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Tekken 5

Tekken 5 (鉄拳5) is a 2004 fighting game developed and published by Namco for arcades, before being ported to the PlayStation 2 in 2005. It is the fifth main game in the Tekken series, marking the tenth anniversary of the series. The game is set shortly after the events of Tekken 4 featuring a new antagonist named Jinpachi Mishima taking over the Mishima Zaibatsu while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3, and StarBlade.

The game reverts several major gameplay changes introduced in Tekken 4, such as uneven stage terrain, in favor of a more fluid gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency. There are 32 fighters to choose from, including five new fighters as well as Jin's alter-ego Devil Jin.

The arcade version of the game was upgraded to Tekken 5.1 exclusively for the NAMCO 256 system on July 14, 2005, which had mostly balance changes to the gameplay including removing the infamous Double Stinger infinite combo of Steve Fox. It was then followed up with the final update Tekken 5: Dark Resurrection which was released in 2005 and later ported to the PlayStation Portable (as Tekken: Dark Resurrection) and the PlayStation 3. Tekken 5 was a critical and commercial success, selling over 9.43 million copies including the Dark Resurrection expansion. Critics praised the return of classic gameplay features and the large amount of replay value provided by the PlayStation 2 port though the final boss Jinpachi Mishima was criticized for being too powerful, while Jin's mini-game story mode Devil Within was perceived as "boring" in comparison to the fighting game main Story mode which was open to every character. The sequel entitled Tekken 6 was released in 2007.

New to the features is the hot system which affects the vulnerability of character while they attack. For example, a move with jumping properties, such as a hop-kick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks. It also retains its wall juggling concept from Tekken 4, but the element is effectively more difficult to abuse and easier to defend against. Tekken 5 also allows players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes, and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

The raised and lowered sections of floors featured in the Tekken 4 levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements. In addition to removing the uneven nature of the Tekken 4 styled stages, the design team returned to the style of stages from previous games by having some stages without barriers by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls. Floors could also crack after one of the characters hit it hard enough. Only one part of a stage can be cracked at a time, however.

Other changes over the Tekken 4 design included the removal of the positional change techniques, bringing back traditional air combat and using a juggle system more akin to Tekken 3 as opposed to the 4th game's less juggle-friendly gameplay.

The home version also includes Devil Within mode. This is the third installment and gameplay variant in the Tekken Force series (the first two instalments can be found in Tekken 3 and Tekken 4 respectively). Similar to Death by Degrees, 'Devil Within' focuses solely on one playable character, Jin Kazama, who can also transform into Devil Jin. This is a 3D beat 'em up game with platforming elements, in which players must control Jin through a series of labyrinthine levels and battle enemy armies. This mode features bosses, such as True Ogre from Tekken 3, who is not playable in Tekken 5.

Set moments after Tekken 4's ending, Jin Kazama's departure from the Hon-Maru dojo, G Corporation helicopters approach and begin deploying Jack-4 robot pods into the building. Heihachi Mishima and his son, Kazuya, battle the Jacks together until Kazuya leaves Heihachi for dead while escaping. The Jacks hold down Heihachi while one activates its detonator, creating a huge explosion that seemingly kills Heihachi. The only witness to the event is Raven, a mysterious ninja clad in black, who relays Heihachi's death to his superiors. Heihachi's death is declared all over the world with people foreseeing the end of the Mishima Zaibatsu. However, somebody else takes over the company from the shadows and business continues.

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