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Ticket to Earth
Ticket to Earth
from Wikipedia
Ticket to Earth
DeveloperRobot Circus
PublisherRobot Circus
Platforms
ReleaseiOS
  • WW: 15 March 2017
macOS, Windows
  • WW: 28 June 2017
Android
  • WW: 12 December 2017
GenresTactical role-playing, puzzle

Ticket to Earth is an episodic puzzle/tactical RPG indie video game by the Australian developer Robot Circus. The first episode was released in March 2017 for iOS, and the game was also released on Android, Microsoft Windows and macOS. The music and sound was created by Davide Carbone, Josh Abrahams and James Hewson of samplify.

Setting and gameplay

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Set in a far-future offworld colony, the game sees the protagonist Rose fight mutant alien lifeforms, a robot uprising and other threats together with three other team members.

The turn-based tactical combat is complemented with tile-matching puzzle elements, as Rose and her enemies have to traverse floor tiles of matching colors to move and charge their combat powers.

Reception

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In Kotaku, Mike Fahey praised Ticket to Earth as an "evolutionary leap forward in the puzzle/RPG hybrid genre", noting its "supremely satisfying game mechanics" and "killer sense of style".[2] Writing for Pocket Gamer, Harry Slater likewise gave the game high marks for the quality of its gameplay and writing, describing it as "an original, smart, challenging puzzling RPG" that combined "head-scratching and character development" in an unprecedented manner.[3]

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Ticket to Earth is a 2017 episodic science fiction tactical puzzle video game developed and published by the Australian indie studio Robot Circus. It innovatively blends with mechanics, where players position teams on a grid to execute strategic attacks in an RPG framework. The narrative unfolds on a distant, dying colony embroiled in conspiracy and corruption, following unlikely heroes fighting a system of exploitation. Initially launched for iOS on March 15, 2017, it expanded to Android, Windows, , and other platforms, receiving acclaim for its unique hybrid gameplay and story-driven design. The game emphasizes fast-paced RPG elements across vibrant, color-based battlefields, distinguishing it within the .

Overview

Premise and Genre

Ticket to Earth is styled with its title in standard capitalization and follows a science fiction premise centered on a distant off-world colony in decline, amid resource exploitation and societal breakdown. The game hybridizes elements with , positioning it as a where strategic grid-based decisions drive both narrative progression and confrontations. This approach distinguishes it within and puzzle domains by embedding puzzle mechanics directly into tactical resolutions, such as path-matching to enable combat actions, creating a novel layer of depth absent in conventional titles of either category. Developed by Australian studio Robot Circus, which also handled initial publishing duties, the title unfolds episodically to build its sci-fi saga around colonial tensions.

Release Information

Ticket to Earth was developed by the Australian indie studio Robot Circus as a premium single-purchase title bundling its episodic content. The game initially launched for iOS on March 15, 2017. Ports for and followed on June 28, 2017, via Steam. An Android version arrived later in 2017. Robot Circus served as publisher for all platforms.

Gameplay

Hybrid Mechanics

Ticket to Earth features a hybrid combat system that integrates with on a grid-based battlefield. Players control a squad of characters who take turns allocating action points to perform movements and attacks, where navigation requires chaining adjacent tiles of the same color to form paths, blending strategic positioning with puzzle-like pathfinding. This mechanic ties directly into combat abilities, as the length and composition of matched tile paths determine damage output and charge meters for special actions, encouraging players to optimize routes for both mobility and offensive power rather than simple linear advances. Enemies adhere to analogous rules, traversing matching tiles in their turns to close distances or unleash capabilities, which forces players to anticipate and disrupt these patterns through squad coordination and environmental control. The system's depth arises from balancing tactical depth—such as flanking, cover usage, and unit synergies—with the combinatorial challenge of tile chains, creating emergent strategies where suboptimal paths can lead to stalled momentum or vulnerability. Accessibility features include adjustable difficulty tiers that scale enemy aggression and tile randomness, while post-launch patches refined balance by tweaking path generation probabilities and action point efficiencies to smooth progression pacing.

Mission and Progression Systems

Missions in Ticket to Earth consist of discrete levels set on grid-based maps, where players advance through objectives such as defeating enemies amid escalating strategic challenges. Each mission incorporates primary goals alongside optional bonus objectives, like eliminating a set number of foes in a single turn or concluding with maximum health, which contribute to overall player advancement. Progression occurs through character upgrades unlocked via medals earned from mission completions and bonus fulfillments, enabling enhancements such as passive buffs that restore health or extend attack ranges. These medals serve as a key resource for customizing abilities and team capabilities, with accumulation tied to repeated mission successes rather than traditional experience-based leveling. is supported by the ability to revisit prior missions post-unlock, typically available early in the campaign, allowing players to tackle unmet bonus objectives with improved squads for additional medals and optimization. scales organically as missions introduce layered complexities and random elements that can amplify challenges, encouraging strategic refinement across replays without formal adjustable modes.

Plot

Setting and Arcs

The setting of Ticket to Earth is the distant planet New Providence, a human off-world colony that prospered during a mining boom but has since entered a phase of terminal decline, marked by resource scarcity, environmental decay, and a single remaining vessel offering potential escape to . This world features widespread lawlessness and systemic corruption, creating a backdrop of instability where survival hinges on navigating entrenched power imbalances. The narrative premise revolves around the eruption of a deadly conspiracy threatening the colony's fragile existence, drawing in various actors to challenge the prevailing corrupt order amid escalating crises. The plot advances through an episodic structure forming a cohesive sci-fi saga, originally delivered in sequential chapters before being bundled into a complete package, with arcs that methodically expand across over 100 battle sites on New Providence, building tension through layered revelations and intensifying confrontations. Prominent factions encompass the oppressive government apparatus dominating colonial affairs, opportunistic criminal syndicates exploiting the chaos, aberrant mutant populations arising from the planet's harsh conditions, and the elusive Stellar Consciousness Movement, which exerts subtle guidance over unfolding events.

Ending Revelations

In the late stages of the game, the protagonist team uncovers Zero's true identity as Joshua Fuchs, a former Peace Keeper whose public calls for uprising against the elite mask his self-serving plan to hijack the SSL Martian Princess and sell Dr. Matthias Kurtz's Nitrium research to Earth corporations for personal profit. This revelation exposes Zero's genocidal coup as a diversionary tactic, enabling his escape from the colony while framing it as class warfare to garner support from disenfranchised Ghosts and lower classes. A deeper conspiracy emerges involving the Abh0th malware, deliberately embedded in the colony's systems at its founding to empower governors in overriding the Justice Engine and perpetuating inequality for the benefit of the wealthy elite. The government's cover-up of the Nitrium catastrophe further unravels, confirming systemic exploitation that fuels the narrative's dystopian tensions. Malady, revealed as Wolf's sister, confronts the team in battle, but her familial ties evoke no mercy from Wolf given her complicity in the chaos. The climax resolves with Seven, a mutant ally who defects from Kurtz, executing a sacrificial teleportation of the Martian Princess to avert its Nitrium engine from annihilating First Landing. In the epilogue, set one year post-Zero Day, Governor Malcolm Mately receives a life sentence, while Wolf ascends to governorship, prioritizing colonist welfare; Doc assumes the Chief Medical Officer role; and Rose marries Xen, adopting the hyphenated surname Khouri-Makoto. Zero faces imprisonment for his mass murders, and the Martian Princess unexpectedly returns, implying Seven's survival. These outcomes dismantle the entrenched power structures, fostering tentative reform in the colony's society.

Characters

Playable and Allies

Rose is the central playable character, portrayed as a civilian survivor on the colony of New Providence who becomes entangled in escalating threats and assumes the role of a Peace Keeper to combat systemic corruption. Her motivation centers on restoring order amid chaos, driving her arc from an ordinary inhabitant to an active resistor against exploitation. Wolf joins as a playable Peace Keeper reinforcement early in the story, embodying an eager operative whose overconfidence shapes his initial engagements with colony dangers. Doc and Seven complete the core playable roster, contributing to the group's efforts in unraveling a broader criminal conspiracy across the episodic narrative. These characters collectively function as key allies in the protagonist's mission, with their involvement verified in developer promotions highlighting unified action against off-world perils.

Antagonists and Factions

The primary antagonistic faction in Ticket to Earth is the intertwined government and corporate authority, exemplified by entities like the Rinehart Corporation, which exploit the colony's workers through resource extraction and neglect, prioritizing off-world evacuation for the elite over settler welfare. The Ghosts represent another oppositional group, a criminal militia inhabiting the wasteland and illegally stockpiling arms; formed from poisoned miners denied aid or cures by the ruling powers, they embody vengeful resistance against systemic abandonment, blending monstrous acts with underlying sympathy for their plight. Key individual antagonists include Torcha, a pyromaniacal figure driving chaos in the game's first episode, and Zero, a hapless villain whose prison-escape schemes and self-aggrandizing plans succeed through fortune rather than cunning. Malady functions as a prominent adversary, characterized by unyielding villainy and enigmatic objectives that propel central conflicts.

Narrative Elements

Character Relationships

The player party in Ticket to Earth centers on an alliance formed by protagonist Rose, Peace Keeper Wolf, veteran Doc, and mutant Seven, who unite against escalating threats on New Providence following the Zero Day prison breakout. Rose, initially a civilian gardener deputized into the Peace Keepers, builds trust with Wolf through shared missions, evolving from independent operations in early acts to coordinated team-based combat, where their complementary abilities enhance tactical effectiveness and narrative progression. Doc's inclusion strengthens the group's resolve, drawing on his past as a former enforcer to provide guidance, while Seven's defection from scientist Dr. Kurtz integrates her as a key ally, enabling advances against robotic hijackings and mutant outbreaks. Factional conflicts arise between the protagonists' Peace Keeper affiliation—rooted in the Stellar Consciousness Movement—and antagonistic groups, including criminal leader Zero's uprising of lower-class inmates against the colonial elite and hacker Malady's sabotage of colony infrastructure. Zero, once Doc's colleague, embodies betrayal by exploiting his followers for personal gain rather than ideological revolt, fracturing potential alliances among the oppressed and forcing the party to confront divided loyalties in the undercity. Malady's revelation as Wolf's sister introduces a personal rift, with her actions against the colony prompting Wolf's hardened stance and a climactic sibling confrontation that propels the story toward exposing elite corruption. Key events like Seven's betrayal of Kurtz—abandoning his Nitrium experiments to join the party—shift dynamics by providing insider knowledge on mutations, accelerating the narrative from defensive skirmishes to offensive strikes against the Justice Engine. Rose's protective bond with her partner Xenia sustains her motivation amid chaos, culminating in their marriage and reinforcing party cohesion as external pressures mount. These evolutions, marked by sacrifices such as Seven's teleportation of the invading starliner, directly influence progression by unlocking new abilities, revealing conspiracies, and transitioning the colony's leadership to the reformed group in the epilogue.

Core Themes

Ticket to Earth examines themes of and colonial mismanagement, set against the backdrop of a deteriorating off-world colony reliant on distant authorities for survival, where resource scarcity and external control exacerbate local hardships. The story illustrates this through the colony's Nitrium dependency, which drives economic desperation and unequal power dynamics between settlers and overseers. form a core motif, depicted via a corrupt system involving betrayal by officials who prioritize control over colony welfare, leading to that endanger inhabitants. This is exemplified in encounters with hijacked entities and resulting from , highlighting ethical lapses in resource allocation and . Survival ethics emerge in dilemmas where characters weigh personal loyalty against broader communal preservation, questioning the moral costs of rebellion in a resource-starved environment. Resistance and community cohesion are portrayed through guerrilla actions and alliances among disparate individuals, fostering optimism amid oppression as they challenge the status quo. Developers at Robot Circus emphasized crafting a narrative-driven experience that confronts such systemic issues, drawing from sci-fi traditions to blend tactical gameplay with sociopolitical critique.

Production

Key Developers

Ticket to Earth was developed by Robot Circus, an independent Australian studio based in . Formed in 2012 by a group of experienced game developers, the studio managed core aspects including game design, programming, writing, and art for the title as a small indie team. The project drew support from , underscoring its ties to local industry funding and talent.

Audio and Soundtrack

The soundtrack for Ticket to Earth was composed by the Australian studio , who created original electronic pieces tailored to the game's futuristic setting following a commission from developer Robot Circus in 2016. The music adopts a thumping, ambient electronic style that underscores the dystopian sci-fi atmosphere and episodic narrative, blending rhythmic pulses with atmospheric layers to heighten tension during tactical combat and puzzle sequences. integrates immersive effects, such as for spatial depth in off-world environments, enhancing player engagement in without overpowering the core gameplay. No official standalone soundtrack release has been issued.

Release and Reception

Platforms and Versions

Ticket to Earth launched on iOS devices for iPhone and iPad on March 15, 2017. Ports for Microsoft Windows and macOS followed on June 28, 2017 via digital storefronts including Steam. An Android version released later in 2017. No major content variances exist across ports, though performance optimizations address varying hardware capabilities, such as frame rates on mobile versus PC.

Critical Response

Ticket to Earth garnered generally positive reviews from critics, who praised its innovative fusion of and within a compelling sci-fi narrative. reported an average score of 84 out of 100 based on a small number of professional evaluations, highlighting the game's fresh approach to . Reviewers commended the title's story-driven design and atmospheric presentation, with iMore declaring it exceeded expectations and elevated standards for through its episodic structure and thematic depth. TouchArcade selected it as Game of the Week, appreciating the depth beyond typical despite common mobile genre tropes. Similarly, 148 Apps noted the combat's satisfying progression as difficulty curves evened out, enhancing engagement. Some critiques pointed to uneven balance between puzzle elements and tactical depth, with GameCloud observing that the grid-based system occasionally undermined strategic intent. Overall, the consensus emphasized the game's ambition and originality, though its niche hybrid gameplay drew occasional notes on accessibility challenges.

Legacy

Awards and Influence

Ticket to Earth earned recognition through various indie awards and selections, including a win at the Australian Game Developer Awards in 2017 and first place in the Game Development World Championships that same year. It was also nominated for IGN's Best of 2017 Awards and the Mobile Games Awards' Best Indie Developer category, alongside finalist status at the Unity Awards 2017 and Indie Prize at Casual Connect USA 2017. The game secured spots in prominent showcases such as IndieCade Europe 2017, PAX Rising at PAX East and PAX Aus, and the MadeWithUnity event at Unite Melbourne 2016. Its hybrid gameplay blending with was hailed as an evolutionary advancement in the puzzle/RPG genre by critics, influencing discussions on innovative indie design. Within the Australian indie scene, the title's success, bolstered by Film Victoria funding among nine developers, underscored Robot Circus's contributions to local amid a growing emphasis on unique mechanics and colonial themes.

IP Status and Preservation

The rights for Ticket to Earth are held by its developer, Robot Circus Pty Ltd, an Australian studio that continues to manage publishing and updates for the title across digital platforms. No ownership transfers or acquisitions involving the IP have been documented, and Robot Circus remains operational without reported shutdowns or restructurings. The game maintains active storefront availability on major platforms including the Apple App Store, Google Play, Steam, and GOG, with no known delistings, supporting ongoing accessibility for players and reducing immediate obsolescence risks. Patch histories, including updates like Episode 4 releases, are preserved through services such as SteamDB and MobyGames, mitigating concerns over unpatched versions or lost content. Preservation efforts benefit from the game's presence on DRM-free platforms like GOG, which ensures long-term playability independent of original storefront policies, though archival of early episodic builds, trailers, and promotional materials from the official website is recommended to capture its narrative evolution. The official site remains fully accessible, hosting key assets that aid in digital heritage documentation. Overall, low preservation risks stem from multi-platform distribution and community-maintained records, though periodic verification of mobile app compatibility is advised given evolving OS requirements.

Trivia

References

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