Hubbry Logo
The Krypton FactorThe Krypton FactorMain
Open search
The Krypton Factor
Community hub
The Krypton Factor
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
The Krypton Factor
The Krypton Factor
from Wikipedia

The Krypton Factor
The Krypton Factor logo from 2009 until 2010
GenreGame show
Created byJeremy Fox
Presented byGordon Burns (1977–1995)
Penny Smith (1995)
Ross King (Young Krypton)
Ben Shephard (2009–2010)
Voices ofCharles Foster (uncredited)
Country of originUnited Kingdom
Original languageEnglish
No. of series18 (Original)
2 (Revival)
2 (Young Krypton)
No. of episodes254 (inc. 21 specials) (Original)
20 (Revival)
21 (Young Krypton)
Production
Production locationsGranada Studios (1977–1995, 2009)
The London Studios (2010)
Running time30 minutes (inc. adverts)
Production companyITV Studios
Original release
NetworkITV
Release7 September 1977 (1977-09-07) –
25 November 1995 (1995-11-25)
Release1 January 2009 (2009-01-01) –
9 March 2010 (2010-03-09)
Related
Britain's Best Brain
Britain's Brightest Family

The Krypton Factor is a British game show produced by Granada Television for broadcast on ITV. The show originally ran from 7 September 1977 to 20 November 1995 and was hosted by Gordon Burns.

Contestants across the United Kingdom and Ireland competed in rounds that tested their physical stamina and mental attributes. The show's title refers to Superman's home planet, Krypton, the title perceiving that the contestants had strong superhuman "powers" for participating in the challenges they were set. From 1986 onwards, the contestants all had their corresponding colours: red, green, yellow, or blue. The points contestants earned through the game were referred to as their "Krypton Factor", e.g. "The winner, with a Krypton Factor of 46, is the technical specialist from Birmingham, Caroline White". The 1987 series won the prestigious Premios Ondas – Spanish Television Award for Entertainment.

The show was revived for two series aired in 2009 and 2010, presented by Ben Shephard.[1]

History

[edit]

Original series

[edit]

The show's first series was shown on Wednesdays, presented by Gordon Burns and ran for eleven weeks, consisting of eight heats, two semi-finals and the final. It was then on Fridays for two years before arriving on Mondays in 1980, where it would be a staple of Monday evening schedules until its 18th and final series in 1995. In the first few series, there were no groups and eight heats, the winner of each advancing to a semi-final. The top two of each semi-final qualified for the Grand Final.

From 1981 to 1985, each series had twelve heats, from which each winner, along with the top four runners-up, progressed to the four semi-finals, the winners of which competed in the Grand Final. In 1986 and 1987, the series was divided into four groups (A, B, C, and D). Each group consisted of three heats, with the winner of each heat and the highest-scoring runner-up of the heats within a group making it to the group final. The winner of each group final would qualify for the grand final. From 1988 to 1995, the series had 13 episodes and only three groups (A, B, and C). The highest-scoring runner-up from the group finals would then go to the Grand Final.

In 2009 and 2010, each series had seven heats and the winners of which, in addition to the highest runner-up of the heats, would qualify for the two semi-finals, the winners of which, in addition to the top two overall runners-up, advanced to the Grand Final. The overall winner of the Grand Final would receive a bronze trophy and would traditionally be titled Superperson of the Year. Unusually and possibly uniquely for the time, until 1993, the series had no advert break in the middle even though it was on ITV in a primetime 7.00 pm slot. This explains why some of the elements (most notably, the time for the quiz) were shortened in later series.

In the 1991 series, for two weeks in a row, contestants Tony Hetherington and Paul Evans won all of the first five rounds in their heats, scoring 50 points; in addition, Hetherington set a record of 62 points. They later met in the same Group Final, where Evans won, and Hetherington qualified as the Best-Scoring Runner-up and went on to win the Grand Final.

In 1995, the show was heavily revamped, including the addition of co-host Penny Smith. In that series, the intelligence round was dropped, the first round being physical ability, with the rules in each round changing dramatically, except for general knowledge. The show's second half was a "super round", which included a 3D maze, code cracking and a race up Mount Krypton, with accumulated points being exchanged for equipment to assist the contestants with the challenge. While some viewers liked the changes, others felt that scrapping the Intelligence round was a sign of dumbing down and that dramatically changing the format was a mistake.

Revival

[edit]

Since its cancellation in 1995, there were persistent rumours of a revival on the BBC. In April 2005, it was widely reported that the BBC would advance with a revival. However, the source of this story turned out to be a misinterpretation of comments by Wayne Garvie, head of BBC's Entertainment Group (and previously the last producer on The Krypton Factor), naming it as the next "TV gem" that "should" (rather than would) be revived.[2]

On 24 September 2008, Broadcast reported that ITV was expected to commission a new series within weeks.[3] As part of their wider Business Brains campaign, The Sage Group funded the show's return, and in November, it was confirmed that Ben Shephard would host it. The first episode was shown on Thursday, 1 January 2009, at 7.30 pm and ran for ten consecutive weeks.[4] The new series is based on the original five-round format of the show, with every round being "brought bang up-to-date" and featuring "state-of-the-art" technology.[5] However, The Guardian described the rounds as having "irritating bleeping noises and confusing graphics".[1] The series was recorded at Granada Studios in Manchester from 7–10 December 2008.[6] It was filmed in London for the 2010 series, which used a four-round format, as the Intelligence round was dropped again.

Critical reception to the revival was poor, with UKGameshows stating, "It's hard to think of anything they've done differently this time where the change is an improvement"[7] The Guardian ultimately describes it as "like getting back together with an ex (drunkenly, on New Year's Eve). And then sobering up quickly and realising why you split up in the first place."[1] The launch episode of the revival was watched by only half as many viewers as a repeat of Wallace and Gromit: A Matter of Loaf and Death.[8]

Rounds

[edit]

The rounds were usually in the same order as below during the original series, except for the 1995 series. However, there were only five rounds in the earlier series, as Response had yet to be introduced; this round was also dropped for the 2009 revival.

In all rounds except the final round, 10 points were awarded to the winner, then 6 (8 in early series), 4 and 2 to the remaining contestants. Up to and including 1990, in the event of a tie in certain rounds, all tied players would receive the score for the higher place – in an extreme case, if three contestants tied with the highest score, they would all receive 10 points, with just 2 points for the unlucky fourth contestant. From 1991, in the Mental Agility and Observation rounds, tied players were ranked on the speed in which they answered; the faster player(s) being awarded the higher amount of points. On rare occasions, an observation round would have the players answer a five-part question, such as "Name the five continuity errors in the film clip," players would receive 2 points for each correct answer.

From 1986 to 1991, each round was introduced by the distinctive K logo, which would morph into a symbol for the round. A similar version of this was used in the 2009 revival.

Personality (1977)

[edit]

This round only occurred in the first series, where it was third. In it, the contestants were sequestered, where they had to write a 30-second script on a subject given to them, like a destination brochure, a letter of complaint, etc., which they had one chance to perform. The performances were filmed, and a focus group in twenty cities and towns across Great Britain voted on the best effort.

Mental agility (1978–1995, 2009–2010)

[edit]

First played in the second series, this often took the form of a memory test (though other versions would require mental computation of time and date differences or to add up a sequence of numbers and return the number which, when added to that sum, gave a pre-determined answer). The contestants frequently had to memorise a sequence and then answer progressively more complicated questions. For instance, if the sequence to be memorised was a series of coloured blocks, the questions might start as "What is the colour of the third block from the left?" and progress to "What is the colour of the block two to the left of the block to the right of the green block?". Other forms of memory tests might require contestants to remember a phrase or proverb and answer a series of questions about it (e.g. "What was the fifth letter of the fourth word?" or "Spell the last word backwards").

Initially, the round consisted of a "knock-out" format, where contestants were asked increasingly difficult questions and eliminated for wrong answers. If two or more players were eliminated on the same turn, ties were broken based on who had answered most of their questions correctly. Later, the contestants were shown 9 images along with a statement read to them by Charles Foster, and the contestants had to pick which 4 images were correct; they scored 2 points for each correctly identified image, with a maximum of 10 points for all four. In the semi-finals and final, this would change to showing two sequences in turn and asking each player a 3-point question about each sequence. A third sequence was then shown to all players at once, and one toss-up question, worth four points, was open to all players on the buzzer. If a player jumped in with the incorrect answer, that player was not penalized, and any other player could jump in. In 1985, in the heats each player was asked three questions worth 3, 3 and 4 points respectively. Then, until 1987, the Mental Agility round alternated between the knock-out format (without tiebreaks) and a 45 or 50-second "speed test" where each player had to come up with as many correct answers as possible before time expired and could pass on any of them. Only if they answered incorrectly would they be informed of it, possibly to discourage guesswork.

From 1988 onwards, the Mental Agility round consisted entirely of 40-second speed tests, and from 1991 to 1993, ties were broken by the time each player took to achieve their score. In the 1995 series, a set of four images (such as numbers, letters, or dates) were shown to the players, who were all read a statement about one or two of the images, and the contestants had to touch the correct image(s) on their screen. The monitors were placed on a rotating turntable to increase the difficulty of being the first to answer. This round lasted two minutes, with the images changing every eight questions. Only the first player to provide a correct answer would score for that answer, with answering time used to break ties.

This round was conducted initially with all contestants wearing headphones to prevent the other participants from hearing their competitors' answers. However, in the 1991 series, each contestant came on individually to perform their test in front of the audience before sitting down in their respective places behind them; no headphones were worn. By the end of the round, all 4 contestants would be seated. In the 2009 revival, the Mental Agility round followed the 1988 format, only using the tiebreaker rules when there was a tie for first place. Contestants individually completed this round in an isolation booth referred to as "The Kube", and their heart rates were also measured while they took the test. Each contestant's time was increased from 40 to 45 seconds for the 2010 version, and the tiebreak rule from 1991 returned.

Response (1986–1995)

[edit]

New producer Geoff Moore introduced the Response round for the 1986 and 1987 series. In 1987, the Response round in the initial heats was a combination of a race between the contestants using double-odometer bicycles and a video wall which would display random numbers of coloured blocks; the contestants were required to press one of four coloured buttons corresponding to the highest number of blocks of any one colour being displayed. This alternated with a test in which the contestants had to walk a balance beam to the first challenge - placing coloured wooden blocks into frames on either side of them, swinging from side to side (this was known as the Fleischmann Flexibility Tests). They then had to run across a balance beam linked to the Minnesota Manual Dexterity Test, where they had to take a shape and place it into a corresponding space. After a final balance beam, they jump onto their respective mat to finish the race. The 1986 series consisted of the contestants competing in twos to perform first the Minnesota Manual Dexterity test (moving differently coloured cylinders from one side to the other), then running over to perform the Fleischmann Flexibility Test and then the final test, which involved hitting the relevant button whenever a colour flashed up on the screen (only one colour at a time in this case).

The Group and Grand Finals in the 1986 and 1987 series consisted of each player taking turns on a flight simulator and being marked by an actual flight instructor. From 1988 onwards, the Response round consisted entirely of flight simulator tests. In 1988, the contestants had to land a BAe 146 in the heats, a Harrier jump jet in the Group Finals and a Sea King on an aircraft carrier in the Grand Final (recorded at Culdrose Navy base in Helston, Cornwall). In 1989, the heats used three different simulators. The first heat in each group required the contestants to land Concorde, the second required the contestants to land a Red Arrow, and the third required them to land a Boeing 737. The group finals required the contestants to land the Sea King on an aircraft carrier. The Grand Final of the 1989 series saw the contestants use a Space Shuttle simulator in California.

In 1990, the contestants landed Concorde in the heats, the Sea King on an aircraft carrier in the group final, and in the Grand Final, the contestants were in the Sea King again, but this time they used the simulator in a rescue mission. They started from an oil rig (carrying an injured passenger) and had to take off from the oil rig and land on the aircraft carrier. From 1991 to 1993, the heats and group finals were the same; Boeing 737 was in the heats, and the Sea King was in the group finals. The 1991 Grand Final involved the contestants using a Nimrod simulator in a refuelling mission involving a Hercules aircraft. The 1992 and 1993 grand finals required the contestants to land a real plane. In 1995, all tests involved the Red Arrows flight simulator, and the simulator scored each player automatically, with losses based on their overall flight time before either crashing or losing contact with the lead plane for too long. The 2009 revival of the show did not include this round.

Observation (1977–1995, 2009–2010)

[edit]

This round often involved watching a specially made clip being broadcast then, with an edited-together clip from a feature film or a television programme that was out in that particular year. In the earliest series, contestants were each asked three two-point questions (the first was an either-or question, the second was visual, and the third pertained to dialogue) on the clip in turn, followed by an identity parade where they were shown nine similar-looking actors, one of whom appeared in the clip. Each player who identified the correct actor earned four points. This was later changed so that each contestant was asked two two-point questions in turn, followed by four one-point toss-up questions open to all players with no penalty for a wrong answer, and the identity parade was worth two points.

From 1986 to 1988, contestants were shown a clip twice and asked to spot five differences between two similar clips (six differences in 1988), and in 1986 and 1987, each player earned two points for each correctly identified difference. Many of the sequences recorded for the 1988 series were written by and featured Andrew O'Connor. From the 1989 and 1990 series, contestants were invited to spot six deliberate continuity errors (five in the 1990 series) contained in one clip. In some of his earliest television appearances, Steve Coogan starred in many of the sequences featured in the 1989 series. From 1991 to 1993, contestants answered six multiple-choice questions (five in the 1993 series) relating to the clip (e.g. "What did he say when he entered the room?" or "What was on the table?"), and the time used to provide the correct answers was used to break ties.

Sometimes, original serials specially produced for the show were used, such as 1990's Sam Smith: Private Detective (starring Gwyneth Strong), which saw the female detective investigating rather silly cases (which often featured her young chubby nephew, Wallace). Some guests in then Sam Smith stories included Derek Griffiths, Matthew Kelly and Keith Chegwin, who all appeared in the series' final instalment. The 1991 series featured the saga Where is Don Day? Starring Tony Robinson and Michelle Collins, it is about a bank manager whose dull life is suddenly changed when he accidentally becomes involved in a robbery from his bank. 1992 saw Dead Ringer, starring Tony Slattery, a thriller about a man suffering from amnesia trying to discover who he is whilst being hunted down by a hitman named Preston, played by Roger Lloyd-Pack. In 1993, the round featured Roy Barraclough and Annabel Giles in a collection of investigative police stories, with Barraclough playing a retired police detective.

In 1995, short computer-animated segments commissioned from Bournemouth University's Department of Media Production were used for the test, and only five questions were asked. As with the Mental Agility round, answers were provided via touch screen monitors and placed on a rotating turntable, with Penny walking around the turntable and asking the questions.

In the 2009 revival, each contestant was asked one individual question, and then four further questions were asked on the buzzer. If a player answers incorrectly, one more player can buzz in, but there are no penalties for a wrong answer. Contestants are ranked on how many correct answers, and if two or more players are tied, they each receive the same number of points. The exception is when there is a tie for the most correct answers. In this case, an extra question is asked to break the tie. In the 2010 version, each player is asked two questions in turn, and the contestants are awarded two points for a correct answer; however, like General Knowledge, one point is deducted for a wrong answer, and the next player jumps in and has a chance to steal. The point totals for this round are then used to rank each player.

Physical ability (1977–1995, 2009–2010)

[edit]

In the original series, this pre-recorded segment involved the contestants racing to complete an army assault course at Holcombe Moor in Bury. This round typically included 20 obstacles, including vertical and flat cargo nets, rope swings, water jumps, Burma rope bridges, and a slide into the water. Gordon Burns stated in some episodes that the contestants trained for the assault course in the physical ability round for up to five weeks in advance. In the first series, the assault course was done as an athletics track type, with all of the contestants starting at the same time from different starting points, handicapped by age and sex. The second series featured the more recognised assault course but didn't feature the aerial slide until the early 1980s; instead, the contestants would jump from a high platform onto a mat below to end their run of the course.

In this round, female contestants were allowed a head start over their male competitors, and in the early series, contestants were given staggered starts to the assault course; following practice sessions with army personnel, the contestant of the weakest physical ability would set off first. The physical ability criteria were established from a simple formula derived from the age and gender of the contestant. In 1980, this typically meant two seconds per year of age difference and a 40-second advantage for female competitors. In the 1980 semi-final, the youngest competitor, Ted Stockton (a taxi driver, aged 25), started 56 seconds after the only female semi-finalist, who was 33. The age-based calculation was abolished in 1988. In 1995, the Physical Ability round was moved to the start of the show as the first round, and all contestants started simultaneously and were ranked according to how far ahead each had come of an individual "par time" based on age and sex.

The 1990 series saw many of the metal obstacles on the course replaced by wooden substitutes, including a wooden S-bend frame contestants had to descend. In the first episode of the 1978 series, one female contestant (Diane Lindsay) injured her arm while practising for the long drop at the end of the course, but later ran and completed the course and was found to have broken her arm in the practice run. Another female contestant (Judith Stafford) in 1989 broke her ankle after landing badly on one of the obstacles (near the end of the course) but managed to complete the rest of the course and finish in third place. Another female contestant (this time in 1987), Sue Dandy, completed the course despite having torn ligaments in her leg while coming out of a narrow, upward-sloping tunnel. (In 1982, a male contestant cut his forehead on this obstacle.) A male contestant (Paul Evans) in 1991 who fell from the top of the A-frame net managed to not only complete the course but win the round despite suffering from shock due to his fall. Another male contestant (Jackie Harte), this time in 1992, broke the safety rules when he went down the aerial slide without placing his feet in the water. Another male contestant (Jon Johnson), this time in 1993, fell off the Burma rope bridge towards the end of the course, but luckily, he landed in the net below and was able to finish in second place. For at least some series (around 1986–88), the fastest man and fastest woman on the assault course received a special trophy. Winners include Barbara Murray and Stuart Worthington (1986), Marian Chanter and Ted Daszkiewicz (1987), and Elizabeth Hayward and Alan Robbie (1988).

The 2009 revival used a new assault course, which only had room for two contestants at a time. The time it took each contestant to complete the course was recorded and revealed when the central part of the show was recorded. Female contestants had 45 seconds deducted from their time. The assault course was again changed for the 2010 version, with all four contestants competing simultaneously.

Intelligence (1977–1993, 2009)

[edit]

A two or three-dimensional puzzle where shapes had to be put together to fill a rectangular grid or make a bigger shape was the basis for this round. Dr Gerry Wickham of the University of Manchester's School of Mathematics devised most of these. As the contestants performed the task, presenter Gordon Burns provided commentary to viewers at home on the contestants' progress and advice on how to solve the puzzle. The contestants need to see beforehand what the completed puzzle should look like. In the first series, this round was first, and tests varied, often taking the form of what would later be Mental Agility tests.

Suppose a contestant is injured and unable to participate physically in this round (as happened to Diane Lindsay in the first episode of the 1978 series). In that case, an assistant may be brought in to complete the task under the contestant's instructions. Still, the assistant may refrain from speaking back or interfering with the task.

It is reputed that some of the intelligence tests featured took contestants hours to solve, with edited highlights of their performance in the round shown on the programme. At least one contestant was moved to tears by the difficulty of the puzzles. In 1990, Gordon Burns told contestants that over the years, some of the tests had taken 15 or 20 minutes to complete, but that in one programme in the 1980 series, when the competitors' tables had been placed too close together for this round, two competitors accidentally picked up pieces from each other's table, making it impossible to complete the puzzle. Nearly an hour had passed as they vainly attempted to finish before the problem was realised. This round was eliminated from the 1995 series.

In the early series, as well as the 2009 revival, a time limit was placed for completion, and after the time ran out, the contestants who still needed to finish were ranked according to the progress they had made on the puzzle. This round was removed (again) in the 2010 series.

General knowledge (1977–1995, 2009–2010)

[edit]

A quick-fire question round with a varied time limit (which depended on the year), and only one player could answer each question. For most of the run, this final round was conducted in darkness using a side shot of the four contestants lit in profile – when a contestant buzzed in, the remaining three players' spotlights would go out. A feature of this round was that, as each question was answered, the next question contained either the answer to the last question, a word from the last answer, or a word that sounded like it. Initially, players were asked as many toss-up questions as time allowed, with two points added for a correct answer and two points deducted for an incorrect response or none at all (+/- 1 in the first series).

Later, the round was in two stages: the first stage had the contestants answering three general knowledge questions, each from the same set of categories with 2 points for each correct answer, then it was on to stage 2, which was the quick-fire stage, which lasted 90 seconds, with each question worth +/- 1. Starting in 1986, the round consisted solely of a quick-fire round. Until 1987, the round lasted 100 seconds, each question worth +/- 1. In 1988, the values changed to +/- 2 points, and the time was reduced to 90 seconds (100 in 1989 and 75 in 1993 and 1995). In 2009, the round lasted 70 seconds, and a correct answer was worth two points, while an incorrect answer cost one point. In the 2010 series, time was increased from 70 seconds to 90 seconds. The player with the highest Krypton Factor won the game, and in the event of a tie, the tied players were asked further questions until the tie was broken.

Super Round (1995)

[edit]

In 1995, the game was decided by a "Super Round," a race encompassing all previous rounds' abilities. At the start of the round, players were shown five coloured circles, each with a letter or number, and the players had to memorize the sequence before making a parachute jump down 50 feet to the floor. They then entered the Kryptic Rings, a three-dimensional maze of interlocking rings with numbered and lettered junctions. Following and correctly interpreting the sequence (following the circles clockwise, starting with the circle of their colour) would lead each player to their correct exit. Each exit was marked with a letter, which they would memorize on their way to the next part of the race, the Laser Matrix, preceded by a computer where each player had to log in by hitting the letter critically matching their exit. Each player then had to type in four words with a common thread. However, each key corresponds to a different letter according to a code (such as each key giving the preceding letter).

After cracking the code and typing in the four words, each player had to cross a corridor of shifting laser beams, where breaking each beam resulted in a seven-second penalty. Once out, the players entered the Response Revolve, a rotating cylinder where each had to collect six batons of their colour from their holds; however, each baton could only be removed when a light by the baton flashed, and all lights flashed according to a sequence. Once all six batons were out and placed in the player's pedestal, each player had to run to the Krypton Mountain, where they first had to build a four-piece ladder, which they ascended before making a vertical climb up the Krypton Mountain, completing the race by grabbing a letter K of their colour at the top of the Krypton Mountain.

The players started at the same time and place and used their points from the first five rounds to buy advantages, such as directional arrows in the Rings, completed words at the computer (in Heat 2 of Group C, an easier path through the Laser Matrix), batons already removed from the Response Revolve, or ladder pieces already built. The value of each advantage varied with the heats, group finals, and finals. The player who won the Super Round won the game, and completion time was used to determine who held the wild card spot.

The Super Round was also notable for a few incidents regarding cheating; in Group B, two contestants (both wearing yellow) were disqualified for unknowingly breaking the rules of the Super Round. Heat 1 contestant Simon Evans was disqualified as he had prematurely proceeded from the Laser Matrix computer having mistakenly thought he completed all four words when he hadn't (he produced a "j" instead of an "h" in the third word; Penny told him about his disqualification at the top of the Krypton Mountain) where he replied he felt 'As sick as a parrot' and in Heat 2 the following week, contestant Alison Riley was disqualified as she had forcibly pulled out batons from the Response Revolve when their adjacent lights weren't flashing and unlike Evans, she was edited out of the remainder of the round after she had begun her ascent on the ladder and a replay was shown of her illegal move. As a result of their actions, Simon Evans and Alison Riley were the only contestants in Krypton Factor history to be disqualified.

Young Krypton

[edit]

A spin-off series, Young Krypton, was produced for children and was presented by Ross King.[9][10] The series was based on a similar structure to the adult version but with simpler intelligence tasks and a shorter obstacle course (located at The American Adventure Theme Park near Nottingham, owned by the Granada Group at the time) in place of the Physical Ability round.

The 1988 series, which had only five rounds (Mental Agility, Response, Observation, Physical Ability and General Knowledge, with Intelligence in place of Response in the Group and Grand Finals), followed the tournament format of the regular series, while the 1989 series, which only ran 8 episodes, consisted of five heats, two semi-finals, and the Grand Final. The five heat winners plus the three highest runners-up advanced to the semis, the winners of which qualified for the Grand Final, along with the top two runners-up from both matches.

At the end of both series, Gordon Burns appeared to present the trophy to the winner. Also, in the 1988 Grand Final, Ross King presented a special trophy to Phillip Westwick, who completed the adventure course in the fastest time.

Special episodes

[edit]

The Krypton Factor had several Champion of Champions episodes; the first edition aired on 22 December 1980, featuring the winners of the first four series, which was won by Philip Bradley (1980) and Ian Botham presented the trophy. This was followed by another Champion of Champions edition of the show on 22 July 1985, featuring the winners from the previous four years: John McAllister (1981), John Webley (1982), Chris Topham (1983) and Paul Smith (1984), with McAllister winning the game and trophy. The next Champion of Champions episode aired on 27 March 1989, featuring four-star contestants: Marian Chanter and Alison Heath (1987), David Lee (1988) and Andrew Gillam (1985). Alison Heath won this match.[11]

In 1978, an Explorers Special was broadcast in the United Kingdom. This featured Chris Bonington, Robin Knox-Johnston, Ranulph Fiennes and Don Cameron. This show is where Chris Bonnington and Robin Knox-Johnston first met. The episode was won by Chris Bonington, but he recounts coming third behind Sir Ranulph Fiennes and Robin Knox-Johnston in the assault course round.[12]

On 28 March 1988, an International special was broadcast in the United Kingdom, Australia and New Zealand as part of Australia's bi-centennial celebrations. Made in the UK and presented by Gordon Burns, the episode featured Marian Chanter and Alison Heath, winner and runner-up respectively of the UK Krypton Factor Grand Final 1987 and John Cargill and Christopher Connolly, winner and runner-up respectively of the Australia & New Zealand Krypton Factor 1987 final. Alison Heath won the International title, and Fatima Whitbread presented the trophy.

Theme tune

[edit]

Four theme tunes for the programme were used during the original series of The Krypton Factor. The first two theme tunes (the first from 1977 to 1982, and the second from 1983 to 1985) were written by Mike Moran. British electronica band, The Art of Noise, performed the theme tune between 1986 and 1993 and is perhaps the programme's best-known theme. It was written by band members Anne Dudley and J. J. Jeczalik.[13] The exact version of this theme tune varied in some episodes/series. For example, the drum beats in the music in some episodes/series were more emphasised, as was the synthesizer melody, but generally, it remained the same. Mistakenly referred to as "Beat Box", the track which appeared on their debut album Who's Afraid of the Art of Noise? it is, in fact, an original composition and was reworked as "Crusoe" in 1987. A version of the Art of Noise theme, first heard in 1986, was released on the compilation album Influence in 2010.[13] For the 1995 series, the theme tune was a reworked version of the 1986–93 theme tune but was performed by Dudley.[citation needed]

The music used during the scoring at the end of the Response round in 1988 was "Forgotten Town" by The Christians. In the 1989 series, "Left to My Own Devices" by the Pet Shop Boys was used.

Generally, during the opening title sequence, the contestants were introduced by former Granada Television continuity announcer Charles Foster.[citation needed]

The music to the 2009 revival was created by Paul Farrer. In their review, UKGameshows asked "can anyone actually remember the new theme "tune"?".[7][importance?]

Merchandise and commercial representations

[edit]

The Krypton Factor had a number of clothing merchandise, including a pair of black trainers bearing the Krypton K on the sides and the tongue. A Krypton Factor sports bag, mug and tea towel were also produced. Although not mentioned on the air, all the contestants were given a Sports bag and some clothing with the Krypton Factor logo as gifts for appearing on the programme.

A computer game version of The Krypton Factor was published by TV Games and released in 1987 for the home computers of the era.[14] A Krypton Factor Quizbook was published in 1989.

ITV released The Krypton Factor interactive DVD board game via their website in 2010, and then again in 2011. The DVD game is hosted by Ben Shephard.[citation needed]

Adrenalin in North Yorkshire markets itself as the home of the obstacle course from the TV series, which offers paying public a chance to take on the Assault course.[15]

Demon Wheelers have developed a team-building event based around the rounds from The Krypton Factor[16] TV series and incorporating an inflatable assault course.

There have also been several Krypton Factor tie-in books published.

Other versions

[edit]

The Krypton Factor was later exported to the United States. Two short-lived United States versions of The Krypton Factor aired. In 1981, Dick Clark hosted a 5-week summer series on ABC. In 1990, Willie Aames hosted a syndicated version for children. In 2000, a version hosted by Pat O'Brien and produced by Fox TV was never shown to the public. In 2015, another version in production for Syfy was also never shown to the public.[citation needed]

The New Zealand version of The Krypton Factor ran from 1987 to 1991 on TVNZ and TV2 and was hosted by veteran presenter Dougal Stevenson. There was no Response round in the New Zealand version, and the video clips used for the Observation test were taken from the United Kingdom version. The Physical Ability test was done at Burnham Military Camp, just south of Christchurch. The first season in 1987 consisted of a challenge between Australian and New Zealand contestants, with all of the series hosted in New Zealand and aired on ABC in Australia during that time. The winners of the 1987 series competed against the winners of the 1987 series in the United Kingdom. Reruns of The Krypton Factor were screened on TVNZ 6.

A German version of the show called Krypton Faktor, presented by Jörg Draeger aired in 1991, with 13 episodes shown on Sat.1 before the show was cancelled.

[edit]

The series was parodied in darkly comic form on BBC1's The Armstrong and Miller Show as "The Critical Factor". Here, the contestant coming last in each event is brutally killed in the background by two figures dressed in black. Plus, the three male contestants are all 'consultant civil engineers', a reference to the number of contestants in the actual show that came from 'white collar' middle-class backgrounds, with the winner, Susan Small, referred to as a 'housewife'.[17]

A 1990 sketch in series 2 of A Bit of Fry and Laurie depicts a scene in which a representative of an unnamed organisation (Stephen Fry) holds a clandestine meeting in an underground car park with a gruff, vaguely criminal type with an extensive record of adventures (Hugh Laurie). The "impossible" task that the organisation wants this man to attempt to watch an entire episode of The Krypton Factor, a feat which, according to the organisation's representative, has never been done before.

Even after the axing of the 2009 revival (due to lack of funding), there were plenty of references to The Krypton Factor, especially as one of the prizes on The All-New Blockbusters (hosted by Simon Mayo). Ironically, in the same year, the "1" and the "2" in the logo for the London 2012 Olympics had accidentally referred to the show, as fans pointed out its similarities to the very first Krypton Factor "K" from the early 1980s.

A deleted scene from the ITV variety series It'll Be Alright on the Night made it to many compilations; it showed Ben Shephard biting his tongue after he accidentally said "two points for second" instead of fourth. It was subsequently referenced on the game show Tipping Point (which Shephard also presented) as a question.

The series was also referenced in the ITV documentary Come On Down: The Game Show Story, with current Krypton Factor presenter Ben Shephard and former presenter Gordon Burns both hinting that it was a mistake on ITV's part to end the programme.

Transmissions

[edit]

United Kingdom Superperson of the Year

[edit]

This is a complete list of all winners (include one female and 19 male contestants) from 20 series of the show:

Series Year Name
1 1977 Harry Evans
2 1978 Ken Wilmshurst
3 1979 Peter Richardson
4 1980 Philip Bradley
5 1981 John McAllister
6 1982 John Webley
7 1983 Chris Topham
8 1984 Paul Smith
9 1985 Andrew Gillam
10 1986 David Kemp
11 1987 Marian Chanter
12 1988 David Lee
13 1989 Mike Berry
14 1990 Duncan Heryett
15 1991 Tony Hetherington
16 1992 Andrew Craig
17 1993 Tim Richardson
18 1995 Andy Wilbur
19 2009 Aaron Bell
20 2010 Pete Thompson

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Krypton Factor is a British produced by Granada Television for ITV, originally broadcast from 7 September 1977 to 20 November 1995, in which four contestants competed in a series of mental and physical challenges designed to test , , , , and to identify the ultimate "" competitor. Hosted by veteran broadcaster throughout its initial 18-series run, the programme became a cultural staple, drawing peak audiences of up to 15 million viewers and earning a reputation as "television's toughest quiz" for its demanding format that combined puzzle-solving, rapid-response questions, and an iconic . The show featured five core rounds—Mental Agility, Response, Observation, and General Knowledge—followed by the Physical Ability , with points accumulated to determine semi-finalists and a grand champion from regional heats. After a 14-year hiatus, The Krypton Factor was revived for two series in 2009 and 2010, hosted by , with updated challenges emphasizing higher stakes and modern production elements while retaining the original's blend of cerebral and athletic trials, though it did not achieve the same longevity as the classic version. The programme's influence extended internationally, inspiring adaptations and elsewhere, and it remains fondly remembered for pioneering the hybrid quiz-obstacle format in British television.

History

Original run (1977–1995)

The Krypton Factor premiered on 7 September 1977, produced by Granada Television for the ITV network. The programme was hosted by broadcaster throughout its original run, establishing him as a prominent figure in British television shows. Filmed at in , the show combined mental and physical challenges to identify the contestant with the highest "Krypton Factor," drawing from a diverse pool of participants across the and . Spanning 18 series until its conclusion on 20 November , the original iteration became a staple of ITV programming, evolving over nearly two decades to maintain viewer engagement amid changing television landscapes. Key format adjustments included the addition of new rounds, such as the Response challenge introduced in to test quick reflexes and decision-making. The Intelligence round, an original core element assessing , featured until it was dropped in the final series. These modifications helped sustain the show's rigorous structure, where contestants competed in heats, group finals, and a . At its height in the , The Krypton Factor regularly attracted audiences of up to 18 million viewers, underscoring its status as one of ITV's most popular game shows during that era. The programme's blend of intellectual puzzles, observational tasks, and physical tests resonated with a broad demographic, contributing to its longevity. Production emphasized high-stakes competition without monetary prizes, focusing instead on the prestige of being named the series' superperson. The show was cancelled in 1995 after its 18-year run, amid shifting viewer preferences and increased competition in the prime-time slot. Despite declining ratings in later years, its cultural impact endured, with the final episode marking the end of an era for Television's innovative quiz format.

Revival (2009–2010)

The revival of The Krypton Factor premiered on on 1 January 2009, marking the show's return after a 14-year absence, with two series comprising approximately 20 episodes in total. Hosted by , a presenter known for his work on shows like The Xtra Factor, the reboot was produced by ITV Productions (formerly Television) and filmed at studios in , featuring a modernized set designed to enhance the visual appeal. Shephard, who had admired the original series as a child, emphasized maintaining the core spirit of testing contestants' mental and physical abilities while adapting it for a . The decision to revive the programme was driven by a wave of nostalgia for classic ITV formats, bolstered by an ad-funded programming deal with technology firm Sage, which aimed to leverage the show to promote "Britain's business IQ attributes" through a national campaign. ITV executives positioned the reboot as part of a strategy to refresh iconic content, with the production incorporating a 21st-century to heighten stakes, intensify , and increase pressure on participants. Key updates to included revamped challenges tailored for a contemporary , such as a more gruelling and streamlined rounds to quicken the pace, though these alterations drew mixed responses from viewers accustomed to the original structure. The series maintained the emphasis on diverse skills like observation, response, and but omitted certain elements from prior iterations to modernize the flow. Despite an initial audience of 4.3 million viewers for the premiere—securing a 17% share in a competitive 7:30pm slot against BBC1's —ratings declined to around 3 million by later episodes, hampered by strong rival programming and shifting viewer preferences for other entertainment formats. The second series aired from January to March 2010, concluding with the grand final on 9 March 2010, after which ITV opted not to renew due to the underwhelming performance.

Format

General structure

The Krypton Factor was a tournament-style in which four contestants from the general public competed each episode to achieve the highest cumulative "K Factor" score through a series of mental and physical challenges. The competition progressed from heat episodes to semi-finals and a , with the overall series winner crowned the champion. Episodes typically featured five or six rounds, though the 1995 series introduced a potential super round for additional testing; the revival in 2009–2010 maintained this framework but incorporated video-based elements for some challenges. Scoring was determined by performance in each round, with K Factor points awarded based on finishing position—typically 10 points for first place, 6 for second, 4 for third, and 2 for fourth, though certain rounds used alternative systems such as points per correct answer (up to 7 in early formats). Total scores decided advancement, and ties were broken via sudden death challenges where contestants competed head-to-head until one outperformed the other. The original series emphasized a balanced assessment of mental and physical abilities to identify versatile competitors, while the revival updated the format with modern production techniques to heighten engagement. Prizes in the original run consisted of trophies for heat and semi-final winners, culminating in the grand final receiving the title of " Superperson of the Year" along with a large "K" . The 2009–2010 revival awarded a similar to the winner.

Round descriptions

The rounds of The Krypton Factor were crafted to evaluate contestants' diverse abilities, combining mental, observational, physical, and knowledge-based challenges that evolved across the original run and revival. The core format emphasized timed tasks and competitive scoring, with variations introduced to maintain freshness while preserving the show's emphasis on all-round competence. The Personality round appeared exclusively in the 1977 series, focusing on and role-play scenarios where contestants responded to simulated interpersonal situations to demonstrate creativity and quick thinking under pressure. This round was replaced in subsequent series to streamline the format toward more puzzle-oriented tests. From 1978 to 1995 and in the 2009–2010 revival, the Mental Agility round challenged participants with quick puzzles, including anagrams, codes, and , requiring timed responses to assess speed and . Contestants typically worked individually in isolation to avoid distractions, with points awarded for accuracy and pace; in the revival, it incorporated modern elements like touch-screen interfaces for input. The Response round, introduced in 1986 and used through 1995, tested physical dexterity and reflexes through challenges such as bicycle races, balance beams, and button-pressing tasks in early years, evolving from 1988 to primarily missions in aircraft like the BAe 146 or , simulating scenarios such as rescues or landings. It was omitted in the revival to prioritize other mental tests. The Observation round, present from 1977 to 1995 and revived in 2009–2010, required contestants to spot differences or recall details from short video clips, photos, or scenes, often involving of visual and auditory elements like appearances or environmental changes. This round highlighted , with questions posed immediately after viewing to simulate real-time perception under stress. The Physical Ability round, a fixture from 1977 to 1995 and in the revival, involved courses that tested stamina, coordination, and precision, such as climbing walls, navigating barriers, and completing timed circuits; in the original, it often used an army-style , while the revival featured a grueling seven-minute setup in with tree climbing, wall scaling, and mud traversal to heighten intensity. The round, used from 1977 to 1995, centered on 3D puzzles and spatial reasoning tasks, such as assembling models or solving geometric problems within a time limit to evaluate logical and visuospatial skills. It was dropped in the 1995 series for a more action-oriented focus and not included in the revival. The General Knowledge round, featured throughout the original run and revival, was a quick-fire challenge with general questions, testing reflexes and recall with points awarded for correct answers and penalties for incorrect ones, often in timed segments of 75–100 seconds depending on the series. In the 1995 series, the Super Round concluded episodes as a high-pressure multi-tasking finale, where finalists handled simultaneous challenges like monitoring screens, solving codes, and physical maneuvers to determine the ultimate winner under extreme duress.

Variants and specials

Young Krypton

Young Krypton was a children's spin-off of the British The Krypton Factor, produced by Television for broadcast on , the children's strand of ITV. The series aired from 6 June 1988 to 11 July 1989, comprising two series totaling 21 episodes. Hosted by Ross King, the show adapted the core concept of testing contestants' mental and physical abilities for a younger audience aged 9 to 14. Format changes included simplified rounds, including easier intelligence tasks and a shorter physical obstacle course set at near , with the 1988 series following a full format and the 1989 series consisting of 8 episodes (5 heats, 2 semi-finals, 1 ). The production utilized a similar set design to the adult version but adjusted for a junior scale, maintaining the competitive structure while prioritizing accessibility and fun. Despite its popularity among young viewers, the series was short-lived, ending after two seasons. Winners received trophies as prizes, recognizing young champions in the multi-round contests.

Special episodes

The Krypton Factor produced a number of one-off special episodes during its original 1977–1995 run, often featuring themed competitions with celebrities or international contestants rather than regular civilian players. The show's first special was the 1978 Explorers Special, in which renowned adventurers , , , and Don Cameron competed across the standard mental and physical rounds to raise funds for charity. Celebrity editions were infrequent but highlighted the program's physical and intellectual challenges in a lighter context. A notable example aired in 1990, pitting cricketer against jockey , comedian , and Dennis Hewitt in the full format. An international contest took place on March 27, 1988, matching winners and runners-up from the 1987 UK series against those from the Australasian version; Alison Heath, the UK champion, emerged victorious and was awarded the international title. The 1995 series finale served as a milestone episode marking the end of the original run and featured the Super Round—a bonus challenge introduced that year, in which finalists used points earned from prior rounds to purchase advantages like time bonuses or hints in a high-stakes and puzzle combination. The 2009–2010 revival did not produce any comparable themed or one-off specials.

Production

Hosts and presenters

served as the original host of The Krypton Factor from its debut in 1977 until the conclusion of the main series in 1995. Prior to this role, Burns had a background in journalism, beginning in newspapers in before transitioning to as a sports reporter and later joining Granada Television as a political . He was selected as a last-minute replacement for the pilot episode after the initial host withdrew, and his serious news delivery style became a signature element, providing clear explanations of rules and encouragement to contestants throughout the show's 18-year run. In the 1995 series, joined as a co-presenter alongside Burns, marking a revamped format that introduced her as relief support to assist with on-air duties. Known for her work on , Smith contributed to the show's presentation by engaging with contestants and facilitating segments, appearing in promotional imagery from August 1995. The revival series from 2009 to 2010 was hosted by , whose energetic and modern television style—honed through programs like and —brought a contemporary feel to the challenges, including an updated . Shephard emphasized his enthusiasm for the role, noting it allowed him to pose questions rather than participate, and he guided contestants through mental and physical tests across 11 episodes. For the children's spin-off Young Krypton, which aired from June 1988 to July 1989, Ross King served as host, selected from thousands of applicants to lead the two-series adaptation aimed at younger audiences. King's role involved adapting the format for a theme park setting on , where he explained rules and encouraged young participants in a manner suited to the demographic. Supporting the main hosts was announcer Charles Foster, whose voice-over work provided continuity and introductions for The Krypton Factor during its original run, enhancing the production's professional tone. Foster, a long-time Television contributor, also voiced segments in other ITV game shows, contributing to the seamless flow of episodes.

Theme music

The theme music for The Krypton Factor evolved over the course of its original run to reflect the show's dynamic challenges, beginning with a synth-driven composition by British musician and producer Mike Moran for the 1977 premiere. Moran's futuristic, electronic score, featuring pulsating synths and a sense of urgency, accompanied the and served as transitional stings between rounds, helping to build tension during mental and physical tests. This original theme remained in use until 1985, with a reworked version employed briefly in the early to refresh the sound without altering its core electronic style. In 1986, the theme was replaced by an original composition from the avant-garde synth-pop group , credited to members and J.J. Jeczalik. Dudley's arrangement introduced a dramatic, brass-infused electronic palette with metallic percussion and layered , creating an iconic, high-stakes atmosphere that became synonymous with the program and was retained until 1993. The track varied slightly across series—for instance, some episodes emphasized drum beats while others highlighted the melody—and was reworked by Dudley for the 1995 series finale. This version also inspired the instrumental "Crusoe" on 's 1987 album In No Sense? Nonsense!, underscoring its musical versatility beyond television. For the 2009 revival, composer Paul Farrer created a new electronic theme that paid homage to the original run's intensity while incorporating modern production elements, such as enhanced digital orchestration, for the updated format. Farrer's score, like its predecessors, underscored the opening sequence—now featuring host —and round transitions, maintaining the tradition of using music to heighten contestant anticipation. The theme, in particular, has endured as a classic of British television scoring, frequently featured on compilations of iconic TV music and recognized for its innovative blend of orchestral drama and electronic innovation.

Adaptations and merchandise

International versions

The American adaptation of The Krypton Factor first aired on ABC in 1981, hosted by , and consisted of a five-week limited series with 5 episodes broadcast from August 7 to September 4. The format closely mirrored the original, featuring five rounds that tested contestants' reflex speed (via video games like ), mental agility (sequence and list questions), physical ability (an including pontoons, tubes, and a death slide), (film clip analysis), and general knowledge (toss-up questions), with points awarded based on performance rather than finishing position in most rounds. A syndicated revival targeted at teenagers aired weekly from September 15, 1990, to September 7, 1991 (approximately 50 episodes), hosted by , retaining core elements like intelligence quizzes, tasks, and a modified physical (with zip lines, balance beams, and rope swings) but emphasizing youth-friendly challenges and offering weekly prizes of $5,000 plus a grand prize in the season finals. An version, produced jointly for broadcast in on ABC and New Zealand on TV2, ran from 1987 to 1991 and was hosted by Dougal Stevenson. This adaptation drew directly from the British template, pitting four contestants from both countries against each other in heats that assessed mental agility, , observation, response (quick-fire questions), and physical prowess through an , with episodes featuring mixed national lineups to foster regional competition. The series concluded after five seasons, having built a dedicated following for its demanding format without major structural changes from the model. A Spanish adaptation aired in the 1980s, winning the Premios Ondas award in . Key differences across versions often involved safety modifications to physical rounds, such as simplified obstacle courses in youth-oriented or international editions to reduce injury risks, alongside adjustments for local standards and contestant demographics.

Merchandise and tie-ins

The Krypton Factor inspired a range of merchandise during its original run and beyond, primarily targeting fans interested in replicating the show's mental and physical challenges at home. In the late 1980s, official tie-in products included games that simulated key rounds from the program. Developed by Consult Software and published by TV Games, The Krypton Factor was released in for platforms such as the , , and Commodore 64. The divided into categories mirroring the TV format, including mental agility puzzles, tasks, and response speed tests, allowing single players to compete against simulated opponents. Complementing the games were puzzle and quiz books published in the 1980s, designed as collections of brainteasers drawn from the show's content. The Krypton Factor Quiz Book by Nigel Turnbull, released in 1984 by Arrow Books, featured questions on , memory, and deduction to test readers' "krypton factor." Another edition, Krypton Factor Quiz Book by Geoff Kershaw, appeared around the same period, emphasizing the program's emphasis on intellectual prowess through themed exercises. Board games emerged as a later , blending physical and interactive elements. In 2010, released The Krypton Factor Interactive DVD Family for 2-6 players aged 8 and up, hosted on DVD by . The set incorporated video prompts for mental agility, direction sense, and physical tasks, such as assembling puzzles or navigating obstacle simulations, to evoke the original . ITV reissued the game in 2011 via their online store, capitalizing on nostalgia for the format. Home video releases preserved episodes for collectors in the . A DVD compiling highlights from the Gordon Burns-hosted era (1977–1995) became available, showcasing classic rounds like the identity parade and mental wall. Earlier VHS compilations, such as the 1997 Video Collection International special editions featuring themed episodes (e.g., explorers and sports stars), preceded these but focused on select 1970s– content. Apparel and annual publications appeared sporadically in the , including branded items, though no extensive revival merchandise followed the 2009–2010 series.

Cultural impact

The Krypton Factor has been parodied in British sketch comedy, most notably in 's second series episode aired on 23 October 2009, where it was reimagined as The Critical Factor. In this darkly humorous take, contestants endure mental and physical challenges similar to the original, but the lowest scorer is executed by firing squad at the end of each round, exaggerating the show's high-stakes intensity for satirical effect. The show's theme music, composed by the electronic group and used from 1987 to 1993, has endured as an iconic element of television soundtracks. Featured on the band's 1991 Influence: Hits, Singles, Moments, Treasures..., the track "(Theme From) The Krypton Factor" blends synthesizers and percussion to evoke tension and urgency, contributing to its recognition beyond the program. Online, the series has experienced a resurgence in popularity through nostalgic content, including a detailed video uploaded to on 8 March 2025, which examines the show's origins, evolving formats, and memorable challenges across its 18-year run. Fan-inspired recreations of the physical have also appeared in corporate team-building activities, such as the "Krypton Factory" event organized by UK-based providers, replicating obstacles like cargo nets and balance beams to foster competition and problem-solving. Clips from the assault course segments, particularly those highlighting contestants' grueling efforts in the and episodes, have been shared on video-sharing platforms for their retro entertainment value and .

Legacy and reception

The Krypton Factor received critical praise for its innovative blend of intellectual quizzes and physical challenges, which set it apart from traditional s of the era and positioned it as a pioneering format in British television. Described as a "superhuman ," it tested contestants' mental agility through observation, response, and rounds alongside demanding physical tasks, creating an intimidating yet engaging viewing experience that emphasized skill over spectacle. The series attracted a broad family audience during its peak in the , becoming a staple of ITV schedules and drawing viewers with its accessible yet rigorous format that appealed across generations. As a pre- fixture, it fostered communal viewing in households, contributing to its status as one of ITV's enduring entertainment programs. Its influence extended to subsequent British game shows, serving as a forerunner to formats like and The Cube, which adopted similar combinations of mental puzzles and timed physical obstacles. The show's emphasis on comprehensive contestant testing helped shape the evolution of challenge-based programming in the and beyond. In modern times, The Krypton Factor enjoys significant nostalgia, with episodes available for streaming on , allowing new audiences to experience its unique "nerd " style. Retrospectives as of 2025 have underscored its lasting appeal as a benchmark for intelligent through its testing of mental and physical skills. The original series' Physical Ability round featured a 400m at Burnham Army Base. It included staggered start times in this round based on age and sex—older women first, followed by younger women, older men, and younger men.

Broadcast history

Original series listings

The original run of The Krypton Factor spanned 18 series from 7 September 1977 to 20 November 1995, comprising 254 episodes broadcast across the ITV network. Produced by Granada Television, the programme aired primarily in a primetime slot, with scheduling variations in the early years before settling into a consistent pattern. Regional differences occasionally affected air times, such as delays in some areas for sports coverage, while maintained standard scheduling for certain episodes like the Series 1 grand final. The show began on Wednesdays at 7:00 pm for Series 1, shifted to Fridays at 7:00 pm for Series 2 and 3, and from Series 4 onward adopted Mondays at 7:00 pm as its staple slot, reflecting ITV's efforts to optimize viewership in the competitive evening lineup. No major shifts to weekends occurred during the , though episode counts fluctuated based on format changes, such as expanded group structures in later series. A handful of specials aired within the original run, including champion-of-champions editions, but these are detailed separately.
SeriesYearPremiere DateNotes on Slot
119777 SeptemberWednesdays, 7:00 pm
2197814 JulyFridays, 7:00 pm
319798 Fridays, 7:00 pm
4198016 Mondays, 7:00 pm
519811 Mondays, 7:00 pm
6198231 MayMondays, 7:00 pm
7198317 Mondays, 7:00 pm
819849 JulyMondays, 7:00 pm
9198522 JulyMondays, 7:00 pm
1019861 SeptemberMondays, 7:00 pm
1119877 SeptemberMondays, 7:00 pm
1219886 Mondays, 7:00 pm (expanded format)
13198923 MayMondays, 7:00 pm
1419903 SeptemberMondays, 7:00 pm
1519912 SeptemberMondays, 7:00 pm
1619927 SeptemberMondays, 7:00 pm
1719936 SeptemberMondays, 7:00 pm
18199528 AugustMondays, 7:00 pm (finale 20 )

Revival and specials listings

The revival of The Krypton Factor aired on ITV from 1 January 2009 to 9 March 2010, consisting of two series totaling 20 episodes hosted by . The first series ran for 10 episodes on evenings at 8:00 pm, commencing on 1 January 2009 and concluding on 5 March 2009. The second series comprised 10 episodes on evenings at 8:00 pm, starting on 5 January 2010 and ending on 9 March 2010. A children's spin-off titled Young Krypton, hosted by Ross and set at a theme park, aired on ITV in weekday afternoons over two series from 6 June 1988 to 11 July 1989, totaling 21 episodes. The format adapted the core challenges for younger contestants, emphasizing fun and accessibility while maintaining the show's mental and physical tests. The original series featured approximately 10–15 specials across its run, including charity editions, international competitions, and celebrity variants, often aired during holiday periods or tied to events. Notable charity specials in the included the 1978 Explorers Special, where adventurers such as and competed to raise funds. Additional charity efforts appeared in telethon slots during ITV's fundraising events in the late . International specials pitted champions against international counterparts; examples include the 30 December 1981 UK vs. edition, the 3 January 1983 international matchup, and the 27 March 1988 vs. Australasia contest broadcast across multiple countries. Other variants, such as the 19 December 1983 Great Britons Special featuring endurance achievers, highlighted exceptional individuals in themed challenges.

Champions

Overall winners

The overall winners of The Krypton Factor were awarded the title of " Superperson of the Year" during the original run from 1977 to 1995, recognizing the contestant's superior performance across mental, physical, and observational challenges. In the 2009–2010 revival, the title simplified to "Krypton Factor Champion," with winners determined by their cumulative "Krypton Factor" score in the grand final. These champions exemplified exceptional all-around abilities, often achieving high scores in the multi-round format that tested strategy, agility, and quick thinking. Notable overall winners from the original series include Marian Chanter in 1987, the first woman to claim the Superperson of the Year title; as a baker from Lostwithiel, , she excelled in the grand final, outperforming competitors in and physical trials. In the series finale of 1995, Andy Wilbur from , a data systems manager, secured victory with a Krypton Factor score of 30, dominating the Super Round to clinch the title. In the revival, Aaron Bell won the 2009 series as Krypton Factor Champion, later leveraging his quiz prowess in a political career as a . The 2010 champion was Pete Thompson, a 29-year-old energy consultant, who triumphed in a closely contested final. Special international editions featured UK representatives as overall victors, such as Alison Heath, who won the 1988 International Krypton Factor title with a score of 37, defeating the 1987 UK champion Marian Chanter and Australasian contenders in a cross-border showdown. These events highlighted the show's global appeal, with UK winners often posting near-perfect performances in high-stakes finals.

Notable contestants

The Krypton Factor featured a variety of celebrity specials that highlighted participants from sports and entertainment, adding a layer of star power to the show's challenges. In a 1990 sports-themed edition, Olympic middle-distance runner faced off against Pakistani cricketer on the assault course, where their competition in ill-fitting shellsuits became one of the program's most enduring and humorous spectacles. Among non-celebrity contestants, several achieved notoriety for their dramatic performances or unexpected outcomes. Simon Evans, then a law student, dominated his 1995 heat to become one of only two participants in the show's history to be disqualified after winning, along with Alison Riley, due to an error in the computer challenge that was revealed dramatically atop the mountain set. His disqualification highlighted the program's strict rules and unyielding standards. Another standout moment involved Albert Hsu, whose botched descent during the resulted in a spectacular , capturing the physical risks and comedic mishaps that often went viral among viewers. The series drew contestants from diverse professional backgrounds, including telecom engineers, doctors, executive officers, students, and musicians, emphasizing its goal of testing ordinary individuals' mental and physical limits rather than elite athletes. To ensure fair competition, female participants received head starts in the physical round, promoting greater gender participation across its 18-year run. Some contestants parlayed their appearances into media careers; Evans, for instance, transitioned into and later became a presenter on .

References

Add your contribution
Related Hubs
User Avatar
No comments yet.