Recent from talks
Contribute something to knowledge base
Content stats: 0 posts, 0 articles, 0 media, 0 notes
Members stats: 0 subscribers, 0 contributors, 0 moderators, 0 supporters
Subscribers
Supporters
Contributors
Moderators
Hub AI
The Player of Games AI simulator
(@The Player of Games_simulator)
Hub AI
The Player of Games AI simulator
(@The Player of Games_simulator)
The Player of Games
The Player of Games is a 1988 science-fiction novel by Scottish writer Iain M. Banks. It was the second-published Culture novel.
Jernau Morat Gurgeh, a famously skillful player of board games and other similar contests, lives on Chiark Orbital, and is bored with his successful life. The Culture's Special Circumstances (SC) inquires about his willingness to participate in a long journey but will not explain further unless Gurgeh agrees to participate. While he is considering this offer, one of his drone acquaintances, Mawhrin-Skel, which had been ejected from SC due to its unstable personality, convinces him to cheat in one of his games in an attempt to win in an unprecedentedly perfect fashion. The attempt fails, but Mawhrin-Skel uses its recording of the event to blackmail Gurgeh into accepting the offer with the condition that Mawhrin-Skel be admitted back into SC.
Gurgeh spends the next two years travelling to the Empire of Azad in the Small Magellanic Cloud, where a complex game (also named Azad) is used to determine social rank and political status. The game itself is sufficiently subtle and complex that a player's tactics reflect their own political and philosophical outlook. By the time he arrives, he has grasped the game but is unsure how he will measure up against opponents who have been studying it for their entire lives.
Gurgeh lands on the Empire's home planet of Eä, accompanied by another drone, Flere-Imsaho. As a Culture citizen, he naturally plays with a style markedly different from his opponents, many of whom stack the odds against him one way or another, including by forming backroom agreements to cooperate against him (which is allowed by the game's rules) and placing bets on the game requiring the castration of the loser. As he advances through the tournament he is matched against increasingly powerful Azad politicians, and ultimately the Emperor himself in the final round.
The final contests take place on Echronedal, the Fire Planet, which undergoes a periodic natural conflagration fueled by native plants that produce huge amounts of oxygen. The final game is timed to end when the flames engulf the castle where the event takes place, symbolically renewing the Empire by fire. Faced with defeat, the Emperor's men destroy the castle's fire-suppression systems and start a closer fire front, as the Emperor places cards representing this within the game. With the castle surrounded by fire, the Emperor attempts to kill Gurgeh. Instead, the Emperor is killed by a shot from his own weapon, deflected by Flere-Imsaho, who later refuses to tell Gurgeh if it was coincidental after rescuing him from the fire.
Flere-Imsaho reveals that Gurgeh's participation was part of a Culture plot to overthrow the corrupt and savage Empire from within, and that he, the player, was in fact a pawn in a much larger game. He is further told that in the aftermath of the final game, the Empire of Azad collapsed without further intervention from the Culture. Although Gurgeh never discovers the whole truth, in the final sentences of the novel the narrator is revealed to be Flere-Imsaho, who had been disguised as Mawhrin-Skel to manipulate Gurgeh into taking part in the game.
Azad is a game played in the Empire of Azad. In the language of the fictional Empire the word "Azad" means "machine" or "system" and is applied to any complex entity such as animals, plants or artificial machines.
The game is described in detail, but the rules are never specified to the reader. It is primarily tactical and played on three-dimensional boards of various shapes and sizes, though earlier rounds may be played exclusively in cards. Typically the boards are large enough for players to walk around inside them to move or interact with their pieces. The number of players differs from game to game and also influences the tactics, as players can choose to cooperate or compete with one another. As well as skill and tactics, random events may influence gameplay (often as card games or other games of chance), and sometimes may change the outcome critically.
The Player of Games
The Player of Games is a 1988 science-fiction novel by Scottish writer Iain M. Banks. It was the second-published Culture novel.
Jernau Morat Gurgeh, a famously skillful player of board games and other similar contests, lives on Chiark Orbital, and is bored with his successful life. The Culture's Special Circumstances (SC) inquires about his willingness to participate in a long journey but will not explain further unless Gurgeh agrees to participate. While he is considering this offer, one of his drone acquaintances, Mawhrin-Skel, which had been ejected from SC due to its unstable personality, convinces him to cheat in one of his games in an attempt to win in an unprecedentedly perfect fashion. The attempt fails, but Mawhrin-Skel uses its recording of the event to blackmail Gurgeh into accepting the offer with the condition that Mawhrin-Skel be admitted back into SC.
Gurgeh spends the next two years travelling to the Empire of Azad in the Small Magellanic Cloud, where a complex game (also named Azad) is used to determine social rank and political status. The game itself is sufficiently subtle and complex that a player's tactics reflect their own political and philosophical outlook. By the time he arrives, he has grasped the game but is unsure how he will measure up against opponents who have been studying it for their entire lives.
Gurgeh lands on the Empire's home planet of Eä, accompanied by another drone, Flere-Imsaho. As a Culture citizen, he naturally plays with a style markedly different from his opponents, many of whom stack the odds against him one way or another, including by forming backroom agreements to cooperate against him (which is allowed by the game's rules) and placing bets on the game requiring the castration of the loser. As he advances through the tournament he is matched against increasingly powerful Azad politicians, and ultimately the Emperor himself in the final round.
The final contests take place on Echronedal, the Fire Planet, which undergoes a periodic natural conflagration fueled by native plants that produce huge amounts of oxygen. The final game is timed to end when the flames engulf the castle where the event takes place, symbolically renewing the Empire by fire. Faced with defeat, the Emperor's men destroy the castle's fire-suppression systems and start a closer fire front, as the Emperor places cards representing this within the game. With the castle surrounded by fire, the Emperor attempts to kill Gurgeh. Instead, the Emperor is killed by a shot from his own weapon, deflected by Flere-Imsaho, who later refuses to tell Gurgeh if it was coincidental after rescuing him from the fire.
Flere-Imsaho reveals that Gurgeh's participation was part of a Culture plot to overthrow the corrupt and savage Empire from within, and that he, the player, was in fact a pawn in a much larger game. He is further told that in the aftermath of the final game, the Empire of Azad collapsed without further intervention from the Culture. Although Gurgeh never discovers the whole truth, in the final sentences of the novel the narrator is revealed to be Flere-Imsaho, who had been disguised as Mawhrin-Skel to manipulate Gurgeh into taking part in the game.
Azad is a game played in the Empire of Azad. In the language of the fictional Empire the word "Azad" means "machine" or "system" and is applied to any complex entity such as animals, plants or artificial machines.
The game is described in detail, but the rules are never specified to the reader. It is primarily tactical and played on three-dimensional boards of various shapes and sizes, though earlier rounds may be played exclusively in cards. Typically the boards are large enough for players to walk around inside them to move or interact with their pieces. The number of players differs from game to game and also influences the tactics, as players can choose to cooperate or compete with one another. As well as skill and tactics, random events may influence gameplay (often as card games or other games of chance), and sometimes may change the outcome critically.
