Tetsuya Nomura
Tetsuya Nomura
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Career at Square (Enix) Timeline

This timeline chronicles Tetsuya Nomura's career at Square (later Square Enix), detailing his various roles and contributions to iconic video game franchises.
Joining Square
Early 1990s
Tetsuya Nomura joins Square (now Square Enix) as a debugger. His talent quickly shines through, leading to opportunities in character design.
Final Fantasy VI (Character Designer)
1994
Nomura is credited as a character designer for Final Fantasy VI. He designs some minor characters and monsters.
Final Fantasy VII (Character Designer)
1995
Nomura is promoted to Lead Character Designer for Final Fantasy VII. This role is a pivotal moment in his career, leading to iconic character designs like Cloud Strife, Sephiroth, and Aerith Gainsborough.
Final Fantasy VII
1997
The critically acclaimed Final Fantasy VII is released, cementing Nomura's reputation as a highly talented character designer and artist. His distinctive style becomes associated with the franchise.
Final Fantasy VIII (Character Designer)
1999
Nomura continues his role as character designer for Final Fantasy VIII, creating characters like Squall Leonhart and Rinoa Heartilly. He experiments with more realistic character proportions and fashion.
Final Fantasy X (Character Designer)
2000
Nomura serves as the main character designer alongside Yoshitaka Amano for Final Fantasy X, designing characters like Tidus and Yuna. This marks a continuation of his prominent role in the series.
Kingdom Hearts (Director, Character Designer)
2002
Nomura takes on the role of Director for the first Kingdom Hearts game, a crossover between Final Fantasy and Disney characters. He is also the main character designer, establishing a unique artistic style for the series.
Kingdom Hearts: Chain of Memories (Director, Character Designer)
2004
Nomura continues as Director and Character Designer for Kingdom Hearts: Chain of Memories on the Game Boy Advance.
Final Fantasy VII: Advent Children (Director, Character Designer)
2005
Nomura directs and designs characters for Final Fantasy VII: Advent Children, a CGI film sequel to Final Fantasy VII. This project allows him to further refine and realize his designs in a new medium.
Kingdom Hearts II (Director, Character Designer)
2005
Nomura directs and designs characters for Kingdom Hearts II, expanding the lore and gameplay of the series.
Compilation of Final Fantasy VII Projects
2007 - 2010
Nomura is involved in various projects within the Compilation of Final Fantasy VII, including Crisis Core: Final Fantasy VII (Character Designer), Dirge of Cerberus: Final Fantasy VII (Character Designer), enhancing and expanding the Final Fantasy VII universe.
Kingdom Hearts Birth by Sleep (Director, Character Designer)
2010
Nomura directs and designs characters for Kingdom Hearts Birth by Sleep, a prequel to the original Kingdom Hearts.
Ongoing Projects
2011 - Present
Nomura continues to work on various Kingdom Hearts projects, including Kingdom Hearts III (Director, Character Designer), Kingdom Hearts Melody of Memory (Executive Producer, Character Designer). He is also the Creative Director and Character Designer for the Final Fantasy VII Remake project. His ongoing involvement in these major franchises demonstrates his continued importance at Square Enix.