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Spaceship Zero

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Spaceship Zero

Spaceship Zero is the title of a media franchise that includes a role-playing game and an indie rock CD.

The role-playing game was written by Warren Banks and Toren Atkinson, with contributions from John Scott Tynes, Monte Cook, and Andrew J Lucas. It was published by Green Ronin Publishing in 2002.

The game is a spoof and homage to 1950s and 1960s science fiction adventure television, such as Lost in Space. The game won the 2003 ENnie silver award for Best Non-Open-Gaming Product.

The game mechanics are heavily rooted in the Basic Role-Playing system, including a rules system that is percentile-based. But creator Toren Atkinson noted the mechanic is based "on an old homemade game system of mine from the 80’s". The dice mechanic when performing skills is to roll as high as possible without going over your skill value. The system also brings in the concept of zero dice, which act similar to hero/fate/drama points from other role-playing game systems.

The following quote is an accurate summation of the setting.

Thirteen billion years later the crew is reconstituted, they hope that Universe 2 has evolved in exactly the same way that the Universe 1 they destroyed had. It mostly did, except for a few small differences, most notably a race of alien conquerors ravaging the solar system.

There are also a large number of Lovecraft and Cthulhu references throughout the setting and game manual.

There are currently three published adventures for the Spaceship Zero roleplaying game. All are written by at least Toren Atkinson with others credited as noted. All follow an ongoing linear story arc. The titles of the three adventures are:

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