Tekken 4
Tekken 4
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Tekken 4

Tekken 4 (鉄拳4) is a 2001 fighting game developed and published by Namco for arcades. Initially released for Namco's System 246 hardware, it was then ported to the PlayStation 2 home console in 2002. As the fourth main installment in the Tekken series following Tekken 3 (1997), and the fifth overall following the non-canon title Tekken Tag Tournament (1999), the game harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages.

There are up to twenty-two playable characters, five of which are newcomers and one alter-ego palette swap. Placing distinction on the plot in the console version, the tone of Tekken 4 was noticeably darker than other installments in the series. The game notably features the canonical return of Kazuya Mishima, whose story reveals that he was revived following his death 20 years prior and has entered the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu from his father Heihachi Mishima and seek out his son Jin Kazama.

Tekken 4 received generally favorable reviews. The reception from established veteran arcade players compared to casual console players in the gaming community was initially mixed, with such competitive players pointing out to its traditional gameplay replaced by realism through uneven floors and walls in actual vicinities, as well as more lateral 3D movement replacing aerial combat and juggling. There was also more aggression and poking, akin to boxing or fencing. However, there has been a revival in its reception becoming more positive for its innovative art design and sound. Meanwhile, critics and publications including IGN have rated it as one of the best games in the series. A sequel, Tekken 5, was released in 2004.

Tekken 4 introduced significant new gameplay changes from the previous games in the series, finally going for realism and a leap into full 3D immersion. It added significantly more gameplay features and modes than its predecessor, Tekken Tag Tournament. For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and turn the tide in their favor. The game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. The balance was also better in Tekken 4 than in Tekken Tag Tournament. Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces. The game also introduced the new universal concept of just frame inputs that require an input on exactly one frame, and may be unblockable or have special properties, as symbolized by blue sparks. Examples include the Demolition Man or Demo Man of Paul Phoenix, and the Naraka Sweep of Heihachi Mishima.

The console version of Tekken 4 includes a beat 'em up minigame available from the outset, called Tekken Force. Similar to the previous minigame found in Tekken 3, it presents the player with an over-the-shoulder perspective as they fight wave upon wave of Heihachi's Tekken Force through four stages, facing Combot, then Kuma, then Kazuya, and eventually facing Heihachi himself, with his clothing changing if Heihachi is selected to fight himself. The player can pick up health and power-ups while fighting waves of enemies. In the minigame, it is discovered that the Tekken Force possesses different ranks in the organization, evident in different amounts of stamina, strength, and skill. A new Story mode in the home version unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade mode. The modern practice mode also developed in Tekken 4, with life bars as well as the near full move list now available in practice. There were also new modes such as pure defensive training to diversify the practice mode and make it more accessible to newcomers. The game also features the usual combos and hack tips to unlock certain win pose animations, which were completely different and have not been changed since the first game.

The arcade version features a total of 20 characters, consisting of 16 returning and 4 new ones, including the Irish-English boxer Steve Fox who is revealed to be the son of Nina Williams. The returning characters include some who did not make the cut in the 19-year time skip between Tekken 2 and Tekken 3. The console version adds two characters (one returning and one new) making 22 characters in all, given that both additions are palette swaps of existing ones. Ten characters are available by default, with the rest being unlocked by clearing Story Mode multiple times.

^a Unlockable character
^b Only playable in console version (makes a cameo appearances in arcade version)
^c Skin/palette swap
^d Skin/palette swap when Lee Chaolan unlocked

Two years after the King of Iron Fist Tournament 3, Heihachi Mishima and his scientists have captured samples of Ogre's blood and tissue to splice with Heihachi's genome, to make him immortal. The experiment fails since Heihachi lacks the necessary Devil gene. His grandson, Jin Kazama, possesses the Devil gene but has been missing since the previous tournament. Meanwhile, Heihachi learns that the body of his son, Kazuya Mishima, who also had the Devil gene and whom Heihachi killed by throwing into a volcano 21 years ago, is in storage in the labs of the G Corporation, a cutting-edge biotech firm and the Mishima Zaibatsu's sole corporate rival. Heihachi sends his Tekken Forces to raid the G Corporation facility to retrieve Kazuya's body. Still, the mission fails when the forces are wiped out by Kazuya himself, who was secretly restored to life a few days after his death and kept hidden from the world since. Unknown to Heihachi, Jin has been in a self-imposed training exile in Brisbane, to unlearn the Mishima karate style and master traditional karate, loathing anything to do with his bloodline since Heihachi's betrayal.

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