Todd Howard
Todd Howard
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Bethesda Softworks Career: Early Years & The Elder Scrolls

This timeline covers Todd Howard's initial years at Bethesda Softworks, focusing on his contributions to the company's key franchises and the development of his role within the organization.
Joins Bethesda Softworks
1994
After repeated attempts, Howard joins Bethesda Softworks. His initial role was likely within the design or production teams, offering valuable contributions to the company's games.
The Terminator: Future Shock
1995
Worked as a producer on The Terminator: Future Shock. This was his first credit at Bethesda, offering an early introduction to the production cycle. He also served as a designer.
SkyNET
1996
Worked as a producer and designer on SkyNET. His knowledge of production and design grew.
Daggerfall
1996
Served as a designer on Daggerfall. He was involved in the development of The Elder Scrolls II: Daggerfall, which contributed to his experience and reputation within the studio and the industry.
The Elder Scrolls III: Morrowind
2002
Howard served as project lead and designer on The Elder Scrolls III: Morrowind. This title marked a significant leap in open-world RPG design and propelled both the series and Howard to greater prominence. It was a critical and commercial success, setting the stage for future Bethesda hits.