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Stunt Race FX
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Stunt Race FX
Stunt Race FX, known in Japan as Wild Trax (ワイルドトラックス, Wairudo Torakkusu), is a racing video game developed by Nintendo and Argonaut Software and published by Nintendo for the Super Nintendo Entertainment System. It is the second game to use the 3D-centric Super FX powered GSU-1.
Stunt Race FX was added to the Nintendo Classics service on September 5, 2019, its first re-release in more than two decades.
Stunt Race FX is a racing game with various anthropomorphic vehicles. The player can choose between three vehicles (F-Type is like a Formula One, Coupe is a coupé, and 4WD is a monster truck), a fourth unlockable (2WD), or a fifth in bonus games (Trailer which is a semi-trailer truck). The eyes as headlights was a late-in-development addition. Each vehicle has different capabilities of speed, body, and acceleration. According to the instruction booklets in English, the vehicles are male, but in the Japanese instruction manual and the Japanese television commercial, the Coupe is female and every other vehicle is male.
The game features five modes: three for racing levels, one for obstacle courses, one for test-driving, one for time-attacking, and one for multiplayer racing.
During gameplay, vehicles can use various functions to their advantage; the speed can be boosted, L and R buttons make sharper turns, and vehicles are damaged by collisions.
The capabilities of the Super FX chip are demonstrated extensively. Each course is constructed of 3D polygons, complete with road bumps, overhead passes, and detailed billboard advertisements. The lack of speed is incorporated into gameplay by featuring cars that are heavier and clumsier than in conventional racing games.
In 1991, Nintendo and Argonaut Software began developing a custom 3D cartridge chip called the Super FX chip to enable create polygonal 3D graphics on the Super NES. The primary goal was what became Star Fox, but during the Super FX's development, Nintendo and Argonaut experimented with general 3D game development. The development of Stunt Race FX, which was tentatively titled as FX Trax back then, started when Giles Goddard and Colin Reed joined in and later became Nintendo employees.
Wataru Yamaguchi created the clay models of vehicles on the Japanese version's box art and the instruction booklet of all versions.
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Stunt Race FX AI simulator
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Stunt Race FX
Stunt Race FX, known in Japan as Wild Trax (ワイルドトラックス, Wairudo Torakkusu), is a racing video game developed by Nintendo and Argonaut Software and published by Nintendo for the Super Nintendo Entertainment System. It is the second game to use the 3D-centric Super FX powered GSU-1.
Stunt Race FX was added to the Nintendo Classics service on September 5, 2019, its first re-release in more than two decades.
Stunt Race FX is a racing game with various anthropomorphic vehicles. The player can choose between three vehicles (F-Type is like a Formula One, Coupe is a coupé, and 4WD is a monster truck), a fourth unlockable (2WD), or a fifth in bonus games (Trailer which is a semi-trailer truck). The eyes as headlights was a late-in-development addition. Each vehicle has different capabilities of speed, body, and acceleration. According to the instruction booklets in English, the vehicles are male, but in the Japanese instruction manual and the Japanese television commercial, the Coupe is female and every other vehicle is male.
The game features five modes: three for racing levels, one for obstacle courses, one for test-driving, one for time-attacking, and one for multiplayer racing.
During gameplay, vehicles can use various functions to their advantage; the speed can be boosted, L and R buttons make sharper turns, and vehicles are damaged by collisions.
The capabilities of the Super FX chip are demonstrated extensively. Each course is constructed of 3D polygons, complete with road bumps, overhead passes, and detailed billboard advertisements. The lack of speed is incorporated into gameplay by featuring cars that are heavier and clumsier than in conventional racing games.
In 1991, Nintendo and Argonaut Software began developing a custom 3D cartridge chip called the Super FX chip to enable create polygonal 3D graphics on the Super NES. The primary goal was what became Star Fox, but during the Super FX's development, Nintendo and Argonaut experimented with general 3D game development. The development of Stunt Race FX, which was tentatively titled as FX Trax back then, started when Giles Goddard and Colin Reed joined in and later became Nintendo employees.
Wataru Yamaguchi created the clay models of vehicles on the Japanese version's box art and the instruction booklet of all versions.