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The Alliance Alive
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The Alliance Alive
The Alliance Alive is a role-playing video game developed by Cattle Call for the Nintendo 3DS. The game was released in Japan by FuRyu in 2017, and was released worldwide by Atlus USA in 2018. The story follows a group of characters as they mount a rebellion against a race of Daemons that have ruled over humans since blotting out the sun a millennium before. Gameplay follows many traditions of the Japanese role-playing genre, including turn-based battles and navigation using a world map.
Development of The Alliance Alive began following the completion of The Legend of Legacy in 2015, although its concept predated the creation of The Legend of Legacy. The aim was to create a classic role-playing game balancing gameplay and story which used player feedback from the previous game. Most of the original staff returned including director Masataka Matsuura, artist Ryo Hirao, designer Kyoji Koizumi, and composer Masashi Hamauzu. The scenario was written by Yoshitaka Murayama, noted for his work on the Suikoden series. This is the last FuRyu game to be published by Atlus USA before moving to NIS America for future titles.
A high-definition remaster under the title The Alliance Alive HD Remastered for PlayStation 4 and Nintendo Switch was released in October 2019. This version of the game was also released for Microsoft Windows in January 2020, and released on Android and iOS in February 2021.
The Alliance Alive is a role-playing video game in which the player takes control of a group eventually numbering twelve characters (however, Robbins, Shiki, and Matilda are optional), navigating an unnamed fantasy world in a quest to free it from the control of otherworldly beings called Daemons. Players explore a world map, first on foot and later using vehicles which can unlock previously inaccessible parts of the map. During the course of the story, the party unites human-staffed Guilds scattered across the land, based in Guild Towers which are either found on the world map or can be built by the player in select locations. There are five types of Guild Towers available, which grant different status buffs to the party, with the type of Guild Tower available to build depending on which characters have been recruited into the party. Guild Towers can communicate with each other during the course of the game using the Telegraph system, which allows Towers to gain experience levels and unlock new abilities.
Enemy characters are represented within environments and on the world map as symbols, with battles triggering when the party runs into them. Multiple enemy parties can be tagged for a series of back-to-back battles. Battles are governed by a turn-based battle system within a themed battle arena. Characters are arranged in formations on a three-by-five grid, with different formations granting unique defensive and offensive abilities. Magic is only accessible to Daemon characters, although certain weapon types can access magic-like abilities for human characters such as healing. During combat, characters can enter an "Ignition" state once the Ignition gauge is filled from being attacked. Entering an Ignition state, which can rise in intensity based on current skills, attack power is increased at the cost of higher skill point consumption for special abilities. When in an Ignition state, a character can launch a special "Final Strike" attack which deals high damage. If a character in the same class as the attacker is next to them, they will "Reinforce" the Final Strike, creating a longer attack chain.
Rather than a traditional experience point-based leveling system, character skills grow more powerful through "Awakening" when used often enough. Completing successive battles will increase a skill's growth. Characters have access to five weapon types with differing strengths and weaknesses: Swords, Great Swords, Axes, Spears, Staffs, Bows, Shields, and Martial Arts. These weapon types can be equipped to any character, and have specific Awakening skills tied to them. Triggering a battle near a Guild Tower enables Telegraph abilities which aid the party in battle, such as creating a shield or dealing a powerful attack to all enemies at the beginning of a battle. A separate "Talent" system can be raised for each character using Talent Points earned after each battle. Assigning these points to Talents will increase a character attribute such as their ability to regain health or energy, their weapon skills, and status buffs during navigation of the world map.
The Alliance Alive takes place in a fantasy world divided into four lands separated by ocean. A thousand years before the story begins, the world of humans was invaded by Daemons, who feared an energy from the human realm called Chaos. Their invasion culminated in the creation of a barrier which caused catastrophic climate changes and generated a cross-shaped flow of energy dubbed the Dark Current to destroy much of humanity. Those that remained were quickly subjugated, and the Dark Current settled into the world's oceans, cutting off each land from its neighbors and turning the sky black. By the game's events, the world is divided into zones ruled by a hierarchical government with the Daemons as its supreme rulers.
The nine main characters are members of the Night Crows, a human resistance group who fight the Daemons and seek to restore control of the world to humanity. They are Galil, a young boy with a kind personality; Azura, a cheerful woman who often drags Galil on her adventures; Renzo, an optimistic young man with a wealth of information; Barbarosa, a monster soldier who swore loyalty to Azura's father after he saved his life; Vivian, a historian and the daughter of a Daemon overlord; Ignace, Vivian's Daemon butler; Tiggy, a young girl studying the Dark Current; Gene, a man who has acquired magical powers due to an associated with the Daemons; and Rachel, a kind-hearted mercenary. The player may also recruit three additional characters; Robbins the Penguin, Shiki the samauri, and Matilda the Dragoon.
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The Alliance Alive
The Alliance Alive is a role-playing video game developed by Cattle Call for the Nintendo 3DS. The game was released in Japan by FuRyu in 2017, and was released worldwide by Atlus USA in 2018. The story follows a group of characters as they mount a rebellion against a race of Daemons that have ruled over humans since blotting out the sun a millennium before. Gameplay follows many traditions of the Japanese role-playing genre, including turn-based battles and navigation using a world map.
Development of The Alliance Alive began following the completion of The Legend of Legacy in 2015, although its concept predated the creation of The Legend of Legacy. The aim was to create a classic role-playing game balancing gameplay and story which used player feedback from the previous game. Most of the original staff returned including director Masataka Matsuura, artist Ryo Hirao, designer Kyoji Koizumi, and composer Masashi Hamauzu. The scenario was written by Yoshitaka Murayama, noted for his work on the Suikoden series. This is the last FuRyu game to be published by Atlus USA before moving to NIS America for future titles.
A high-definition remaster under the title The Alliance Alive HD Remastered for PlayStation 4 and Nintendo Switch was released in October 2019. This version of the game was also released for Microsoft Windows in January 2020, and released on Android and iOS in February 2021.
The Alliance Alive is a role-playing video game in which the player takes control of a group eventually numbering twelve characters (however, Robbins, Shiki, and Matilda are optional), navigating an unnamed fantasy world in a quest to free it from the control of otherworldly beings called Daemons. Players explore a world map, first on foot and later using vehicles which can unlock previously inaccessible parts of the map. During the course of the story, the party unites human-staffed Guilds scattered across the land, based in Guild Towers which are either found on the world map or can be built by the player in select locations. There are five types of Guild Towers available, which grant different status buffs to the party, with the type of Guild Tower available to build depending on which characters have been recruited into the party. Guild Towers can communicate with each other during the course of the game using the Telegraph system, which allows Towers to gain experience levels and unlock new abilities.
Enemy characters are represented within environments and on the world map as symbols, with battles triggering when the party runs into them. Multiple enemy parties can be tagged for a series of back-to-back battles. Battles are governed by a turn-based battle system within a themed battle arena. Characters are arranged in formations on a three-by-five grid, with different formations granting unique defensive and offensive abilities. Magic is only accessible to Daemon characters, although certain weapon types can access magic-like abilities for human characters such as healing. During combat, characters can enter an "Ignition" state once the Ignition gauge is filled from being attacked. Entering an Ignition state, which can rise in intensity based on current skills, attack power is increased at the cost of higher skill point consumption for special abilities. When in an Ignition state, a character can launch a special "Final Strike" attack which deals high damage. If a character in the same class as the attacker is next to them, they will "Reinforce" the Final Strike, creating a longer attack chain.
Rather than a traditional experience point-based leveling system, character skills grow more powerful through "Awakening" when used often enough. Completing successive battles will increase a skill's growth. Characters have access to five weapon types with differing strengths and weaknesses: Swords, Great Swords, Axes, Spears, Staffs, Bows, Shields, and Martial Arts. These weapon types can be equipped to any character, and have specific Awakening skills tied to them. Triggering a battle near a Guild Tower enables Telegraph abilities which aid the party in battle, such as creating a shield or dealing a powerful attack to all enemies at the beginning of a battle. A separate "Talent" system can be raised for each character using Talent Points earned after each battle. Assigning these points to Talents will increase a character attribute such as their ability to regain health or energy, their weapon skills, and status buffs during navigation of the world map.
The Alliance Alive takes place in a fantasy world divided into four lands separated by ocean. A thousand years before the story begins, the world of humans was invaded by Daemons, who feared an energy from the human realm called Chaos. Their invasion culminated in the creation of a barrier which caused catastrophic climate changes and generated a cross-shaped flow of energy dubbed the Dark Current to destroy much of humanity. Those that remained were quickly subjugated, and the Dark Current settled into the world's oceans, cutting off each land from its neighbors and turning the sky black. By the game's events, the world is divided into zones ruled by a hierarchical government with the Daemons as its supreme rulers.
The nine main characters are members of the Night Crows, a human resistance group who fight the Daemons and seek to restore control of the world to humanity. They are Galil, a young boy with a kind personality; Azura, a cheerful woman who often drags Galil on her adventures; Renzo, an optimistic young man with a wealth of information; Barbarosa, a monster soldier who swore loyalty to Azura's father after he saved his life; Vivian, a historian and the daughter of a Daemon overlord; Ignace, Vivian's Daemon butler; Tiggy, a young girl studying the Dark Current; Gene, a man who has acquired magical powers due to an associated with the Daemons; and Rachel, a kind-hearted mercenary. The player may also recruit three additional characters; Robbins the Penguin, Shiki the samauri, and Matilda the Dragoon.