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StarCraft: Remastered

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StarCraft: Remastered

StarCraft: Remastered is a 2017 real-time strategy game developed and published by Blizzard Entertainment for Windows and MacOS. It is a remastered edition of the 1998 video game StarCraft and its expansion Brood War. It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics (ultra HD), re-recorded audio, and Blizzard's modern online feature suite. The remaster was developed over the period of a year and included playtesting from professional StarCraft players.

StarCraft: Remastered was the first project released by the "Classic Games division", a team at Blizzard focused on updating and remastering some of their older titles, with an initially announced focus on StarCraft, Diablo II, and Warcraft III. Prior to release, the original StarCraft and its expansion were both made free to download and play. The remaster features redone visuals and sound assets while still using the same engine as the original, which allows for cross-play compatibility across both versions.

It received favorable reviews upon release, with many critics praising its success in updating the visuals while leaving the gameplay unchanged.

StarCraft: Remastered retains the gameplay of the original, but updates its graphics and sound. Its remastered graphics support up to 4K ultra-high-definition resolution, and its original soundtrack and sound effects are re-recorded. Its online features are updated to support Blizzard's modern suite, including improved multiplayer matchmaking, social integration with other Blizzard games, and saved settings on Blizzard's cloud computers such that player campaign progress, replays, custom maps, and keybindings are synced wherever the player opens the game. Players can pair their online accounts from the original game with Blizzard's modern online accounts to continue their win/loss statistics into the remaster. Additionally, players can switch between the original and new graphics and view new zoomed perspectives for players to appreciate the remaster's new level of detail. It was localized into 13 languages.

Blizzard Entertainment developed the remaster over a year. The game's original artist returned to assist with development. Professional StarCraft players from South Korea, including Flash, Bisu, and Jaedong, gave the company feedback during several playtests. Blizzard's president publicly announced the remaster in late March 2017 at a StarCraft event in Seoul, South Korea. It was also announced that later that week, Blizzard would make the original games—the StarCraft Anthology—free to download and would include an update with some of the remaster's features, including the ability to run on modern computers. The remaster was released on macOS and Windows on August 14, 2017. The developer said that their "classic games team" plans to further support the community after the remaster's launch, and will look for feedback on ideas such as voice chat integration. Players who purchased the title in advance of its release received alternative aesthetic options for in-game assets in both the remaster and StarCraft II. Blizzard's Robert Bridenbecker and Pete Stilwell explained to Team Liquid that in almost every respect that Brood War fans care about, StarCraft: Remastered will be the same as Brood War, as it's the same client powering each version. Lemon Sky Studios partnered with Blizzard to provide most of the remastered art assets.

An essay by "Thieving Magpie" of Team Liquid explained the difference between the original and remastered versions, stating that the StarCraft engine generated such "classic" gameplay because of its awkward compromises between a flat 2D engine and the forced isometric perspective it presents to the player. In StarCraft game programmer Patrick Wyatt’s own words: "Because the project was always two months from launch[,] it was inconceivable that there was enough time to re-engineer the terrain engine to make pathfinding easier, so the pathfinding code just had to be made to work. To handle all the tricky edge-cases, the path[find]ing code exploded into a gigantic state machine which encoded all sorts of specialized 'get me out of here' hacks."

StarCraft: Remastered had a pre-release of the game in South Korea, where the game was available to play two weeks early in the country's PC bangs. Blizzard also hosted a pre-release launch event at Gwangalli Beach in Busan which was attended live by thousands of spectators and viewed online by over 500,000 viewers. At this celebration, the StarCraft: Remaster Pack was on sale. And the event was played by Guillaume Patry, Hong Jin Ho, Lee Yoon Yeol, Park Jung-suk, and Lee Jae Dong and Kim Taek Yong, and Lee Young Ho.

Following the pre-release in South Korea, a global release event was held on 14 and 15 August 2017, in the headquarters of video live streaming platform Twitch in San Francisco. The event featured retired professional StarCraft players from outside of South Korea taking part in an exhibition tournament over two days. It was hosted by popular StarCraft and StarCraft II personalities Sean "Day[9]" Plott, Nick "Tasteless" Plott, Dan "Artosis" Stemkoski, and Geoff "iNcontroL" Robinson, the latter two of which also competed in the exhibition tournament.

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