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Todd Howard
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Brief
Known For
Game directing and production of critically acclaimed and commercially successful role-playing games such as "The Elder Scrolls III: Morrowind", "The Elder Scrolls IV: Oblivion", "The Elder Scrolls V: Skyrim", and the post-apocalyptic series "Fallout 3", "Fallout 4", and "Fallout 76".
Key Dates and Places
  • Born Date: 1970.
  • Born Place: Lower Macungie Township, Pennsylvania, USA.
Career
  • Current occupation: Game Director, Executive Producer at Bethesda Game Studios.
  • Current Place of Work: Bethesda Game Studios.
Achievements and Recognition
  • Awards: Recipient of the Lifetime Achievement Award at the 2024 Game Developers Choice Awards. Awarded the D.I.C.E. Award for Game of the Year for Fallout 3 (2009) and Skyrim (2012). Named one of "TIME" magazine's 100 Most Influential People in 2016. IGN Lifetime Achievement Award in 2023.
Education
Emmaus High School. Graduated from The College of William & Mary in 1993 with a degree in engineering, initially planning to study business or finance but changing to computer engineering and eventually settling on a major that allowed him to take both business and computer courses.
Main Milestones
Birth
1970
Todd Andrew Howard was born in Lower Macungie Township, Pennsylvania, setting the stage for a life dedicated to interactive storytelling. Even in his early years, Howard displayed a fascination with computers and video games, laying the foundation for his future career. He was a young fan of tabletop and early computer games.
Early Gaming Experiences
Early 1980s
Growing up in the early days of home computers and video game consoles, Howard's fascination with technology fueled a love for gaming. He was especially drawn to early RPGs and adventure games, which sparked his interest in interactive storytelling and world-building, elements that would later define his design philosophy.
Joining Bethesda Softworks
1993
After graduating from The College of William & Mary in 1993 with degrees in Engineering and Finance, Todd Howard initially struggled to find a game development job. Despite his lack of formal training in game design, he relentlessly pursued Bethesda Softworks, eventually landing a position and beginning his career with the company.
Project Leader on The Terminator: Future Shock and SkyNET
1996
Howard took on the role of Project Leader and designer for The Terminator: Future Shock and its sequel SkyNET, released in 1996. These titles demonstrated his capabilities in design and project management early in his career, helping to propel him to further opportunities within Bethesda.
Project Lead on The Elder Scrolls III: Morrowind
2002
Howard served as project lead and designer on The Elder Scrolls III: Morrowind. The success of Morrowind was a breakthrough for both Bethesda and Howard, cementing his role as a leading creative force within the company and establishing the Elder Scrolls series as a major player in the RPG genre. Morrowind was known for its open-world environment, expansive lore, and high degree of player freedom.
Executive Producer on The Elder Scrolls IV: Oblivion
2006
Stepping into the role of Executive Producer for The Elder Scrolls IV: Oblivion, Howard continued to push the boundaries of open-world RPGs. Oblivion further refined the series' formula, offering enhanced graphics, a dynamic AI system, and an even more immersive experience. The game was a critical and commercial success, solidifying Bethesda's reputation as a premier game developer.
Game Director and Executive Producer on Fallout 3
2008
Howard took on the mantle of Game Director and Executive Producer for Fallout 3, Bethesda's highly anticipated revival of the beloved post-apocalyptic RPG franchise. Successfully transitioning the series to a first-person perspective while retaining its core elements, Fallout 3 was a resounding success, winning numerous Game of the Year awards and introducing the Fallout universe to a new generation of players.
Game Director and Executive Producer on The Elder Scrolls V: Skyrim
2011
Todd Howard once again acted as Game Director and Executive Producer on the universally acclaimed The Elder Scrolls V: Skyrim. Skyrim became a cultural phenomenon and one of the best-selling video games of all time. Its immense world, compelling lore, and innovative gameplay cemented its place as a landmark achievement in the RPG genre, winning countless accolades and captivating players for years to come.
Game Director and Executive Producer on Fallout 4
2015
Howard directed and produced Fallout 4. Fallout 4 continued the series tradition of open-world exploration, choice-driven narrative, and post-apocalyptic adventure. While it received positive reviews, some criticized its simplification of RPG elements compared to previous entries. Nevertheless, it was a commercial success and further cemented the Fallout series' popularity.
Game Director and Executive Producer on Fallout 76
2018
As Game Director and Executive Producer on Fallout 76, Howard led Bethesda into the online multiplayer space with a shared-world survival RPG. While ambitious, Fallout 76 faced criticism at launch due to technical issues and gameplay design decisions. Despite its rocky start, Bethesda continued to support and improve the game over time.
Game Director and Executive Producer on Starfield
2023
Todd Howard serves as the game director and executive producer for Starfield, Bethesda Game Studios' first new intellectual property in 25 years. This epic space RPG promises an expansive universe, deep character customization, and a blend of exploration, combat, and storytelling, setting the stage for another potentially groundbreaking release under Howard's leadership. Initial reviews were positive, citing its expansive world and deep role-playing mechanics.
Todd Howard

Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield.

Key Information

Early life and education

[edit]

Todd Andrew Howard was born in 1970 in Lower Macungie Township, Pennsylvania, to Ronald and Priscilla Howard. His elder brother, Jeffrey Mark Howard, later became the director of creative affairs for Disney, where he oversaw the production of Bambi II.[1][2][3] He developed an interest in computers, particularly video games, at a very young age.[4] Howard says the 1980s role-playing video games Wizardry and Ultima III: Exodus were inspirations for his future games.[4]

Howard attended Emmaus High School in Emmaus, Pennsylvania, where he graduated in 1989.[3] He then attended the College of William & Mary in Williamsburg, Virginia, where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993, with a Bachelor of Business Administration degree.[2][3][5] Howard later stated that a business major appeared as the easiest path through college.[2][4]

During the holiday break of his senior year in college, Howard obtained a copy of Wayne Gretzky Hockey (1988) by Bethesda Softworks in Rockville, Maryland. On Martin Luther King Jr. Day, he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school.[2][4] He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he returned to Bethesda, seeking a job but was rejected again due to a lack of job opportunities then at the company. Howard then started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired.[4]

Career

[edit]

Bethesda Softworks eventually recruited Howard in 1994 as a producer.[3][4] His first game development credit for Bethesda was as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall, both released in 1996.[6] He was project leader for the first time on The Elder Scrolls Adventures: Redguard, released in 1998.[7]

In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed.[7] The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards. He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer.[8] After this, he served as game director and executive producer of Fallout 3, released in 2008.[9][10]

Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011.[11] He subsequently directed Fallout 4, released in November 2015,[12] and produced Fallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018.[13] Howard also served as the executive producer of "Indiana Jones and the Great Circle", released by MachineGames and Lucasfilm Games.[14]

Opinions and recognition

[edit]
Howard in June 2018

Howard admitted in 2011 that The Elder Scrolls IV: Oblivion had sacrificed what made The Elder Scrolls III: Morrowind "particular", saying: "With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made Morrowind special: the wonder of discovery."[15] He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world".[16]

In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it.[17] In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it was] less successful than some other things in the game."[18]

Howard (second from left) with Walton Goggins, Aaron Moten and Jonathan Nolan at South by Southwest 2024

Howard has spoken at industry events and conferences. In 2009, he spoke to developers at the D.I.C.E. Summit, sharing his rules of game development.[19] He returned as a keynote speaker at the 2012 D.I.C.E. Summit.[20] He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".[21]

Howard's work has often received attention by the generalist media and press; his games have been featured in Newsweek,[22] CNN,[23] USA Today,[24] and The Today Show.[25] The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into Internet memes.

Howard was the 16th recipient of a Game Developers Conference Lifetime Achievement Award.[26] The magazine GamePro named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years".[26] Howard also received the D.I.C.E. Award for "Outstanding Achievement in Game Direction" in 2012 and 2016.[26] In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany.[26] In 2013, IGN listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time".[27] He was inducted into the Hall of Fame of the Academy of Interactive Arts & Sciences in 2017.[26] In 2020, Howard received the 2020 Develop Star award for "outstanding achievements and contribution to the industry".[28]

During an appearance on Lex Fridman's podcast, Howard stated that he considers Tetris to be the greatest game ever created. He also stated that Ultima VII: The Black Gate is one of his personal favorites, and it had a large influence on the games he has developed.[29]

Personal life

[edit]

Howard married Kimberly Yaissle on July 8, 1995, at St. Thomas More Catholic Church in Allentown, Pennsylvania.[1] He has two sons.[30]

Ludography

[edit]
Year Title Role(s)
1995 The Terminator: Future Shock Production, additional design
1996 Skynet Production, design
The Elder Scrolls II: Daggerfall Additional design
1998 The Elder Scrolls Adventures: Redguard Project leader, design, writing
2002 The Elder Scrolls III: Morrowind Project leader, original concept
2003 The Elder Scrolls III: Bloodmoon Executive producer
2004 The Elder Scrolls Travels: Shadowkey
2006 The Elder Scrolls IV: Oblivion
2007 The Elder Scrolls IV: Shivering Isles
2008 Fallout 3 Game director
2011 The Elder Scrolls V: Skyrim
2012 The Elder Scrolls V: Skyrim – Dawnguard
The Elder Scrolls V: Skyrim – Hearthfire
The Elder Scrolls V: Skyrim – Dragonborn
2015 Fallout Shelter Executive producer
Fallout 4 Game director
2018 Fallout 76 Executive producer
2019 The Elder Scrolls: Blades
2023 Starfield Game director
2024 Indiana Jones and the Great Circle Executive producer
TBA The Elder Scrolls VI Game director
TBA Fallout 5[31] Game director

Uncredited

[edit]
Year Title Role
1994 NCAA Basketball: Road to the Final Four 2 Producer[32]
1994 The Elder Scrolls: Arena CD-ROM version tester[32]
1999 Protector Executive producer[33][34]

References

[edit]
  1. ^ a b "Marriage of Yaissle / Howard". The Morning Call. July 9, 1995. p. E4. Archived from the original on February 22, 2021. Retrieved February 22, 2021 – via Newspapers.com.
  2. ^ a b c d Berthold, Jessica (January 1, 2006). "Life's animated for ex-Valley brothers". The Morning Call. p. E7. Archived from the original on February 22, 2021. Retrieved February 22, 2021 – via Newspapers.com.
  3. ^ a b c d Callahan, Marion (October 28, 2008). "THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings". The Morning Call. Archived from the original on July 25, 2019. Retrieved August 29, 2018.
  4. ^ a b c d e f Hanson, Ben (January 13, 2011). "Road To Skyrim: The Todd Howard Interview". Game Informer. Archived from the original on March 13, 2014. Retrieved March 12, 2014.
  5. ^ Leach, Julie (October 18, 2022). "Four alumni elected as new trustees of the William & Mary Foundation". College of William and Mary. Retrieved May 24, 2024.
  6. ^ Takashi, Dean (July 4, 2018). "Skyrim director Todd Howard: Why triple-A games are better when you don't play it safe". VentureBeat. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  7. ^ a b Kane, Alex (March 27, 2019). "Morrowind: An oral history". Polygon. Archived from the original on July 27, 2019. Retrieved July 30, 2019.
  8. ^ "Oblivion to Feature Soundtrack by Jeremy Soule". GameSpot. CBS Interactive. October 21, 2005. Archived from the original on April 11, 2013.
  9. ^ Remo, Chris (October 13, 2008). "Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution". Gamasutra. Archived from the original on May 8, 2015. Retrieved June 15, 2015.
  10. ^ "Fallout 3 Q&A – E3 Thoughts and More". GameSpot. August 2, 2007. Archived from the original on December 19, 2014. Retrieved June 15, 2015.
  11. ^ Senior, Tom (March 11, 2011). "Bethesda's Todd Howard: "Oblivion sacrificed what made Morrowind special"". PCGamer. Archived from the original on February 22, 2021. Retrieved July 30, 2019.
  12. ^ Hussain, Tamoor (June 3, 2015). "Fallout 4 Officially Confirmed for PC, Xbox One, PS4". GameSpot. Archived from the original on June 17, 2015. Retrieved June 18, 2015.
  13. ^ Avard, Alex (June 3, 2019). "Todd Howard admits criticism of Fallout 76 was 'well deserved'". GamesRadar+. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  14. ^ Skebelts, Joe (January 12, 2021). "Indiana Jones Game Coming from Bethesda and Lucasfilm Games". IGN. Archived from the original on February 22, 2021. Retrieved January 12, 2021.
  15. ^ "Bethesda: Oblivion "sacrificed what made Morrowind special"". Official Xbox Magazine. March 10, 2011. Archived from the original on March 12, 2011. Retrieved August 3, 2019.
  16. ^ Howard, Todd. "The RPG for the Next Generation". The Elder Scrolls Codex. Archived from the original on January 24, 2010.
  17. ^ "Todd Howard: Mods "make your game better", more companies should allow them". VG247. March 1, 2012. Archived from the original on August 3, 2019. Retrieved August 3, 2019.
  18. ^ "Todd Howard acknowledges criticism of dialogue in Fallout 4". Gamereactor. June 16, 2019. Archived from the original on August 3, 2019. Retrieved August 3, 2019.
  19. ^ Totilo, Stephen (February 20, 2009). "DICE 2009: The Following Colorful Wisdom Is From Todd Howard". MTV. Archived from the original on October 21, 2013. Retrieved March 12, 2014.
  20. ^ Mihoerck, Dan (February 8, 2012). "Todd Howard D.I.C.E. 2012 Opening Keynote Address". GameSpot. Archived from the original on November 8, 2016. Retrieved March 12, 2014.
  21. ^ Remo, Chris (February 20, 2009). "DICE 09: Bethesda's Howard On Supreme Playability". Gamasutra. Archived from the original on October 22, 2013. Retrieved March 12, 2014.
  22. ^ Whalen, Andrew (June 13, 2019). "Todd Howard Says 'Starfield' Is a Realistic Extrapolation of Today's Cutting-Edge Space Exploration Technology". Newsweek. Archived from the original on July 29, 2019. Retrieved July 30, 2019.
  23. ^ Frum, Larry (November 10, 2011). "Review: 'The Elder Scrolls V: Skyrim' brings fantasy world to life". CNN. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  24. ^ Molina, Brett (June 15, 2015). "'Fallout 4' launching Nov. 10". USA Today. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  25. ^ Benedetti, Winda (November 11, 2011). "Five tips for getting the most out of 'Skyrim'". Today. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  26. ^ a b c d e "Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony". Academy of Interactive Arts & Sciences. December 14, 2016. Archived from the original on July 25, 2019. Retrieved July 25, 2019.
  27. ^ "Top 100 Game Creators – Todd Howard". IGN. Archived from the original on October 17, 2013. Retrieved April 16, 2013.
  28. ^ "Bethesda's Todd Howard to receive the 2020 Develop Star award for his 'outstanding achievements and contribution to the industry' | Business News". MCV/DEVELOP. March 10, 2020. Archived from the original on September 21, 2020. Retrieved December 28, 2020.
  29. ^ "Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342". YouTube. November 29, 2022. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
  30. ^ Bethesda's Todd Howard Accepts The Develop Star Award 2020, November 5, 2020, archived from the original on January 30, 2023, retrieved February 2, 2023
  31. ^ "Todd Howard Confirms Fallout 5 Is Coming After Elder Scrolls 6". IGN. June 14, 2022. Archived from the original on June 20, 2022. Retrieved June 21, 2022.
  32. ^ a b Blancato, Joe (February 6, 2007). "Bethesda: The Right Direction". The Escapist. Archived from the original on October 18, 2022. Retrieved October 16, 2022.
  33. ^ Bech, Jørgen (2000). "Games: Protector - Development". JB's home on the Web. Archived from the original on February 12, 2001. Retrieved August 19, 2024.
  34. ^ Bech, Jørgen (May 10, 2018). "Atari Jaguar development kit running the original version of Protector @ Bethesda Softworks around early 1995". Facebook. Archived from the original on May 25, 2024. Retrieved August 19, 2024. The monitor is displaying the original game credits
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American video game designer, director, and producer (born 1970)

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American video game designer, director, and producer (born 1970)

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This is a community hub built on top of the Todd Howard Wikipedia article. Here, you can discuss, collect, and organize anything related to Todd Howard. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
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Talks
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American video game designer, director, and producer (born 1970)

From Wikipedia