This timeline focuses specifically on Tetsuya Nomura's involvement in the Kingdom Hearts series, detailing his roles in each game and its development.
Kingdom Hearts (Director, Character Designer)
2002
Nomura directs and designs characters for the first Kingdom Hearts game, conceiving the original concept and gameplay mechanics. This marks the birth of one of his most successful projects.
Kingdom Hearts: Chain of Memories (Director, Character Designer)
2004
Nomura directs and designs characters for Kingdom Hearts: Chain of Memories, adapting the series to the Game Boy Advance with unique gameplay mechanics.
Kingdom Hearts II (Director, Character Designer)
2005
Nomura directs and designs characters for Kingdom Hearts II, expanding the lore and gameplay of the series.
Kingdom Hearts 358/2 Days (Character Designer)
2009
Nomura is credited as the character designer for Kingdom Hearts 358/2 Days on the Nintendo DS.
Kingdom Hearts Birth by Sleep (Director, Character Designer)
2010
Nomura directs and designs characters for Kingdom Hearts Birth by Sleep, a prequel that explores the origins of the Keyblade War.
Kingdom Hearts 3D: Dream Drop Distance (Director, Character Designer)
2012
Nomura is the director and character designer for Kingdom Hearts 3D: Dream Drop Distance.
Kingdom Hearts III (Director, Character Designer)
2019
Nomura directs and designs characters for Kingdom Hearts III, concluding the 'Dark Seeker Saga' and resolving many long-standing plot threads.
Kingdom Hearts Melody of Memory (Executive Producer, Character Designer)
2020
Nomura is the executive producer and character designer for Kingdom Hearts Melody of Memory, a rhythm action game set after the events of Kingdom Hearts III.