Hubbry Logo
search
search button
Sign in
Historyarrow-down
starMorearrow-down
Hubbry Logo
search
search button
Sign in
Street Racing Syndicate
Community hub for the Wikipedia article
logoWikipedian hub
Welcome to the community hub built on top of the Street Racing Syndicate Wikipedia article. Here, you can discuss, collect, and organize anything related to Street Racing Syndicate. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Inside this hub
Street Racing Syndicate
Street Racing Syndicate
PAL region PS2 cover art
PAL region PS2 cover art featuring Sasha Singleton (right), the Nissan Skyline GT-R (left), and the Mazda RX-7 (middle)
DevelopersEutechnyx
Mere Mortals (PC)[10]
Publishers
Platforms
Release
August 31, 2004
  • GameCube
    PlayStation 2 & Xbox
    Windows
    • NA: January 18, 2005
    • EU: March 24, 2005[6]
    • AU: July 1, 2005[7]
    Game Boy Advance
GenreRacing
ModeSingle-player

Street Racing Syndicate is an open world racing video game developed by Eutechnyx and published by Namco Hometek on August 31, 2004, for the PlayStation 2, GameCube, Xbox, and Windows. A separate version of the game was also released for the Game Boy Advance on October 4, 2005. During its release, it was meant to compete against Need for Speed: Underground 2, the sequel to the critically acclaimed first game released in 2003.

Gameplay

[edit]

The game features an underground import racing scene, on which the player's main objective is to live the life of a street racer, gaining respect and affection of various women in the city. This is featured in a way that the player must win a variety of respect challenges to attract girls and maintain a good victory streak in order to ensure that they remain with the player. Once in their car, the girls will present the next open race that the player enters. As the player continues to win races, dance videos will be unlocked for viewing. Also, another plot in the game's story mode is to earn a customized Nissan Skyline GT-R R34 after winning races.

The game has 50 licensed cars from a variety of manufacturers, including models from Nissan, Toyota, Mitsubishi, Lexus, Subaru, Mazda, and Volkswagen. SRS also features a car damage model that forces the player to drive carefully, heavy damages may impact car performance and heavy repairs may drain the player of money earned from their last race. The Game Boy Advance version does not have licensed car names, lacks police chases and career free roam, and customization is different from other platforms.

Development

[edit]
Rowena Galam-Crowe, one of the in-game girls promoting the game at E3 2003

The game was first announced as a joint-partnership between Eutechnyx and The 3DO Company at the end of May 2002 for a release the following summer.[13] Following 3DO's bankruptcy in 2003, they auctioned off their titles with Namco Hometek picking up the publishing rights to the title for $1.5 million, compared to the $1.3 million that Ubisoft paid for the Heroes of Might and Magic franchise.[14][15]

In March 2005, Codemasters announced that they would co-publish and distribute the PlayStation 2 and Xbox versions of the game in Europe with Namco, while Nintendo of Europe would handle the GameCube version's distribution.[16]

Reception

[edit]

The GameCube, PlayStation 2 and Xbox versions received "mixed or average reviews" according to video game review aggregator Metacritic.[37][38][39]

References

[edit]
[edit]
Add your contribution
Related Hubs