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Vortex (video game)
Vortex
North American cover art by Roger Loveless
DeveloperArgonaut Software
Publishers
ProducerNeil Jackson
DesignersNic Cusworth
Michael Powell
ProgrammerMichael Powell
ArtistAlistair McNally
ComposerJustin Scharvona
PlatformSuper Nintendo Entertainment System
Release
  • NA: September 1994
  • JP: December 9, 1994
  • PAL: 1995
Genre3D shooter
ModeSingle-player

Vortex is a 3D shooter game developed by Argonaut Software and released by Electro Brain for the Super Nintendo Entertainment System in September 1994.[1] Titled Citadel during development, it is one of a few games designed to use the enhanced graphics of the Super FX powered GSU-1.

Gameplay

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Gameplay screenshot

The player pilots an experimental mech called the Morphing Battle System against the five worlds of the Aki-Do Forces.[2] The player enters the Vortex, to save the Deoberon system, retrieving the core from the fierce forces, the Aki-Do. The MBS can transform between four different modes: The Walker, Sonic Jet, Land Burner, and Hard Shell.

Development and release

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The overall concept of Vortex fueled unconfirmed speculation that the project may have been derived from an unreleased game based on Transformers,[3] but in a 2015 interview with Retro Gamer, programmer Michael Wong-Powell confirmed that Vortex and Transformers were entirely separate projects, with the latter being cancelled during development.[4]

In March 1994, Argonaut Software was signed as a third-party developer by Atari Corporation to develop games for the Atari Jaguar platform.[5] A port of Vortex for the Jaguar was announced at Spring ECTS '94, but it ultimately was never released.[6][7][8]

Reception

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Vortex was criticized for its difficulty and its lag, which was common for Super FX games of its type. Electronic Gaming Monthly's five reviewers remarked that the pace is slow, but complimented the unique concept and high challenge.[11] GameFan's three reviewers scored it 79%, 72%, and 70%.[14]

References

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