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Xenoblade Chronicles

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Xenoblade Chronicles

Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo. It is a part of the Xeno metaseries, for which it receives its namesake; the series is also co-created and directed by Tetsuya Takahashi.

The series began with the original Xenoblade Chronicles game, published for the Wii in 2010 in Japan, and released in Europe and Oceania the following year. Nintendo originally had no plans for a North American release, but after a fan campaign named Operation Rainfall showed sufficient interest, the game was eventually released in the region in 2012 to critical success. It was followed by Xenoblade Chronicles X (2015) for the Wii U, and Xenoblade Chronicles 2 (2017) and Xenoblade Chronicles 3 (2022) for the Nintendo Switch. Certain entries have received DLC story expansions, and remastered editions have also been released on newer platforms.

Xenoblade Chronicles has been well-received for its world design, music, stories, and themes. It has been commercially successful, selling more than 8.74 million copies worldwide. The series has been represented in other gaming franchises, including the Super Smash Bros. and Project X Zone series.

Gameplay in the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members "auto-attack" when enemies enter their attack radius. Manually input attacks, called "Arts", may also be performed, but in a limited fashion. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed. Both party members and enemies have a finite number of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles.

Another defining aspect of the Xenoblade Chronicles games is exploration. In each game, players are encouraged to freely explore the open world environments. Players can discover locations and landmarks, which in turn grants them experience points. Once landmarks are discovered, players can use them as fast travel points.

The Xenoblade Chronicles series has been praised and highly regarded for the wide variety of music across all of the games' soundtracks. The main composers are Yoko Shimomura, Hiroyuki Sawano, and Yasunori Mitsuda. Other composers who have contributed to the soundtracks include Manami Kiyota, ACE (a musical duo consisting of Tomori Kudo and Hiroyo "CHiCO" Yamanaka), Kenji Hiramatsu, and Mariam Abounnasr.

Although the stories are largely self-contained in each game in the Xenoblade Chronicles series, the numbered games are linked through the origins of their fictional universes. Dismayed by the state of the Earth, the scientist Klaus desired to reboot the world and create a new universe. His coworker Galea attempted to reason with him to prevent the world from collapsing. Ultimately, she failed to change his mind as he initiated the experiment to harness the Conduit, an alien artifact that acted as an unlimited energy source and dimensional gateway. This process resulted in the formation of the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2.

Some time after the events of Xenoblade Chronicles and Xenoblade Chronicles 2, the two worlds were on a collision course known as the Intersection. Fearing the total oblivion of their respective universes, the people of both worlds communicated and each began the construction of one half of Origin, a structure containing the memories and souls of both worlds, designed to rebirth the collective people and safely reboot the worlds. Origin's A.I. was corrupted by the fearful desires for security and stability of the digitized souls it contained, however, which led to the events of Xenoblade Chronicles 3.

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