Tetsuya Nomura
Tetsuya Nomura
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Final Fantasy VII Project Involvement Timeline

This timeline specifically highlights Tetsuya Nomura's extensive involvement in the various projects related to Final Fantasy VII, demonstrating his continuous contribution to this iconic franchise.
Final Fantasy VII (Character Designer)
1995
Nomura's breakthrough role as Lead Character Designer for Final Fantasy VII, creating iconic characters like Cloud, Sephiroth, and Aerith. This role establishes his distinctive art style.
Final Fantasy VII: Advent Children (Director, Character Designer)
2005
Nomura directs and designs characters for the CGI film sequel, Final Fantasy VII: Advent Children, visually expanding the world and the characters of Final Fantasy VII. This project allowed him to push the visual boundaries for the characters and world.
Crisis Core: Final Fantasy VII (Character Designer)
2007
Nomura is credited as the character designer for Crisis Core: Final Fantasy VII, a prequel game focusing on Zack Fair.
Dirge of Cerberus: Final Fantasy VII (Character Designer)
2006
Nomura is credited as the character designer for Dirge of Cerberus: Final Fantasy VII.
Final Fantasy VII Remake (Creative Director, Character Designer)
2020
Nomura serves as the Creative Director and Character Designer for the Final Fantasy VII Remake project, leading the reimagining of the classic game for modern platforms. He oversees the visual updates of his characters and the expanded narrative.