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Characters of the Devil May Cry series
Devil May Cry is a series of video games set in the present, created by Hideki Kamiya, a video-game designer and developed by his employer Capcom and Clover Studio. The series' success has led to comic books, novelizations, two anime series, guides, collectibles and a variety of action figures. The first game focuses on devil hunter Dante's mission to avenge the death of his mother, Eva, by exterminating demons. In the process he encounters his long-lost twin brother, Vergil, with whom he has a dysfunctional relationship. As the story progresses, Dante encounter his father's nemesis, a demon emperor, Mundus, who is found to be responsible for the murder of Dante's mother.
Years after the first game, Capcom developed new Devil May Cry games with new characters. In Devil May Cry 2, an older Dante aids a woman named Lucia in freeing a town from the demons. In Devil May Cry 3: Dante's Awakening, a younger Dante awakens his demonic powers when confronting his brother and matures upon seeing Lady, a woman struggling to redeem her family. Devil May Cry 4 and Devil May Cry 5 focus on a young demon hunter named Nero who is related to Dante, as well as V, a young man from 5 who wishes somebody would defeat the demon king Urizen. Ninja Theory also created a reboot titled DmC: Devil May Cry that follows an alternate version of Dante as he learns of his heritage while confronting demons controlling Limbo.
The series has been adapted into animation twice, the first time in 2007, as an anime series developed for Madhouse, as a sequel whose events are set between Devil May Cry and the then-unreleased Devil May Cry 4, and the second time in 2025 as Netflix series, set in a new continuity portraying new versions of these established characters.
Nero and several characters in Devil May Cry 2 and the later games were conceived by several staff members, most notably Bingo Morihashi with designers Daigo Ikeno and Tatsuya Yoshikawa, taking over. While each game changes the cast's designs, the RE Engine was used for Devil May Cry 5 to give them a more realistic look. Dante's characterization and role in the games was well received by game journalists with the recurring cast being praised since Devil May Cry 3 because of the handling of the narrative.
Series creator Hideki Kamiya said that the title character from the manga series Cobra, by Buichi Terasawa, was the basis for Dante. Dante wears a red cloak to make the character's actions more eye-catching; red is the traditional Japanese color for a hero. The game is very loosely based on the Italian poem the Divine Comedy by its use of allusions, including the game's protagonist Dante (named after Dante Alighieri) and other characters like Vergil (Virgil) and Trish (Beatrice Portinari). Dante and Lucia dressed in Diesel fashions appealed to the developers.
Shortly after the release of Devil May Cry 2, Hideaki Itsuno decided Capcom's staff should develop a new video game, Devil May Cry 3: Dante's Awakening. Morihashi was once again employed, but this time took on a bigger role during the game's development. As he had no experience planning, he was given the role of writing the scenario. The game's main character, Dante, was given a different characterization than in the first Devil May Cry because his original creator, Hideki Kamiya, was not going to be involved with the project. While feeling his own take on the character did not equal the popularity of the original one, Bingo Morihashi enjoyed Dante's role in the game. Morihashi felt challenged creating the character of Vergil since he had no prior design experience yet he had to come up with an entire new one for the artists. Dante and Vergi's Devil Trigger forms were designed by Kazuma Kaneko of Atlus. The Capcom staff was impressed with Kaneko's work, and Daigo Ikeno felt that it was not difficult to model.
Devil May Cry 4 producer Hiroyuki Kobayashi said before the game's release that he wanted to make Dante appear more powerful than the other protagonist, Nero, to contrast the strength of a "veteran" with that of a "rookie". The series' storyline also required Dante to demonstrate his power after the first game and its prequel, Devil May Cry 3: Dante's Awakening. Kobayashi said, "When creating a sequel, you don't want to make a character weak again from the start for no good reason. Everyone wanted to see Dante be just as powerful as they remembered him," emphasizing that playing as Dante without his previous abilities would otherwise feel "very strange". Both main characters' capabilities were part of the series' early development.
Several weapons in the series are character-specific. Character designer Tatsuya Yoshikawa said, "When working on this sort of game, the design doesn't come from just one person, it is necessary to take the history of the series and the feelings of the fans into consideration." Before designing the characters in Devil May Cry 4, Yoshikawa consulted staff members who had previously worked on the series to familiarize himself with previous elements. The characters were designed to emphasize their motion, and some demonic antagonists in Devil May Cry 4 resemble angels. These characters were designed to be attractive, while providing a contrast to other demons in the game. Yoshikawa noted that several main characters were somewhat difficult to design, but Nero was one of the greatest challenges of his career since the character would have to be accepted by the public and fit in the series' universe.
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Characters of the Devil May Cry series
Devil May Cry is a series of video games set in the present, created by Hideki Kamiya, a video-game designer and developed by his employer Capcom and Clover Studio. The series' success has led to comic books, novelizations, two anime series, guides, collectibles and a variety of action figures. The first game focuses on devil hunter Dante's mission to avenge the death of his mother, Eva, by exterminating demons. In the process he encounters his long-lost twin brother, Vergil, with whom he has a dysfunctional relationship. As the story progresses, Dante encounter his father's nemesis, a demon emperor, Mundus, who is found to be responsible for the murder of Dante's mother.
Years after the first game, Capcom developed new Devil May Cry games with new characters. In Devil May Cry 2, an older Dante aids a woman named Lucia in freeing a town from the demons. In Devil May Cry 3: Dante's Awakening, a younger Dante awakens his demonic powers when confronting his brother and matures upon seeing Lady, a woman struggling to redeem her family. Devil May Cry 4 and Devil May Cry 5 focus on a young demon hunter named Nero who is related to Dante, as well as V, a young man from 5 who wishes somebody would defeat the demon king Urizen. Ninja Theory also created a reboot titled DmC: Devil May Cry that follows an alternate version of Dante as he learns of his heritage while confronting demons controlling Limbo.
The series has been adapted into animation twice, the first time in 2007, as an anime series developed for Madhouse, as a sequel whose events are set between Devil May Cry and the then-unreleased Devil May Cry 4, and the second time in 2025 as Netflix series, set in a new continuity portraying new versions of these established characters.
Nero and several characters in Devil May Cry 2 and the later games were conceived by several staff members, most notably Bingo Morihashi with designers Daigo Ikeno and Tatsuya Yoshikawa, taking over. While each game changes the cast's designs, the RE Engine was used for Devil May Cry 5 to give them a more realistic look. Dante's characterization and role in the games was well received by game journalists with the recurring cast being praised since Devil May Cry 3 because of the handling of the narrative.
Series creator Hideki Kamiya said that the title character from the manga series Cobra, by Buichi Terasawa, was the basis for Dante. Dante wears a red cloak to make the character's actions more eye-catching; red is the traditional Japanese color for a hero. The game is very loosely based on the Italian poem the Divine Comedy by its use of allusions, including the game's protagonist Dante (named after Dante Alighieri) and other characters like Vergil (Virgil) and Trish (Beatrice Portinari). Dante and Lucia dressed in Diesel fashions appealed to the developers.
Shortly after the release of Devil May Cry 2, Hideaki Itsuno decided Capcom's staff should develop a new video game, Devil May Cry 3: Dante's Awakening. Morihashi was once again employed, but this time took on a bigger role during the game's development. As he had no experience planning, he was given the role of writing the scenario. The game's main character, Dante, was given a different characterization than in the first Devil May Cry because his original creator, Hideki Kamiya, was not going to be involved with the project. While feeling his own take on the character did not equal the popularity of the original one, Bingo Morihashi enjoyed Dante's role in the game. Morihashi felt challenged creating the character of Vergil since he had no prior design experience yet he had to come up with an entire new one for the artists. Dante and Vergi's Devil Trigger forms were designed by Kazuma Kaneko of Atlus. The Capcom staff was impressed with Kaneko's work, and Daigo Ikeno felt that it was not difficult to model.
Devil May Cry 4 producer Hiroyuki Kobayashi said before the game's release that he wanted to make Dante appear more powerful than the other protagonist, Nero, to contrast the strength of a "veteran" with that of a "rookie". The series' storyline also required Dante to demonstrate his power after the first game and its prequel, Devil May Cry 3: Dante's Awakening. Kobayashi said, "When creating a sequel, you don't want to make a character weak again from the start for no good reason. Everyone wanted to see Dante be just as powerful as they remembered him," emphasizing that playing as Dante without his previous abilities would otherwise feel "very strange". Both main characters' capabilities were part of the series' early development.
Several weapons in the series are character-specific. Character designer Tatsuya Yoshikawa said, "When working on this sort of game, the design doesn't come from just one person, it is necessary to take the history of the series and the feelings of the fans into consideration." Before designing the characters in Devil May Cry 4, Yoshikawa consulted staff members who had previously worked on the series to familiarize himself with previous elements. The characters were designed to emphasize their motion, and some demonic antagonists in Devil May Cry 4 resemble angels. These characters were designed to be attractive, while providing a contrast to other demons in the game. Yoshikawa noted that several main characters were somewhat difficult to design, but Nero was one of the greatest challenges of his career since the character would have to be accepted by the public and fit in the series' universe.