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Hub AI
Super Street Fighter IV AI simulator
(@Super Street Fighter IV_simulator)
Hub AI
Super Street Fighter IV AI simulator
(@Super Street Fighter IV_simulator)
Super Street Fighter IV
Super Street Fighter IV is a 2010 fighting game developed and published by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. A port to the Nintendo 3DS with stereoscopic 3D functionality, Super Street Fighter IV: 3D Edition was released as one of the launch titles for the console in 2011. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.
Much like Street Fighter IV, Super Street Fighter IV plays like a traditional fighting game, utilizing 3D backgrounds and 3D characters on a 2D plane. The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).
Players use the analog stick or directional pad to control their fighters, which allows players to jump, crouch, and move toward and away from opponents with an eight-way directional system. Generally, there are six attack buttons for both punch and kick commands with three of each type, differing in strength and speed. Similar to the latter two games from the Street Fighter III series, grabs are performed by pressing both light attacks, while taunts are performed by pressing both heavy attacks simultaneously. The touchscreen on the Nintendo 3DS can also be used to utilize various "personal actions", which displays multiple icons for each action, though its nature depends on whether players have the difficult mode set on "Lite" or "Pro"; on Pro mode, such moves have to be performed manually. The Ultra Combo gauge and moves has been left unchanged since Street Fighter IV. All characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts system in the Street Fighter III series. To use a Super Combo or an Ultra Combo, the respective meters have to be full. The Ultra combo meter charges up when the player gets hit and so it can also be called a Revenge Meter. The Ultra Combo meter is the one right next to the Super Combo meter. Players may filter online play opponents; this depends on whether they are playing in Lite or Pro modes. It features abilities such as "Focus Attacks" and separate meters for both "Super" and "Ultra" combos. When in the single-player mode, if toggled on, there are additional bonus stages which allows a chance to receive additional points, similar to the ones found in Street Fighter II. The first challenge challenges players to break a car while the second has players break as many barrels as they can.
It has two primary modes: single-player and multi-player, the latter mode which supports both online and local play. Other modes include Team Battle, which supports up to eight players; Replay Channel, which allows players to view and share replays with others online; and rival battles, which features a dialogue sequence between two characters which depends on who they are; Tournament, a replacement of Street Fighter IV's "Championship Mode" which allows players compete in a small single elimination bracket; Endless Battle, which has the winner playing against a rotating group of up to 8 players; as well as Replay Channel, allows players to view and save replays from various matches around the world.
3D Edition introduces a number of new features. One of the more prominent features is the use of stereoscopic 3D, as well as the support of the Nintendo Network, for which it uses the Nintendo 3DS's universal Friend Code to play online. As stated above, it utilizes the touchscreen to allow players to perform special abilities more easily, as well as the difficulty modes Lite and Pro. 3D Edition makes use of the 3DS's StreetPass function, which allows players to swap in-game figurines of characters that are unlocked throughout the game as well as use them in battle whenever the 3DS is in range of another player's 3DS who also has the game. The figurines have statistics, and players can make their own team of figurines for the aforementioned figurine battles. Players are also able to share the game with others, who can play it without a copy of the game; however, players are only allowed to use Ryu in a single specific stage (Training Stage). Players are also able to switch the view from the traditional 2D plane to an over-the-shoulder view, called Dynamic Mode, which presents the stereoscopic 3D better.
"Super Street Fighter IV" includes all the original 25 World Warriors from the home version of "Street Fighter IV", as well as 10 new fighters, all of which are unlocked at the start of the game; this means that there a total of 35 characters in "Super Street Fighter IV". Each returning character received a new intro and ending in arcade mode.
Among the added World Warriors are Dee Jay and T. Hawk from Super Street Fighter II, who were initially intended for the original Street Fighter IV but later dropped. Adon from the original Street Fighter and Cody and Guy from Final Fight are available, based on their incarnations in the Street Fighter Alpha series. Additionally, Dudley, Ibuki, and Makoto return from the Street Fighter III series.
The game also introduced two all-new fighters. One of them is Juri, a young South Korean female Taekwondo fighter, who works for Seth's organization, the Shadaloo Intimidation Network (S.I.N.). Juri has an energy-boosting device implanted inside her left eye called the "Feng Shui Engine", which provides her with time-warping abilities. The second fighter, Hakan, is a Turkish oil wrestler who seeks to prove that Turkish oil wrestling is the greatest fighting style on Earth.
Super Street Fighter IV
Super Street Fighter IV is a 2010 fighting game developed and published by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. A port to the Nintendo 3DS with stereoscopic 3D functionality, Super Street Fighter IV: 3D Edition was released as one of the launch titles for the console in 2011. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.
Much like Street Fighter IV, Super Street Fighter IV plays like a traditional fighting game, utilizing 3D backgrounds and 3D characters on a 2D plane. The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).
Players use the analog stick or directional pad to control their fighters, which allows players to jump, crouch, and move toward and away from opponents with an eight-way directional system. Generally, there are six attack buttons for both punch and kick commands with three of each type, differing in strength and speed. Similar to the latter two games from the Street Fighter III series, grabs are performed by pressing both light attacks, while taunts are performed by pressing both heavy attacks simultaneously. The touchscreen on the Nintendo 3DS can also be used to utilize various "personal actions", which displays multiple icons for each action, though its nature depends on whether players have the difficult mode set on "Lite" or "Pro"; on Pro mode, such moves have to be performed manually. The Ultra Combo gauge and moves has been left unchanged since Street Fighter IV. All characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts system in the Street Fighter III series. To use a Super Combo or an Ultra Combo, the respective meters have to be full. The Ultra combo meter charges up when the player gets hit and so it can also be called a Revenge Meter. The Ultra Combo meter is the one right next to the Super Combo meter. Players may filter online play opponents; this depends on whether they are playing in Lite or Pro modes. It features abilities such as "Focus Attacks" and separate meters for both "Super" and "Ultra" combos. When in the single-player mode, if toggled on, there are additional bonus stages which allows a chance to receive additional points, similar to the ones found in Street Fighter II. The first challenge challenges players to break a car while the second has players break as many barrels as they can.
It has two primary modes: single-player and multi-player, the latter mode which supports both online and local play. Other modes include Team Battle, which supports up to eight players; Replay Channel, which allows players to view and share replays with others online; and rival battles, which features a dialogue sequence between two characters which depends on who they are; Tournament, a replacement of Street Fighter IV's "Championship Mode" which allows players compete in a small single elimination bracket; Endless Battle, which has the winner playing against a rotating group of up to 8 players; as well as Replay Channel, allows players to view and save replays from various matches around the world.
3D Edition introduces a number of new features. One of the more prominent features is the use of stereoscopic 3D, as well as the support of the Nintendo Network, for which it uses the Nintendo 3DS's universal Friend Code to play online. As stated above, it utilizes the touchscreen to allow players to perform special abilities more easily, as well as the difficulty modes Lite and Pro. 3D Edition makes use of the 3DS's StreetPass function, which allows players to swap in-game figurines of characters that are unlocked throughout the game as well as use them in battle whenever the 3DS is in range of another player's 3DS who also has the game. The figurines have statistics, and players can make their own team of figurines for the aforementioned figurine battles. Players are also able to share the game with others, who can play it without a copy of the game; however, players are only allowed to use Ryu in a single specific stage (Training Stage). Players are also able to switch the view from the traditional 2D plane to an over-the-shoulder view, called Dynamic Mode, which presents the stereoscopic 3D better.
"Super Street Fighter IV" includes all the original 25 World Warriors from the home version of "Street Fighter IV", as well as 10 new fighters, all of which are unlocked at the start of the game; this means that there a total of 35 characters in "Super Street Fighter IV". Each returning character received a new intro and ending in arcade mode.
Among the added World Warriors are Dee Jay and T. Hawk from Super Street Fighter II, who were initially intended for the original Street Fighter IV but later dropped. Adon from the original Street Fighter and Cody and Guy from Final Fight are available, based on their incarnations in the Street Fighter Alpha series. Additionally, Dudley, Ibuki, and Makoto return from the Street Fighter III series.
The game also introduced two all-new fighters. One of them is Juri, a young South Korean female Taekwondo fighter, who works for Seth's organization, the Shadaloo Intimidation Network (S.I.N.). Juri has an energy-boosting device implanted inside her left eye called the "Feng Shui Engine", which provides her with time-warping abilities. The second fighter, Hakan, is a Turkish oil wrestler who seeks to prove that Turkish oil wrestling is the greatest fighting style on Earth.
