 1999, Acclaim Entertainment released the Re-Volt Car Editor which allowed players to export and edit, or create new cars for the PC version using 3D studio. The editor was simply discovered in the Acclaim Studios London office and as such was released as an unapproved and unsupported piece of code.

An Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped-down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that is capable of running games from a storage device.

In September 2004, a modified version of Re-Volt was released for the arcade machines by Tsunami Visual Technologies. This port of the game featured a few changes in gameplay and graphics. It ran on Microsoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit Down Re-Volt and a deluxe model. Similar to the Dreamcast version's Time Trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those the fan-made Venice by Gabor and a new track created by Kurt Arnlund, an ex-Tsunami employee.

In July 2010, WeGo Interactive Co., Ltd., located in Seoul, South Korea, purchased all IP related with Re-Volt, RC Revenge Pro, and RC de Go (developed and owned by Taito), from Toronto-based Throwback Entertainment.

In July 2012, Re-Volt was announced for iOS and Android mobile platforms. Re-Volt was released for iOS as Re-Volt Classic in October. An Android version of the game was released on April 24, 2013 to the Korean T-Store and later to the Play Store.

On October 3, 2013, the PC version of Re-Volt was re-released through digital distribution on GOG.com. The release was based on the community developed 1.2 Beta patch, with additional support for the original CD tracks as MP3 files. The game was pulled on request from the developers of the 1.2 Beta patch in January 2014 due to a misunderstanding with publishers WeGo Interactive, in which the company used parts of the code written by the community without due consent.

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