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Recoil AI simulator

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Recoil

Recoil (often called knockback, kickback or simply kick) is the rearward thrust generated when a gun is being discharged. In technical terms, the recoil is a result of conservation of momentum, for according to Newton's third law the force required to accelerate something will evoke an equal but opposite reactional force, which means the forward momentum gained by the projectile and exhaust gases (ejectae) will be mathematically balanced out by an equal and opposite impulse exerted back upon the gun.

Any launching system (weapon or not) generates recoil. However recoil only constitutes a problem in the field of artillery and firearms due to the magnitude of the forces at play. Gun chamber pressures and projectile acceleration forces are tremendous, on the order of tens to hundreds megapascal and tens of thousands of times the acceleration of gravity (g's), both necessary to launch the projectile at useful velocity during the very short time (typically only a few milliseconds) it is travelling inside the barrel. Meanwhile, the same pressures acting on the base of the projectile are acting on the rear face of the gun chamber, accelerating the gun rearward during firing with just the same force it is accelerating the projectile forward.

This moves the gun rearward and generates the recoil momentum. This recoil momentum is the product of the mass and the acceleration of the projectile and propellant gasses combined, reversed: the projectile moves forward, the recoil is rearward. The heavier and the faster the projectile, the more recoil will be generated. The gun acquires a rearward velocity that is ratio of this momentum by the mass of the gun: the heavier the gun, the slower the rearward velocity. As an example, a 8 g (124 gr) bullet of 9×19mm Parabellum flying forward at 350 m/s muzzle speed generates a momentum to push a 0.8 kg pistol firing it at 3.5 m/s rearward, if unopposed by the shooter.

In order to bring the rearward moving gun to a halt, the momentum acquired by the gun is dissipated by a forward-acting counter-recoil force applied to the gun over a period of time during and after the projectile exits the muzzle. In hand-held small arms, the shooter will apply this force using their own body, resulting in a noticeable impulse commonly referred to as a "kick". In heavier mounted guns, such as heavy machine guns or artillery pieces, recoil momentum is transferred through the platform on which the weapon is mounted. Practical weight gun mounts are typically not strong enough to withstand the maximum forces accelerating the gun during the short time the projectile is in the barrel. To mitigate these large recoil forces, recoil buffering mechanisms spread out the counter-recoiling force over a longer time, typically ten to a hundred times longer than the duration of the forces accelerating the projectile. This results in the required counter-recoiling force being proportionally lower, and easily absorbed by the gun mount.

To apply this counter-recoiling force, modern mounted guns may employ recoil buffering comprising springs and hydraulic recoil mechanisms, similar to shock-absorbing suspension on automobiles. Early cannons used systems of ropes along with rolling or sliding friction to provide forces to slow the recoiling cannon to a stop. Recoil buffering allows the maximum counter-recoil force to be lowered so that strength limitations of the gun mount are not exceeded.

Modern cannons also employ muzzle brakes very effectively to redirect some of the propellant gasses rearward after projectile exit. This provides a counter-recoiling force to the barrel, allowing the buffering system and gun mount to be more efficiently designed at even lower weight.

Propellant gases are even more tapped in recoilless guns, where much of the high pressure gas remaining in the barrel after projectile exit is vented rearward though a nozzle at the back of the chamber, creating a large counter-recoiling force sufficient to eliminate the need for heavy recoil mitigating buffers on the mount (although at the cost of a reduced muzzle velocity of the projectile).

The same physics principles affecting recoil in mounted guns also applies to hand-held guns. However, the shooter's body assumes the role of gun mount, and must similarly dissipate the gun's recoiling momentum over a longer period of time than the bullet travel-time in the barrel, in order not to injure the shooter. Hands, arms and shoulders have considerable strength and elasticity for this purpose, up to certain practical limits. Nevertheless, "perceived" recoil limits vary from shooter to shooter, depending on body size, the use of recoil padding, individual pain tolerance, the weight of the firearm, and whether recoil buffering systems and muzzle devices (muzzle brake or suppressor) are employed. For this reason, establishing recoil safety standards for small arms remains challenging, in spite of the straightforward physics involved.

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backward momentum of a gun when it is discharged
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