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Super Meat Boy

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Super Meat Boy

Super Meat Boy is a 2010 platform video game developed and published by American indie studio Team Meat. It was designed by Edmund McMillen and Tommy Refenes as the successor to Meat Boy, a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled.

Development of the game began in early 2009. McMillen worked on level design and artwork, while Refenes coded it. The game's soundtrack was written by Danny Baranowsky, who had also worked on the original Meat Boy. Super Meat Boy won several awards and has been cited as one of the greatest video games of all time. Critics lauded the game's controls, art, soundtrack, and challenging gameplay. The game was also a commercial success, selling over a million copies by January 2012. A sequel, Super Meat Boy Forever, was released on December 23, 2020, without McMillen's involvement. Another sequel, Super Meat Boy 3D, is scheduled for release in 2026.

Super Meat Boy is a platform game in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Fetus. The game is divided into chapters, which together contain over 300 levels. Players attempt to reach the end of each level, represented by Bandage Girl, while avoiding crumbling blocks, saw blades, and various other fatal obstacles. The player can jump and run on platforms, and can jump off or slide down walls. The core gameplay requires fine control and split-second timing, and was compared to, regarding both gameplay and level of difficulty, traditional platform games such as Super Mario Bros. and Ghosts 'n Goblins.

Levels in each chapter can be played in any order, but a certain number of levels need to be completed to access the boss stage, which unlocks the next chapter if cleared. The player has an unlimited number of attempts to complete each level. If Meat Boy is killed, he immediately restarts the level, though the ornamental red meat juice left behind on surfaces that the player has touched remains. A replay function, which may be accessed after a level is completed, simultaneously shows all the player's attempts to complete the level. Completing a level within a certain time earns an "A+" grade, which unlocks a harder alternate version of the level in the "dark world", an optional set of especially difficult levels. Hidden stages called warp zones are accessed by finding portals in specific levels. These warp zones feature bonus levels that have either the art style of older video games and a limit of three lives, or are patterned after another indie video game such as Castle Crashers or Braid. The player may control characters other than Meat Boy, many of whom first appeared in other independent video games. Each character has different attributes, such as Commander Video's ability to momentarily float in midair. These characters can be unlocked by collecting bandage items placed throughout the game's levels or completing certain warp zones. Some bandages can only be collected by using certain characters. Some levels, such as warp zones and boss levels, can only be played with specific characters. The available characters vary depending on the version of the game played.

The Xbox Live Arcade (XBLA) version features an unlockable mode called "Teh Internets", which is updated with new, free, officially curated levels. The PC version has a "Super Meat World" section, which allows users to play and rate additional levels that players have created with a level editor. This editor was released in May 2011. Players can also access an unsupported developer mode inside the game to edit their own levels using the "rough" tools that Team Meat used to create the game.

The game's opening describes that Meat Boy (a boy born without skin) and his girlfriend Bandage Girl (a girl whose body is covered in bandages) love one another, though the antagonist Dr. Fetus (an intelligent fetus in a jar piloting a mechanical body) is unloved: thus, he hates everybody.

One day, Bandage Girl is kidnapped by Dr. Fetus in a fit of jealousy. Meat Boy proceeds to chase Dr. Fetus to rescue her, though the latter causes a forest fire and pursues Meat Boy in a large mech "Lil' Slugger". Lil' Slugger is destroyed after Meat Boy tricks the doctor into piloting it into a variety of hazards. Dr. Fetus then escapes to an abandoned hospital where he unleashes a giant monster made of blood "C.H.A.D". Meat Boy causes it to evaporate upon exposing the creature to sunlight, and kills it offscreen by smothering the creature with a pillow before continuing after Dr. Fetus, who has ventured to an abandoned salt factory. There, Dr. Fetus creates an evil clone of Meat Boy from his own feces "Brownie" who he directs to attack Meat Boy, though the two are interrupted from fighting when salt floods the factory: presumably killing Brownie. Dr. Fetus then ventures to hell, with Meat Boy discovering that, due to the game's difficulty, a variety of Meat Boy corpses are present. A large golem, "Little Horn", is created from these corpses, though it kills itself by repeatedly slamming its own head into the ground, allowing Dr. Fetus to escape whilst triggering a nuclear missile, which causes the rapture and opens a path to a ruined city. There, Meat Boy fights three large worms "The Larries": tricking them into jumping into sawblades.

In the final level, Dr. Fetus, frustrated by Meat Boy's ability to respawn, chases him wielding a rocket launcher, though Meat Boy manages to destroy Dr. Fetus' mechanical body by destroying a bridge he stands on during the fight. Dr. Fetus tries to kill Meat Boy and Bandage Girl by triggering a self-destruct sequence, though is unsuccessful when Brownie reappears to saves the two: sacrificing himself. As Bandage Girl hugs Meat Boy after escaping, Dr. Fetus suddenly lands on Bandage Girl and tries to pummel her as the game cuts to credits. If Dr. Fetus is beaten in the Dark World, It is shown in an extended ending that Fetus's attacks were ineffective and Bandage Girl proceeds to stomp on him.

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