Todd Howard
Todd Howard
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Overview

Todd Howard is a towering figure in the video game industry, renowned for his work at Bethesda Game Studios, where he has directed and produced some of the most influential and beloved open-world role-playing games of all time. His career is marked by a dedication to immersive world-building, player agency, and technical innovation, shaping the landscape of modern gaming.
Main Milestones
Birth
1970
Todd Andrew Howard was born in Lower Macungie Township, Pennsylvania, setting the stage for a life dedicated to interactive storytelling. Even in his early years, Howard displayed a fascination with computers and video games, laying the foundation for his future career. He was a young fan of tabletop and early computer games.
Early Gaming Experiences
Early 1980s
Growing up in the early days of home computers and video game consoles, Howard's fascination with technology fueled a love for gaming. He was especially drawn to early RPGs and adventure games, which sparked his interest in interactive storytelling and world-building, elements that would later define his design philosophy.
Joining Bethesda Softworks
1993
After graduating from The College of William & Mary in 1993 with degrees in Engineering and Finance, Todd Howard initially struggled to find a game development job. Despite his lack of formal training in game design, he relentlessly pursued Bethesda Softworks, eventually landing a position and beginning his career with the company.
Project Leader on The Terminator: Future Shock and SkyNET
1996
Howard took on the role of Project Leader and designer for The Terminator: Future Shock and its sequel SkyNET, released in 1996. These titles demonstrated his capabilities in design and project management early in his career, helping to propel him to further opportunities within Bethesda.
Project Lead on The Elder Scrolls III: Morrowind
2002
Howard served as project lead and designer on The Elder Scrolls III: Morrowind. The success of Morrowind was a breakthrough for both Bethesda and Howard, cementing his role as a leading creative force within the company and establishing the Elder Scrolls series as a major player in the RPG genre. Morrowind was known for its open-world environment, expansive lore, and high degree of player freedom.
Executive Producer on The Elder Scrolls IV: Oblivion
2006
Stepping into the role of Executive Producer for The Elder Scrolls IV: Oblivion, Howard continued to push the boundaries of open-world RPGs. Oblivion further refined the series' formula, offering enhanced graphics, a dynamic AI system, and an even more immersive experience. The game was a critical and commercial success, solidifying Bethesda's reputation as a premier game developer.
Game Director and Executive Producer on Fallout 3
2008
Howard took on the mantle of Game Director and Executive Producer for Fallout 3, Bethesda's highly anticipated revival of the beloved post-apocalyptic RPG franchise. Successfully transitioning the series to a first-person perspective while retaining its core elements, Fallout 3 was a resounding success, winning numerous Game of the Year awards and introducing the Fallout universe to a new generation of players.
Game Director and Executive Producer on The Elder Scrolls V: Skyrim
2011
Todd Howard once again acted as Game Director and Executive Producer on the universally acclaimed The Elder Scrolls V: Skyrim. Skyrim became a cultural phenomenon and one of the best-selling video games of all time. Its immense world, compelling lore, and innovative gameplay cemented its place as a landmark achievement in the RPG genre, winning countless accolades and captivating players for years to come.
Game Director and Executive Producer on Fallout 4
2015
Howard directed and produced Fallout 4. Fallout 4 continued the series tradition of open-world exploration, choice-driven narrative, and post-apocalyptic adventure. While it received positive reviews, some criticized its simplification of RPG elements compared to previous entries. Nevertheless, it was a commercial success and further cemented the Fallout series' popularity.
Game Director and Executive Producer on Fallout 76
2018
As Game Director and Executive Producer on Fallout 76, Howard led Bethesda into the online multiplayer space with a shared-world survival RPG. While ambitious, Fallout 76 faced criticism at launch due to technical issues and gameplay design decisions. Despite its rocky start, Bethesda continued to support and improve the game over time.
Game Director and Executive Producer on Starfield
2023
Todd Howard serves as the game director and executive producer for Starfield, Bethesda Game Studios' first new intellectual property in 25 years. This epic space RPG promises an expansive universe, deep character customization, and a blend of exploration, combat, and storytelling, setting the stage for another potentially groundbreaking release under Howard's leadership. Initial reviews were positive, citing its expansive world and deep role-playing mechanics.