Synectics
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Synectics

Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) and William J.J. Gordon (1919–2003), originating in the Arthur D. Little Invention Design Unit in the 1950s.

According to Gordon, Synectics research has three main assumptions:

The process was derived from tape-recording (initially audio, later video) meetings, analysis of the results, and experiments with alternative ways of dealing with the obstacles to success in the meeting. "Success" was defined as getting a creative solution that the group was committed to implement.

The name Synectics comes from Greek and means "the joining together of different and apparently irrelevant elements."

Gordon and Prince named both their practice and their new company Synectics, which can cause confusion, as people not part of the company are trained and use the practice. While the name was trademarked, it has become a standard word for describing creative problem solving in groups.

Synectics is a way to approach creativity and problem-solving in a rational way. "Traditionally, the creative process has been considered after the fact... The Synectics study has attempted to research creative process in vivo, while it is going on."

According to Gordon, Synectics research has three main assumptions:

With these assumptions in mind, Synectics believes that people can be better at being creative if they understand how creativity works.

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