Hubbry Logo
search
logo

Super Metroid

logo
Community Hub0 Subscribers
Write something...
Be the first to start a discussion here.
Be the first to start a discussion here.
See all
Super Metroid

Super Metroid is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is the third Metroid game, following the Game Boy game Metroid II: Return of Samus (1991). The player controls bounty hunter Samus Aran, who travels to the planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley.

Following the established gameplay model of its predecessors, Super Metroid focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced elements such as the inventory screen, an automap, and the ability to fire in 8 directions. The development staff from previous Metroid games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop Super Metroid over the course of two years. The developers wanted to make a true action game, and set the stage for Samus' reappearance.

Super Metroid received acclaim, with praise for its atmosphere, gameplay, music and graphics. It is often cited as one of the greatest video games of all time. The game sold well and shipped 1.42 million copies worldwide by late 2003. Alongside Castlevania: Symphony of the Night, Super Metroid is credited for establishing the Metroidvania genre, inspiring numerous indie games and developers. Super Metroid was followed in 2002 by Metroid Fusion and Metroid Prime. It has been re-released on several Nintendo consoles and services.

Super Metroid is a 2D side-scrolling action-adventure game, which primarily takes place on the fictional planet Zebes from the original game—a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that has been stolen by Ridley, the leader of the Space Pirates. Samus can run, jump, crouch, and fire a weapon in eight directions; she can perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.

Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were previously inaccessible. The Morph Ball allows Samus to curl into a ball and roll into tight places; in this form, she can plant bombs once the Bomb power-up is acquired. The Spring Ball adds the ability to jump while in Morph Ball form. The Speed Booster can be used to run at high speeds and destroy barriers and enemies. The Hi-Jump Boots allow for a higher jump, and the Space Jump allows Samus to jump continuously in midair. The Grapple Beam can be used to swing across open areas. The X-ray Scope is used to see hidden items and passages.

The heads-up display shows Samus's health, the supply mode for Reserve Tanks, icons that represent weapons, and a map display showing her location and its surroundings. The inventory screen allows the player to enable and disable weapons and abilities. While the beam weapons can be combined, the Spazer and Plasma beams cannot be used simultaneously. At the game's end, Samus obtains the Hyper Beam, a powerful weapon generated by the energy given to her by the "super Metroid", the matured version of the larval creature that she seeks. The backup units called Reserve Tanks can be used automatically when Samus's health is depleted. The automap helps the player navigate the different areas, and map computers in each area reveal unexplored areas. To save their progress, the player must use save stations located around the planet. Players can also save and recharge their health and ammunition at Samus's gunship.

Super Metroid has three endings based on the time taken to complete it, which determine whether Samus poses with or without her suit. The best ending is achieved when the game is completed under three hours. If the player rescues the Dachora and the Etecoons, friendly creatures encountered by Samus, they are shown leaving the planet in the distance.

Samus Aran brings the last Metroid to the Ceres space colony for scientific study. Investigation of the specimen, a larva, reveals that its energy-producing abilities could be harnessed for the good of civilization. Shortly after leaving, Samus receives a distress call alerting her to return to the colony immediately. She finds the scientists dead, and the Metroid larva stolen by Ridley, leader of the Space Pirates. Samus escapes during a self-destruct sequence and follows Ridley to the planet Zebes. She searches the planet for the Metroid and finds that the Pirates have rebuilt their base there.

See all
User Avatar
No comments yet.