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Weed AI simulator

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Weed

A weed is a plant considered undesirable in a particular situation, growing where it conflicts with human preferences, needs, or goals. Plants with characteristics that make them hazardous, aesthetically unappealing, difficult to control in managed environments, or otherwise unwanted in farm land, orchards, gardens, lawns, parks, recreational spaces, residential and industrial areas, may all be considered weeds. The concept of weeds is particularly significant in agriculture, where the presence of weeds in fields used to grow crops may cause major losses in yields. Invasive species, plants introduced to an environment where their presence negatively impacts the overall functioning and biodiversity of the ecosystem, may also sometimes be considered weeds.

Taxonomically, the term "weed" has no botanical significance, because a plant that is a weed in one context, is not a weed when growing in a situation where it is wanted. Some plants that are widely regarded as weeds are intentionally grown in gardens and other cultivated settings. For this reason, some plants are sometimes called beneficial weeds. Similarly, volunteer plants from a previous crop are regarded as weeds when growing in a subsequent crop. Thus, alternative nomenclature for the same plants might be hardy pioneers, cosmopolitan species, volunteers, "spontaneous urban vegetation," etc.

Although whether a plant is a weed depends on context, plants commonly defined as weeds broadly share biological characteristics that allow them to thrive in disturbed environments and to be particularly difficult to destroy or eradicate. In particular, weeds are adapted to thrive under human management in the same way as intentionally grown plants. Since the origins of agriculture on Earth, agricultural weeds have co-evolved with human crops and agricultural systems, and some have been domesticated into crops themselves after their fitness in agricultural settings became apparent.

More broadly, the term "weed" is occasionally applied pejoratively to species outside the plant kingdom, species that can survive in diverse environments and reproduce quickly; in this sense it has even been applied to humans.

Weed control is important in agriculture and horticulture. Methods include hand cultivation with hoes, powered cultivation with cultivators, smothering with mulch or soil solarization, lethal wilting with high heat, burning, or chemical attack with herbicides and cultural methods such as crop rotation and fallowing land to reduce the weed population.

It has long been assumed that weeds, in the sense of rapidly evolving plants taking advantage of human-disturbed environments, evolved in response to the Neolithic agricultural revolution approximately 12,000 years ago. However, researchers have found evidence of "proto-weeds" behaving in similar ways at Ohalo II, a 23,000-year-old archeological site in Israel.

The idea of "weeds" as a category of undesirable plant has not been universal throughout history. Before 1200 A.D., little evidence exists of concern with weed control or of agricultural practices solely intended to control weeds. A possible reason for this is that for much of human history, women and children were an abundant source of cheap labor to control weeds, and not directly acknowledged. Weeds are assumed to have existed since the beginning of agriculture, and accepted as an "inevitable nuisance."

Though the plants are not named using a specific term denoting a "weed" in the contemporary sense, plants that may be interpreted as "weeds" are referenced in the Bible:

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