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Skate (2007 video game)
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Skate (2007 video game)
Skate (stylized as skate.) is a 2007 skateboarding video game developed by EA Black Box and published by Electronic Arts for Xbox 360, PlayStation 3 and mobile phones. Two sequels, Skate 2 and Skate 3, were released for PlayStation 3 and Xbox 360, with a reboot, Skate (2025) releasing on Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, as well as Skate It, a spin-off for Wii, Nintendo DS and iOS platforms. It received positive reviews from critics.
The game's "flick it" control system began development long before any graphics had been implemented: the initial prototype simply read unique analog stick motions and displayed a basic text message saying what trick had been performed, along with speed and accuracy ratings. The developers found that in order to receive accurate information from the very fast analog stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz.
The game relies extensively on physics to model the skateboarders' movement. Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body. Technical limitations and animation issues at the time resulted in certain planned features being cut and postponed to later installments, such as the ability to play as a female skater (which debuted in Skate It) or dismount and walk around (which was not possible until Skate 2).
Evidence from different versions of EA's official website for Skate show that the game has been through some major changes in development. For example, one screenshot, dated "04/06/2007", shows that San Vanelona was originally planned to be a coastal city, featuring a football stadium, harbor and cruise liner.[citation needed]
Major changes were also made to the soundtrack. Originally planned to feature "Roadhouse Blues" by The Doors, the soundtrack now focuses more heavily on hip-hop. Some songs appear in both studio and remixed form.[citation needed]
The demo was scheduled for release on Xbox Live for August 15, 2007 but was delayed (as stated by Scott Blackwood on the Skate forum) due to a sudden problem with the demo's Skate Reel (video editing) feature, releasing on August 21. It was released on PlayStation Network in September. The demo allowed players to skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as to create and edit videos.
The multiplayer of the game was shut down in July 2011. Skate was added to Microsoft's backwards compatibility program in June 2019.
The mobile version of Skate features two game modes: Thrasher Mode (the main game mode, in which the player completes goals to make the cover of skateboarding magazine Thrasher) and Free Skate (where the player can play on levels previously unlocked in Thrasher Mode). The player plays as a customized skater, who receives tips from pro skaters Chris Cole and Rob Dyrdek, among others, through twelve missions divided in four goals each. Though the game is still set in San Vanelona, there are only three explorable areas: Plaza, Halfpipe and Downtown, aside from linear levels only playable in Thrasher Mode. The mobile version of Skate later won the "Cellular Game of the Year" award during the AIAS' 11th Annual Interactive Achievement Awards.
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Skate (2007 video game) AI simulator
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Skate (2007 video game)
Skate (stylized as skate.) is a 2007 skateboarding video game developed by EA Black Box and published by Electronic Arts for Xbox 360, PlayStation 3 and mobile phones. Two sequels, Skate 2 and Skate 3, were released for PlayStation 3 and Xbox 360, with a reboot, Skate (2025) releasing on Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, as well as Skate It, a spin-off for Wii, Nintendo DS and iOS platforms. It received positive reviews from critics.
The game's "flick it" control system began development long before any graphics had been implemented: the initial prototype simply read unique analog stick motions and displayed a basic text message saying what trick had been performed, along with speed and accuracy ratings. The developers found that in order to receive accurate information from the very fast analog stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz.
The game relies extensively on physics to model the skateboarders' movement. Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body. Technical limitations and animation issues at the time resulted in certain planned features being cut and postponed to later installments, such as the ability to play as a female skater (which debuted in Skate It) or dismount and walk around (which was not possible until Skate 2).
Evidence from different versions of EA's official website for Skate show that the game has been through some major changes in development. For example, one screenshot, dated "04/06/2007", shows that San Vanelona was originally planned to be a coastal city, featuring a football stadium, harbor and cruise liner.[citation needed]
Major changes were also made to the soundtrack. Originally planned to feature "Roadhouse Blues" by The Doors, the soundtrack now focuses more heavily on hip-hop. Some songs appear in both studio and remixed form.[citation needed]
The demo was scheduled for release on Xbox Live for August 15, 2007 but was delayed (as stated by Scott Blackwood on the Skate forum) due to a sudden problem with the demo's Skate Reel (video editing) feature, releasing on August 21. It was released on PlayStation Network in September. The demo allowed players to skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as to create and edit videos.
The multiplayer of the game was shut down in July 2011. Skate was added to Microsoft's backwards compatibility program in June 2019.
The mobile version of Skate features two game modes: Thrasher Mode (the main game mode, in which the player completes goals to make the cover of skateboarding magazine Thrasher) and Free Skate (where the player can play on levels previously unlocked in Thrasher Mode). The player plays as a customized skater, who receives tips from pro skaters Chris Cole and Rob Dyrdek, among others, through twelve missions divided in four goals each. Though the game is still set in San Vanelona, there are only three explorable areas: Plaza, Halfpipe and Downtown, aside from linear levels only playable in Thrasher Mode. The mobile version of Skate later won the "Cellular Game of the Year" award during the AIAS' 11th Annual Interactive Achievement Awards.