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Hub AI
Strider (1989 arcade game) AI simulator
(@Strider (1989 arcade game)_simulator)
Hub AI
Strider (1989 arcade game) AI simulator
(@Strider (1989 arcade game)_simulator)
Strider (1989 arcade game)
Strider, released in Japan as Strider Hiryū, is a 1989 hack and slash platform game developed and published by Capcom for arcades. Set in a dystopian future where Earth is ruled by the tyrannical Grandmaster Meio, it follows the titular Strider named Hiryu as he attempts to end his tyrannical reign for good. The game resulted from cooperation between Capcom and manga publisher Moto Kikaku. It marked the video game debut of Strider Hiryu, after the character was introduced in the 1988 manga Strider Hiryu.
The game debuted on Capcom's CP System arcade board. Various home computer ports were developed by Tiertex and published by U.S. Gold in 1989. The NES version has a different plot than the original. Sega released Strider for its own Genesis console in 1990. Of all home versions, the Genesis adaptation is considered the most successful, winning the Game of the Year and Best Graphics in a Video Game awards from Electronic Gaming Monthly in 1990.
Strider's gameplay is cited as a major influence on the video game franchises Ninja Gaiden, Devil May Cry, and God of War. It became one of Capcom's early hits, praised for its innovative gameplay, diverse and unique music, and multilingual voice samples.
The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls the protagonist Strider Hiryu, a ninja whose main weapon is a tonfa-like plasma sword known as a "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual.
Numerous power-ups can be obtained from item boxes carried by certain enemies. These include an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds. Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed robo tiger and a robot hawk, known individually as Options A, B and C respectively.
The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog, the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions). Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It is Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.
In a dystopian future in the year 2048, a mysterious dictator known as the "Grandmaster" rules the world. Hiryu, the youngest ever Super A Ranked member of an organization of high-tech ninja agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic, a Federation referred to as Eastern European which became the Imperial Capital of the Russian Empire by the year 2048.
The arcade version of Strider was part of a three-way project conceived in a collaboration between Capcom and Hiroshi Motomiya's manga studio Moto Kikaku, which also included the Strider Hiryu manga by Moto Kikaku's Tatsumi Wada that was published in Kodansha's Comic Computique anthology in Japan, as well as the NES version of Strider. Kouichi Yotsui, director of the coin-op Strider (who is credited as Isuke in the game), was chosen for his experience with the CP System hardware while working as a background designer on Ghouls 'n Ghosts. The three projects were developed independently of each other.
Strider (1989 arcade game)
Strider, released in Japan as Strider Hiryū, is a 1989 hack and slash platform game developed and published by Capcom for arcades. Set in a dystopian future where Earth is ruled by the tyrannical Grandmaster Meio, it follows the titular Strider named Hiryu as he attempts to end his tyrannical reign for good. The game resulted from cooperation between Capcom and manga publisher Moto Kikaku. It marked the video game debut of Strider Hiryu, after the character was introduced in the 1988 manga Strider Hiryu.
The game debuted on Capcom's CP System arcade board. Various home computer ports were developed by Tiertex and published by U.S. Gold in 1989. The NES version has a different plot than the original. Sega released Strider for its own Genesis console in 1990. Of all home versions, the Genesis adaptation is considered the most successful, winning the Game of the Year and Best Graphics in a Video Game awards from Electronic Gaming Monthly in 1990.
Strider's gameplay is cited as a major influence on the video game franchises Ninja Gaiden, Devil May Cry, and God of War. It became one of Capcom's early hits, praised for its innovative gameplay, diverse and unique music, and multilingual voice samples.
The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls the protagonist Strider Hiryu, a ninja whose main weapon is a tonfa-like plasma sword known as a "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual.
Numerous power-ups can be obtained from item boxes carried by certain enemies. These include an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds. Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed robo tiger and a robot hawk, known individually as Options A, B and C respectively.
The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog, the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions). Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It is Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.
In a dystopian future in the year 2048, a mysterious dictator known as the "Grandmaster" rules the world. Hiryu, the youngest ever Super A Ranked member of an organization of high-tech ninja agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic, a Federation referred to as Eastern European which became the Imperial Capital of the Russian Empire by the year 2048.
The arcade version of Strider was part of a three-way project conceived in a collaboration between Capcom and Hiroshi Motomiya's manga studio Moto Kikaku, which also included the Strider Hiryu manga by Moto Kikaku's Tatsumi Wada that was published in Kodansha's Comic Computique anthology in Japan, as well as the NES version of Strider. Kouichi Yotsui, director of the coin-op Strider (who is credited as Isuke in the game), was chosen for his experience with the CP System hardware while working as a background designer on Ghouls 'n Ghosts. The three projects were developed independently of each other.
