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Rendition, Inc.
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Rendition, Inc.
Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D (for DOS) and RRedline (for Windows).
Released in 1996, Rendition's V1000 chipset was notable for its RISC-based architecture. The V1000 was the first PC graphics card to utilize a programmable core to render 3D graphics. V1000 was both faster and more advanced (in terms of features) than competitors such as the Matrox Millennium, ATI Rage, and S3 ViRGE. Only 3DFX's Voodoo Graphics was faster, but unlike the 3DFX Voodoo, the V1000 included 2D/VGA capability making it the only acceptably fast single-board solution for 3D games.
Vérité supported a local framebuffer of up to 4 MB EDO DRAM, on a 64-bit bus (for a theoretical 400 MB/s bandwidth). Aside from 3D games, Vérité contained an IBM VGA compatible display controller, and served as a traditional 2D/GUI accelerator for the Windows operating system.
Vérité's first claim to fame was being the only accelerator supported by Quake. Board partner Number Nine Visual Technology later canceled their Vérité products. In the book Masters of Doom, Carmack cited bad experiences with programming the Vérité as the reason for id's shift away from proprietary APIs toward the industry-standard OpenGL.
The V1000 was fairly popular when it was launched. At least four companies sold Vérité boards: the Creative Labs 3D Blaster PCI, the Sierra Screamin' 3D, the Canopus Total 3D, and the Intergraph Reactor (later renamed Intense 3D 100). A handful of software titles shipped with V1000 support. As the ATI Rage, S3 Virge, and Matrox Mystique delivered 3D graphics of questionable benefit, id Software's vQuake and Eidos's Tomb Raider were influential in fueling consumer interest in 3D rendering hardware. The Vérité (and Voodoo) ports added 16-bit color rendering, bilinear filtering, per-polygon MIP mapping, and edge anti-aliasing to the game's 3D visuals. Released in time for Christmas 1996, both vQuake and Tomb Raider demonstrated the V1000's 3D hardware to be both faster and better-looking than software rendering on even the most powerful host CPU.
An interesting piece of V1000's technology was its use of bus master DMA transfers for data transfer across the PCI bus. This allowed the board to transfer data much more efficiently than with the alternative FIFO mode of the bus. Unfortunately, the immaturity of the PCI bus at the time, and the limited use of bus mastering in general in systems of the day, caused DMA bugs to surface with Vérité. If a motherboard chipset wasn't capable of DMA, Vérité was forced to operate in FIFO mode and performance dropped dramatically. Additionally, on some motherboards, DMA support was incomplete or improperly implemented and speed was quite poor. Both of these issues combined to cause frequent problems for owners of the V1000. Rendition had a DMA test utility to benchmark a motherboard's support of DMA transfers. Some DOS games with Speedy3D Vérité support, such as IndyCar Racing II, offered a mode using DMA and a mode using FIFO, in order to bypass these issues.
The Vérité performed triangle setup in hardware. Rendition frequently touted its setup engine as an advantage against 3Dfx's Voodoo Graphics, because hardware setup reduced the host CPU's processing requirements for drawing complex 3D scenes. Unfortunately, the Vérité's 3D engine lacked the necessary fill rate to capitalize on this advantage; the V1000's pixel fill rate was, at best, roughly 25Mpixels/second (little more than half that of the Voodoo Graphics.) Design limitations prevented V1000 from sustaining that level in many games (e.g. when the software uses z-buffering). While the Voodoo did become the accelerator of choice for high-budget 3D gamers, the V1000's triangle setup and integrated 2D/VGA core attracted many gamers looking to upgrade on a modest budget.
Outside of 3D games, V1000's (2D) performance was subpar in almost every way. On the extreme, in regular MCGA/VGA resolution or "Mode X", the V1000's performance was embarrassingly slow; older MS-DOS games (such as Doom) ran at near slideshow speeds, even on a top-of-the-line host CPU (Pentium 166 MHz). Rendition introduced "renutil", an MS-DOS utility, to address performance in MCGA graphics mode. The utility redirected MCGA (VGA-compatible) display mode setup to an equivalent VESA display mode, bypassing the Vérité's slow VGA core. The utility worked with all MCGA games, but was completely incompatible with games using "Mode X" VGA display mode, which could not be emulated using the VESA mode. Within Windows 95, the V1000 was passable, scoring neither top nor bottom in ZDnet's benchmark suite. In VESA VBE 2.0 display mode, Vérité's speed was outstanding, comparable to other top-rated cards of the era (such as the Matrox and ARK Logic PCI VGA chipsets.)
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Rendition, Inc.
Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D (for DOS) and RRedline (for Windows).
Released in 1996, Rendition's V1000 chipset was notable for its RISC-based architecture. The V1000 was the first PC graphics card to utilize a programmable core to render 3D graphics. V1000 was both faster and more advanced (in terms of features) than competitors such as the Matrox Millennium, ATI Rage, and S3 ViRGE. Only 3DFX's Voodoo Graphics was faster, but unlike the 3DFX Voodoo, the V1000 included 2D/VGA capability making it the only acceptably fast single-board solution for 3D games.
Vérité supported a local framebuffer of up to 4 MB EDO DRAM, on a 64-bit bus (for a theoretical 400 MB/s bandwidth). Aside from 3D games, Vérité contained an IBM VGA compatible display controller, and served as a traditional 2D/GUI accelerator for the Windows operating system.
Vérité's first claim to fame was being the only accelerator supported by Quake. Board partner Number Nine Visual Technology later canceled their Vérité products. In the book Masters of Doom, Carmack cited bad experiences with programming the Vérité as the reason for id's shift away from proprietary APIs toward the industry-standard OpenGL.
The V1000 was fairly popular when it was launched. At least four companies sold Vérité boards: the Creative Labs 3D Blaster PCI, the Sierra Screamin' 3D, the Canopus Total 3D, and the Intergraph Reactor (later renamed Intense 3D 100). A handful of software titles shipped with V1000 support. As the ATI Rage, S3 Virge, and Matrox Mystique delivered 3D graphics of questionable benefit, id Software's vQuake and Eidos's Tomb Raider were influential in fueling consumer interest in 3D rendering hardware. The Vérité (and Voodoo) ports added 16-bit color rendering, bilinear filtering, per-polygon MIP mapping, and edge anti-aliasing to the game's 3D visuals. Released in time for Christmas 1996, both vQuake and Tomb Raider demonstrated the V1000's 3D hardware to be both faster and better-looking than software rendering on even the most powerful host CPU.
An interesting piece of V1000's technology was its use of bus master DMA transfers for data transfer across the PCI bus. This allowed the board to transfer data much more efficiently than with the alternative FIFO mode of the bus. Unfortunately, the immaturity of the PCI bus at the time, and the limited use of bus mastering in general in systems of the day, caused DMA bugs to surface with Vérité. If a motherboard chipset wasn't capable of DMA, Vérité was forced to operate in FIFO mode and performance dropped dramatically. Additionally, on some motherboards, DMA support was incomplete or improperly implemented and speed was quite poor. Both of these issues combined to cause frequent problems for owners of the V1000. Rendition had a DMA test utility to benchmark a motherboard's support of DMA transfers. Some DOS games with Speedy3D Vérité support, such as IndyCar Racing II, offered a mode using DMA and a mode using FIFO, in order to bypass these issues.
The Vérité performed triangle setup in hardware. Rendition frequently touted its setup engine as an advantage against 3Dfx's Voodoo Graphics, because hardware setup reduced the host CPU's processing requirements for drawing complex 3D scenes. Unfortunately, the Vérité's 3D engine lacked the necessary fill rate to capitalize on this advantage; the V1000's pixel fill rate was, at best, roughly 25Mpixels/second (little more than half that of the Voodoo Graphics.) Design limitations prevented V1000 from sustaining that level in many games (e.g. when the software uses z-buffering). While the Voodoo did become the accelerator of choice for high-budget 3D gamers, the V1000's triangle setup and integrated 2D/VGA core attracted many gamers looking to upgrade on a modest budget.
Outside of 3D games, V1000's (2D) performance was subpar in almost every way. On the extreme, in regular MCGA/VGA resolution or "Mode X", the V1000's performance was embarrassingly slow; older MS-DOS games (such as Doom) ran at near slideshow speeds, even on a top-of-the-line host CPU (Pentium 166 MHz). Rendition introduced "renutil", an MS-DOS utility, to address performance in MCGA graphics mode. The utility redirected MCGA (VGA-compatible) display mode setup to an equivalent VESA display mode, bypassing the Vérité's slow VGA core. The utility worked with all MCGA games, but was completely incompatible with games using "Mode X" VGA display mode, which could not be emulated using the VESA mode. Within Windows 95, the V1000 was passable, scoring neither top nor bottom in ZDnet's benchmark suite. In VESA VBE 2.0 display mode, Vérité's speed was outstanding, comparable to other top-rated cards of the era (such as the Matrox and ARK Logic PCI VGA chipsets.)