Recent from talks
All channels
Be the first to start a discussion here.
Be the first to start a discussion here.
Be the first to start a discussion here.
Be the first to start a discussion here.
Welcome to the community hub built to collect knowledge and have discussions related to Utah GLX.
Nothing was collected or created yet.
Utah GLX
View on Wikipediafrom Wikipedia
This article needs additional citations for verification. (April 2017) |

Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.
John Carmack worked on Utah GLX.[1]
History
[edit]-
2D drivers inside of the X server
-
Indirect rendering over GLX, using Utah GLX
-
Finally all access goes through the Direct Rendering Manager.
-
In Linux kernel 3.12 render nodes were merged and the KMS driver was split off. Wayland implements direct rendering over EGL/GBM.