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The Sims 2: FreeTime

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The Sims 2: FreeTime

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The Sims 2: FreeTime

The Sims 2: FreeTime is an expansion pack for the 2004 life simulation video game The Sims 2, developed by Maxis and published by Electronic Arts. The seventh expansion pack for the game, it was released February 26, 2008. The expansion pack introduces hobbies as a new feature for Sims to pursue; Sims can pursue ten possible hobbies and gain enthusiasm and benefits as they advance in them. The expansion pack also revamps the aspiration system, a system introduced in the base game that influences Sims' long- and short-term goals.

FreeTime received mixed reviews from critics, who disagreed on the expansion's impact on the game. Some praised its new hobbies and revamped aspiration system as adding complexity and depth to The Sims 2, while others felt they were underdeveloped and not well-integrated with existing gameplay goals. Reviewers also criticised the game's graphics and interface as aging and outdated compared to contemporary releases. The expansion pack was commercially successful, ranking amongst the top-selling PC games in the United States in 2008. In the years following its release, FreeTime has been favorably compared to releases for later games.

The Sims is a franchise of life simulation games developed by Maxis and published by Electronic Arts. It has sold over 200 million copies amongst all platforms and installments, making it one of the best-selling video game franchises of all time. The Sims 2, sequel to the original, was released on September 14, 2004. It expanded upon the original game's features, introducing elements such as an aspiration system based around short-term and long-term goals; expanded character and neighborhood customization; and the ability for Sims to raise families, age, and progress through generations.

All main entries in the series have had multiple expansion packs, which add further gameplay options. Rather than being relatively simple downloadable content, expansion packs for the first three games in the Sims series substantially expanded upon the base game's life simulation; Kieron Gillen, writing for Eurogamer in 2005, stated the first game's expansions "could have been expanded [...] into games of their own" and argued their complexity was a component in why The Sims had few competitors in its genre. Eight expansion packs were released for The Sims 2 between 2005 and 2008.

The Sims 2: FreeTime, the game's seventh expansion pack, was announced on January 16, 2008. It was designed alongside The Sims 3, the next main entry in the series. At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August. According to an interview with the expansion's developers, FreeTime was intended to synthesize with the base game in its gameplay, unlike the more independent stand-alone features introduced by expansions such as The Sims 2: University and The Sims 2: Open for Business. FreeTime was released for PC on February 26, 2008 and was the first expansion pack for The Sims 2 not to be released for macOS.

The premise of The Sims 2: FreeTime is the addition of hobbies to the game. Prior to the expansion pack's release, gameplay of The Sims 2 was primarily oriented around increasing skills and relationship meters in order to advance milestones, such as promoting a Sim to the highest level of a career. FreeTime adds ten possible hobbies for Sims to advance in, adding another dimension of gameplay. These hobbies can be purely avocational, or they can intertwine with existing systems; some hobbies can be used to advance skill building (such as the Tinkering hobby advancing the Mechanical skill), while some can be used to earn money.

The possible hobbies—Arts & Crafts, Cuisine, Film & Literature, Fitness, Games, Music & Dance, Nature, Science, Sports, and Tinkering—are tracked using a ten-level "enthusiasm" system. Sims gain enthusiasm in a hobby as they pursue it, but lose enthusiasm if they neglect it. As Sims build enthusiasm in a hobby, they gain options such as the ability to talk about it with other Sims, to instruct Sims in it, and to blog about their hobbies. Individual hobbies offer specific bonuses; for instance, Sims interested in cuisine can make cheese platters, those interested in fitness can go jogging, and those interested in science can search for UFOs. These abilities can allow Sims to gain skills, earn money, or fulfill their needs more easily. Sims who achieve high-level enthusiasm in a hobby can also join dedicated clubs, which allow them to socialize with Sims who share their interests, and upon reaching the tenth level of a hobby receive a commemorative plaque.

FreeTime revamps the base game's aspiration system. Sims' accomplishments are measured through a system known as aspiration, which determines their long-term goals and short-term desires. A Sim has one of several possible aspirations (Knowledge, Family, Fortune, Romance, or Popularity in the base game; The Sims 2: Nightlife adds Pleasure and Grilled Cheese) that affect their wants, fears, and lifetime wants. As wants and fears are fulfilled, they gain and lose aspiration points on a scale from red (lowest) to platinum (highest). FreeTime adds a Lifetime Aspiration meter alongside the short-term system impacted by immediate wants and fears. Sims gain lifetime aspiration points as they achieve milestones, such as graduating school or university, woohooing for the first time, giving birth to or adopting a child, and reaching the highest level of a career. Should a Sim achieve the highest possible lifetime aspiration, they gain "permanent platinum mood", placing them in a good mood for the rest of their lives.

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