Trex (card game)
Trex (card game)
Main page

Trex (card game)

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
Trex (card game)

Trex, pronounced Tricks or Trix, and also known as Ticks, is a four-player Middle Eastern card game mainly played in the Levant region (Jordan, Syria, Lebanon and Palestine). Similar to European games like Barbu, Herzeln, Kein Stich or Quodlibet, Trex is a compendium game in which there are four rounds with each round consisting of five games. Each cycle is called a "kingdom" in reference to the fact that in each cycle one player (the King) determines which contract to play in each of the five games.

Trex is played by four people using a standard international 52-card pack without jokers. The cards in each suit rank from high to low: A-K-Q-J-10-9-8-7-6-5-4-3-2. Deal and play are counter-clockwise.

To begin the session, the cards are shuffled, cut (by player to left of dealer) and dealt out to the four players, one at a time, so that each player has 13 cards. It does not matter who deals first, but the player who is dealt the 7 of hearts in this first deal is said to "own the kingdom." This player chooses which contract to be played each hand, and is also the dealer for the next four deals. During his or her "kingdom" a player may choose to play any contract based on his or her cards. There is no rule for playing the contracts in a set order, and there are 120 possible combinations of contract orders.

After the first dealer has played all five contracts, the kingdom passes to the player to his right, and so on. In some variations the game passes to the right first two times, then to the person opposite of the second player then to the remaining player. Each of these players, during their kingdoms, must deal five times, choosing a different contract each time, without repetition. After the four kingdoms are complete, 20 deals have been played, every player has chosen every contract once: the game is over.

Four of the five contracts are trick-taking games in which the aim is to avoid taking tricks, or particular cards. The dealer always leads to the first trick, and the winner of each trick leads to the next. Players must follow suit if they can, and the highest card of the suit led collects the trick.

The player who takes the trick containing the king of hearts loses 75 points in standard setting. When the contract is announced, the player who has the king of hearts has the option of revealing it to the other players and in doing so doubling its value. Hence, this process is called "doubling". If the player doubling the card fails, and collects it, he or she is reduced 75 points. Oppositely, If another player collects it when it is "doubled" he or she is reduced 150 points (double the standard value) and the player who originally had it gets 75 points.

One common strategy followed in the pursuit of forcing the card's holder to collect it him or herself is for players to purposely lead hearts when possible.

If this contract is chosen and a player holds either the king of hearts alone, the ace of hearts alone, or the king of hearts and the Ace of hearts, he or she may request that the hand be re-dealt. This is because such a player would most probably collect the card, which would be unfair for him or her! The player making the appeal should show all his or her cards to the other players. If this happens the replayed contract does not have to be King of Hearts.

See all
User Avatar
No comments yet.