Hubbry Logo
Xenoblade Chronicles 2Xenoblade Chronicles 2Main
Open search
Xenoblade Chronicles 2
Community hub
Xenoblade Chronicles 2
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Xenoblade Chronicles 2
Xenoblade Chronicles 2
from Wikipedia

Xenoblade Chronicles 2
Game Cover
Icon artwork, featuring the protagonists Rex (left) and Pyra (right) looking at the Urayan Titan
DeveloperMonolith Soft
PublisherNintendo
Directors
  • Koh Kojima
  • Genki Yokota
Producers
  • Koh Kojima
  • Hitoshi Yamagami
DesignerKoji Hayashi
ProgrammerToshiaki Yajima
Artists
Writers
Composers
SeriesXenoblade Chronicles
PlatformNintendo Switch
ReleaseDecember 1, 2017
GenreAction role-playing
ModeSingle-player

Xenoblade Chronicles 2[b] is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the third installment in the Xenoblade Chronicles series and the sixth main entry in the Xeno series, and was released on December 1. Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 and was released worldwide the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe.

Xenoblade Chronicles 2 has gameplay that is similar to previous entries, but with an added summoning mechanic. It features a different setting and characters than the first Xenoblade Chronicles and marks the series' return to being story-driven, unlike the previous installment Xenoblade Chronicles X, which was focused on gameplay and open world exploration. Xenoblade Chronicles 2 takes place in Alrest, a world covered in a sea of clouds where humans live atop and inside large living creatures known as Titans. Some people known as Drivers can summon powerful beings known as Blades from crystals. After he is hired for a salvaging mission, a young salvager named Rex meets a legendary Blade named Pyra, indirectly becoming her Driver, and promises to take her to a fabled paradise called Elysium. Throughout their journey, Rex and his party are pursued by Torna, an organization who seeks Pyra's power for their own means.

The game received generally positive reviews, being praised for its story, characters, themes, combat, music, environments, and scale but criticized for its gacha system, maps, tutorials, and technical issues. As of December 2020, it had sold over two million copies worldwide, making it the best-selling title in the Xeno series and Monolith Soft's most commercially successful game.[1] Downloadable content was released throughout 2018, and a story-focused expansion was released in September of that year. This side story, Torna – The Golden Country, is set 500 years before the main game and features new gameplay mechanics. A sequel, Xenoblade Chronicles 3, was released in July 2022.

Gameplay

[edit]

Xenoblade Chronicles 2 is an action role-playing game, and similar to previous games, the player controls a main character out of a party of three.[2][3][4] The game is open world and has a day-and-night time cycle that affects in-game events, including quests, enemy strength, and item availability. Unlike the two previous titles, which consisted of a cohesive open world, the game takes place on several different Titans which the player travels between using fast travel.[5]

Unlike previous entries, characters in the party also control additional beings known as Blades and can have three Blades active at a time, which determines their class.[6] The game's Blades and skills are based on eight elements: Fire, Water, Wind, Ice, Electric, Earth, Light, and Dark.[7][6] There are a total of 40 unique Rare Blades in the base game, with 11 being obtainable through downloadable content and New Game Plus. Most of the game's Blades are optional and not obtainable through the main story; among them are KOS-MOS and T-ELOS from the Xeno sub-series Xenosaga.[8] The game's Challenge Mode, added through downloadable content, features Shulk and Fiora from Xenoblade Chronicles[9] and Elma from Xenoblade Chronicles X[10] as obtainable Blades.

Battle system

[edit]

Xenoblade Chronicles 2 has an action-based battle system, where the player controls the current lead character in real-time and party members will "auto-attack" when enemies enter their attack radius.[11] Each character has skills called "Arts" that can deal damage or inflict status effects.[11] Both party members and enemies have a finite amount of health points, which is depleted by attacks. Combat is won when all enemies lose their HP, but is lost if the player character loses all their HP and is unable to be revived. Health can be restored through using healing Arts in battle and regenerates automatically outside of battle. Winning battles earns the player experience points, which strengthens characters as they level up.[11] They also earn Skill Points, which are used to upgrade their stats and skills, and Weapon Points, which are used to power up their Arts. Losing a battle respawns the party at the most recently visited Landmark. Using Arts repeatedly allows use of special moves called Blade Specials, which when used in order creates a Blade Combo that does large amounts of damage and seals one of the enemy's abilities.[11] A Driver Combo requires the party to inflict four status conditions on an enemy in a specific order: Break, Topple, Launch, and Smash. Finishing a Driver Combo does massive damage and causes the enemy to drop items. Performing a Driver Combo and a Blade Combo simultaneously creates a Fusion Combo, which greatly increases damage dealt and the Blade Combo's effects.

A "Party Gauge" fills up as party members attack.[11] When full, the player can perform a Chain Attack, where characters perform attacks in succession. The Chain Attack can be made more effective by destroying elemental Orbs created by previously used Blade Specials, which deals additional damage and gives one additional Chain Attack round.[11] The three-tiered gauge gradually depletes outside of battle, and one tier is used to revive incapacitated characters. An "aggro ring" around a character denotes they have gained aggro from enemies by attacking, leading to a strategic aspect of luring and diverting attention of enemies.[11]

The player directly controls one of the Drivers in the party, who wields one of their Blades' Blade Weapons to auto-attack and perform Arts. Pressing an Art's button as an auto-attack connects allows them to "cancel" the ending animation of the auto-attack and use the Art immediately. After a cooldown, the Driver can Blade Switch to change their active Blade. Each Blade gives their Driver a different set of Arts, which is determined by the Blade's weapon type and the specific Driver.

Plot

[edit]

Setting and characters

[edit]

The game is set in the fictional land of Alrest, a sea topped with clouds called the Cloud Sea, which is inhabited by massive creatures called Titans on which humanity lives. Legends claim that humanity once lived atop the World Tree, a massive tree at Alrest's center, in a paradise called Elysium with their creator, the Architect. However, they were exiled for unknown reasons and given the Titans to live on.[12] Blades are powerful beings summoned from Core Crystals who channel power into their weapons through a force called Ether. Their masters are called Drivers; when a Driver dies, their Blade reverts to a Core Crystal and loses their memory. After some time, another Driver can awaken them if the crystal is intact. Due to the close spiritual bond between Driver and Blade, the personality of the former influences that of the latter. Two nations, Mor Ardain and Uraya are on the brink of war throughout the story.

The main character is Rex (Japanese: Hiro Shimono; English: Al Weaver), who is the Driver of the Aegis, a powerful and legendary Blade. The Aegis has two personalities, Pyra and Mythra (Japanese: Shino Shimoji; English: Skye Bennett), who share the same conscience but have different abilities. As an orphan, Rex grew up in Fonsett Village on the Leftherian Archipelago, a place with several Titans that are close together and connected by bridges and other structures. Rex became very accustomed to the Cloud Sea and became a salvager to salvage parts found beneath it. He is very close with Azurda, a Titan whom he calls "Gramps" and lived a portion of his life upon. A group of Drivers called Torna set out to destroy the Aegis, leading Rex and the party to flee and find a way to the World Tree. Other important characters include Malos, another Aegis and the main antagonist; Jin, a Blade from Torna who aids Malos; Nia, a rebel from Torna, and her Blade Dromarch; Tora, a Nopon specializing in artificial Blades, and his Blade Poppi; Mòrag, a feared Driver from Mor Ardain, and her blade Brighid; and Zeke, the prince of the hermit country of Tantal, and his Blade Pandoria.

The downloadable content Torna – The Golden Country adds a new story, set 500 years before the game's events. It focuses on Lora and her Blade Jin, as well as their allies, in their battle against Malos in Torna, a country that is inaccessible in the main game.

Story

[edit]

Rex, an orphaned salvager who collects treasure from below the Cloud Sea for money, is hired by Argentum Trade Guild Chairman Bana to aid the Drivers Jin, Malos, and Nia, part of a group named Torna, in the salvage of an ancient ship.[13][14] In the ship, they find Pyra, a legendary Blade known as the Aegis.[15] When Rex reaches out to touch Pyra's sword, Jin fatally stabs him. Rex awakens on a field with Pyra, who reveals they are in a memory of her old home Elysium.[16] She asks him to bring her to Elysium and in exchange gives him half of her Core Crystal to revive him.[17] With help from his Titan companion Azurda and Nia, who has defected from Torna, Rex escapes to the Titan Gormott, but Azurda is wounded and reverts to his larval stage. Soon after, they arrive in Gormott's capital Torigoth and are joined by the Nopon Driver Tora and his artificial Blade Poppi. The group try to get to Elysium, but are stopped by the artifice Ophion and swallowed by the Titan Uraya.

After the group battles the mercenary Driver Vandham while escaping Uraya's stomach, he joins the party and Rex begins to look to him as a mentor. The group later learns that Jin and Malos are the leaders of Torna, a terrorist group named after a Titan destroyed in the Aegis War 494 years ago. Led by Jin, an embittered veteran Blade of the Aegis War, and Malos, later revealed as the other Aegis, they seek to destroy humanity by unleashing the artifice Aion on Elysium. During a battle with Malos and fellow Torna member Akhos, Vandham is killed and Pyra unveils her true form, Mythra.[18] They have shared memory and consider themselves sisters, switching back and forth as needed.

The group's search for a way past Ophion leads them to join forces with Mòrag, special inquisitor of Mor Ardain and elder sister of the Ardainian Emperor, Niall, and Zeke, prince of Tantal. In Tantal, the group battles Jin, who forces Pyra to surrender. While Azurda leads the group to the third Aegis sword to save Pyra, Malos siphons Pyra's power to regain his full strength. After the group finds the third sword, phantoms of Pyra's former Driver nearly kill Rex, but he is deemed worthy of the third sword. The group confronts Jin and Malos at the Cliffs of Morytha, during which Rex unlocks Pyra and Mythra's true form, Pneuma. Rex, now matched with Jin's power, forces Malos to summon Ophion, who knocks the group into Morytha, the devastated land beneath Cloud Sea.

In Morytha, the group is forced to work with a weakened Jin. Malos' Driver, Amalthus, attacks by controlling various Titans. The group severs his connection to the Titans, only for him to kill all Torna members except Malos and Jin, with Jin defeating Amalthus as he dies. The group arrives in Elysium, which is revealed to be a long-dead wasteland, and meet the Architect, a scientist named Klaus who explains that he had discovered a device called the Conduit that sends objects into different dimensions, the use of which split his body in two and destroyed the old world.[c]

Sensing that his other half is about to die,[d] which will result in his own death, Klaus sends the group to stop Malos, who was corrupted by Amalthus's malice and has obtained Aion. After Malos's defeat and death, Klaus dies, but not before granting Rex and the party a "final gift". Klaus's death causes Elysium to begin crumbling. Pneuma helps the group escape, but sacrifices herself to detonate the World Tree, preventing its debris from destroying Alrest. The group barely survives when Azurda, thanks to Pneuma, returns to his adult form and flies everyone down to Alrest. On returning to Alrest, the Cloud Sea fades to reveal a rejuvenated world, with the Titans merging to form a new landmass. Pyra and Mythra are revived in separate bodies and reunite with Rex.

Development

[edit]

The game was developed for the Nintendo Switch by Monolith Soft and is the third entry in their Xenoblade Chronicles series, following the original Xenoblade Chronicles and Xenoblade Chronicles X.[19] Plans for the game began in July 2014, during the latter half of development of Xenoblade Chronicles X.[20] While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Xenoblade Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's massive open world.[19] The development team were unhappy upon hearing the fanbase complain about the changes, and started work on another story-driven title.[20] Because the gameplay was more of a continuation of the first game, they decided to title it Xenoblade Chronicles 2.[20] Xenoblade Chronicles 2 took shorter to develop than previous games, although development was difficult in the beginning due to a lack of finalization of the Switch's technical specifications.[20] The architecture of Xenoblade Chronicles X was used for Xenoblade Chronicles 2 to speed up development.[21][22] Another motivating factor was the agreement made by the team with Nintendo specifically to deliver the game early on in the Nintendo Switch's lifecycle.[21]

One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past Xenoblade titles. The lead character designer was Masatsugu Saito, who was designing characters for a video game for the first time.[22] The developers chose him to give the protagonists a more expressive anime-like art style than prior Xenoblade entries, which featured a more realistic type of modeling that they found a bit too stiff.[19][23] Square Enix artist Tetsuya Nomura was responsible for the characters within the Torna organization.[21][24] Takahashi had wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as Xeno series veterans Kunihiko Tanaka and Soraya Saga, who designed some of the game's Blades, weapon-like life forms.[25][26][27] Tanaka designed a Blade version of KOS-MOS, one of the protagonists of the Xenosaga trilogy.[28] The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo.[29] Takeda, who also worked as a writer on the last two Xenoblade games, stated that the writing techniques and workflow for Xenoblade Chronicles 2 was similar to that of a movie.[29] While it is a sequel to Xenoblade Chronicles, it features a new world and cast of characters.[30]

Music

[edit]
Composition of the game's soundtrack was led by Yasunori Mitsuda.

The game's original score was written by Yasunori Mitsuda, Kenji Hiramatsu, and Manami Kiyota and the duo of ACE (Tomori Kudo and Hiroyo Yamanaka).[31] Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and sheet music proofreading, was first invited to the project by Takahashi in December 2014.[32][33] Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first Xenoblade Chronicles.[33] At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music.[20][33] According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to "ruin the image" that was set by the first Xenoblade Chronicles.[33] With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from Pro Tools, his music production software, surpassing one terabyte in size.[32][34] Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.[20]

The soundtrack features performances from the Slovakian Bratislava Symphony Choir, as well as the Irish chamber choir Anúna.[33][35][36] Mitsuda, who had always wanted to work with Anúna after becoming a fan in the 1990s, claimed that their performances for the game made him cry.[33] Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird. Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements.[37]

Release

[edit]

The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day.[2][38][39] Similar to the original Xenoblade, the title was announced as Xenoblade 2 in Japan, but had Chronicles added to its name in English-speaking regions.[40] The game was also a part of Nintendo's presentation at E3 2017, where it was reconfirmed for release by the end of 2017.[41]

Like the original Xenoblade Chronicles, Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with Xenoblade Chronicles X.[42] Unlike the first two games, the localization process took place during development rather than after and was ready in time for a simultaneous worldwide launch on December 1, 2017.[43] Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, "Shadow of the Lowlands", was uploaded onto Nintendo's official YouTube accounts.[44] The video features a performance by Anúna, and was filmed and directed by Michael McGlynn, leader of the group.[44] An official soundtrack, consisting of over a hundred tracks, was released in both physical and digital formats on May 23, 2018.[45][46] Additional content was added through an expansion pass which released through 2018. Added content includes new items, quests, recruitable Blades, and a challenge battle mode.[47][48] New story-based content, Xenoblade Chronicles 2: Torna – The Golden Country, was released digitally as part of the expansion pass on September 14, 2018, and as a standalone retail release a week later.[49]

A costume based on Rex was added to The Legend of Zelda: Breath of the Wild a few weeks ahead of the game's launch.[50] Characters from Xenoblade Chronicles 2 were considered for a position as a playable fighter in Super Smash Bros. Ultimate's initial roster, but they were ultimately passed over due to poor timing, as according to director Masahiro Sakurai the game was announced to the public far too late in the development of Ultimate.[51] Pyra and Mythra were eventually added to the roster as a 2-in-1 fighter via downloadable content in March 2021, along with a new stage and several music tracks.[52] While Rex was considered, Sakurai deemed it unfeasible to control both of them at the same time, likening the situation to that of the Ice Climbers, so he was reduced to supportive roles in Pyra and Mythra's moveset.[53]

Reception

[edit]

Pre-launch

[edit]

Some critics called the initial reveal of the game "unexpected",[23][39] with Jeremy Parish of USGamer favorably comparing it to Chrono Cross.[54] At the Gamescom event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.[55][56]

Post-launch

[edit]

Upon release, Xenoblade Chronicles 2 received "generally favorable reviews" according to review aggregator website Metacritic, which gave it an overall score of 83% on 93 reviews.[57] The game's story, characters, complex combat system, soundtrack, amount of content, and the beauty and size of the environments were largely praised. John Rairdin of Nintendo World Report considered the game "one of the finest JRPGs of the generation and perhaps of all time" and was highly praising the music, "diverse world", "fresh and engaging combat", and "thrilling storyline".[72] He also expressed doubt that there would be a better JRPG for the Switch.[73] Game Revolution's Jason Faulkner called the game "a joy to review", stating that it was "full of wonder, exploration, and character".[66] Hiroshi Noguchi writing for IGN Japan gave a very positive review, stating that it "offers a timeless tale of adventure and an incredibly deep battle system."[74] Alex Fuller for RPGamer was enthusiastically supportive of the game, saying "2017 has been one of the greatest years in RPG history; Xenoblade Chronicles 2 caps that off in mesmerising fashion by being one of the finest titles of the year".[75]

Nadia Oxford of USgamer stated that Xenoblade Chronicles 2 "captures nearly everything that made the first game great, borrows the best elements from Chronicles X, and then improves on much of it. Though Blades change up how you fight in Chronicles 2, the game spills over with the traits that make the first Chronicles game a stand-out experience. More story, more enemies to scrap with, more landscapes to tread across. Chronicles 2 is a dialogue-heavy game, but there are many points where Monolith Soft lets its environments narrate the seriousness of Alrest's plight."[69] She highly praised the game's story, stating "The narrative explores patriotism, war, environmental decline, refugees, and examines the little people who get caught in the crush when big powers scrap with one another. There are also a number of moral and philosophical questions raised about Blades [...] Are Blades humanity's partners, or their slaves?"[69] GamesTM called the game the "apex of open-world design", and the exploration made up for any minor issues.[65]

Leif Johnson of IGN praised the game and called it a "standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world", though conceded a few frustrations with the game, including a confusing minimap that sometimes led to the reviewer getting lost.[70] Shubhankar Parijat of GamingBolt called it ""A must-play for all Nintendo Switch owners"" and "one of the best JRPGs of this generation" and calling its world "vast and beautiful", its story "complex and layered", and its combat "intricate and addictive", while also noting that the game was occasionally held back by "obtuse design choices" and "a simple lack of polish".[76]

However, the game did have its criticisms. Jason Schreier of Kotaku, who had also disliked the original Xenoblade Chronicles, gave a largely negative review, calling the game "dull, dreary, overly complicated, and unconcerned with wasting the player's time".[77] He heavily criticized the writing, technical issues, pacing, as well as the gameplay, which he considered overly extensive and complicated as well as the "clunky" menus.[77] He was also critical of the story, calling it "an unsubtle script that stomps all over even the most interesting story scenes". However, he praised the "spectacular" music and "beautifully realized" environments.[77] Noguchi of IGN Japan criticized some of the game's mechanics not being well explained and the amount of bugs found in the game at launch, but was looking forward to the early patch of the game to fix many of these issues.[74] Jed Pressgrove, however, writing for Slant Magazine was highly critical of the large amount of tutorials found in the game, stating "It's very difficult, if not impossible, to feel like you’re in a different world, much less experiencing a story, when such elements call attention to the contrived nature of the whole shebang."[78] Pressgrove did approve of the game's "rousing soundtrack", however.[78] Washington Post's Harold Goldberg found the "intricate, unfriendly gameplay" inaccessible, saying "A wondrous game lies in there somewhere.. it's too often too difficult to swim through", and that he wouldn't play the game again after completing it.[79]

Xenoblade Chronicles 2 won awards for excellence at both the 2019 Japan Game Awards and the 2018 Famitsu Awards.[80][81] The game was also nominated for "Best RPG" at IGN's Best of 2017 Awards,[82] and a nomination for game engineering at the National Academy of Video Game Trade Reviewer Awards in 2018.[83][84]

Sales

[edit]

The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month.[85][86] In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over Xenoblade Chronicles X.[87] In the United States, it charted at number 16 for the month of December.[88] Within a month, the game had sold over a million copies worldwide.[89][90]

By April 2018, Xenoblade Chronicles 2 had become the best selling game in the Xeno franchise, and the best-selling game of Monolith Soft altogether.[91] In September 2018, Takahashi stated: "Xenoblade Chronicles 2 exceeded my expectations. We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so... the sales of the Torna DLC are exceeding our expectations as well."[92] In an interview with 4Gamer, Takahashi revealed that Xenoblade Chronicles 2 had sold 1.73 million units worldwide as of March 2019.[93][94] The 2023 CESA Games White Papers revealed that Xenoblade Chronicles 2 had sold 2.70 million units worldwide, as of December 31, 2022.[95]

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Xenoblade Chronicles 2 is a 2017 action role-playing video game developed by and published by for the . Released on December 1, 2017, the game is the third main entry in the series and is set in the vast world of Alrest, an endless ocean of clouds where the remnants of civilization dwell atop enormous, roaming beasts known as Titans. The story follows Rex, a 15-year-old salvager who forms a pact with the legendary Blade Pyra, an ethereal weaponized being that grants him extraordinary powers, as they embark on a quest to reach the mythical paradise of and avert the impending doom of their dying world. The game's gameplay centers on real-time combat where players control a party of Drivers—humans who bond with Blades to fight—and switch between them to execute chain attacks, special arts, and blade combos against enemies. is a core element, with players traversing diverse biomes on the Titans' backs, uncovering hidden areas, collecting rare Blades to expand the party, and engaging in affinity-building interactions that deepen character relationships and unlock new abilities. The narrative draws inspiration from fiction tropes like "boy meets girl," blending epic scale with personal growth, philosophical themes, and a focus on coexistence between humans and Blades. Upon release, Xenoblade Chronicles 2 received generally positive reviews, earning a score of 83 out of 100 based on 97 critic reviews, with praise for its expansive world-building, emotional storytelling, and innovative combat system, though some criticized its complex user interface and initial performance issues that were later patched. It won the Award for Excellence at the 2018 , recognizing its deep narrative, innovative battles, and high-quality voice acting. Commercially, the game has sold over 2.7 million copies worldwide as of December 2022, making it the best-selling title in the series and a commercial success for Nintendo's Switch library. An expansion, Xenoblade Chronicles 2: Torna – The Golden Country, was released in 2018 as a prequel story set 500 years earlier, further expanding the lore.

Gameplay

Core mechanics

In Xenoblade Chronicles 2, players primarily control Drivers, humanoid characters from the nations of Alrest who form symbiotic bonds with Blades to survive and fight in a resource-scarce world. Blades are ethereal, artificial lifeforms created from Core Crystals that manifest as living s when bonded to a Driver, providing not only a physical but also unique affinities, Arts, and auxiliary Field Skills for exploration and puzzle-solving. This Driver-Blade pairing is the foundation of the game's action RPG framework, enabling Drivers to wield diverse weaponry—such as swords, bows, or dual blades—while Blades offer passive bonuses and active abilities that evolve with use. Only one Blade can be actively bonded to a Driver at a time, though additional Blades can be switched in and out from the party's reserves during gameplay. The core gameplay loop centers on a cycle of exploration, combat engagement, and affinity development between Drivers and Blades. Players traverse expansive regions atop colossal Titans, scavenging for resources, uncovering landmarks, and interacting with NPCs to advance the narrative or undertake quests. Combat arises organically during exploration, transitioning into real-time battles where Drivers auto-attack enemies while manually activating to build combos and exploit weaknesses. Parallel to this, affinity between a Driver and their Blade increases through repeated combat participation and heart-to-heart conversations, progressively unlocking nodes on the Blade's Affinity Chart to gain new Arts, stat boosts, and bonuses. This growth mechanic encourages strategic Blade switching and party composition to optimize progression across the game's 80+ hour campaign. Nopon, a diminutive, rabbit-like merchant race inhabiting Alrest, serve as key facilitators for resource management and ancillary activities. Scattered across settlements and outposts, Nopon traders exchange overcollected items for , sell consumables, weapons, and armor, and operate affinity-raising facilities like inns for rest and bonding events. They also anchor side content, such as the Nopon Caravan challenge—a traveling merchant questline involving resource delivery and combat trials—that rewards exclusive equipment and Blades, integrating humor and lighthearted quests into the broader RPG experience. Acquiring new Blades occurs via the gacha-inspired Core Crystal system, where players resonate with ethereal crystals dropped from enemies or found in the environment to awaken a random . Crystals are tiered by rarity—Common (blue), Rare (purple), and Legendary (gold)—with higher tiers offering better odds of summoning powerful Rare Blades featuring unique designs, elements, and roles like Attacker, , or Healer. Common Blades provide basic utility, while Rare Blades unlock advanced strategies; the system includes a hidden pity mechanic to guarantee rares after repeated failures, though outcomes depend on the player's stat and Idea affinity levels with Blade archetypes.

Battle system

The battle system in Xenoblade Chronicles 2 employs real-time action that integrates seamlessly into the exploration, with no separate battle screens or transitions. Encounters initiate automatically when a party member approaches or engages an enemy, prompting the controlled to draw their weapon and begin auto-attacking upon proximity. Players manage one Driver actively while the other two operate on AI-controlled behavior, though manual switching between Drivers is possible to leverage different Blades and adapt strategies mid-fight. Auto-attacks occur at regular intervals, gradually filling the party's gauge for special maneuvers and restoring weapon points (WP) needed to activate . Arts represent the core of manual combat input, consisting of Blade-specific abilities selectable from an on-screen palette and executed when WP is sufficient. These range from offensive strikes to buffs and debuffs, with recharge times and elemental affinities influencing their utility. Positioning plays a pivotal role in effectiveness; flanking enemies from behind amplifies damage output, while certain Arts exploit vulnerabilities to initiate control states like Topple, which immobilizes foes for uninterrupted attacks; Daze, which amplifies incoming damage; or Launch, which elevates enemies for aerial follow-ups. Chaining these states—such as Toppling to enable Daze—creates opportunities for amplified assaults and is essential for overcoming tougher adversaries. The Chain Attack system serves as a high-impact party-wide assault, triggered once the shared party gauge reaches maximum capacity through accumulated auto-attacks, successful Art hits, and critical strikes. Activation pauses the battle, allowing players to select from a lineup of party members to perform sequential Blade specials, forming a combo grid where elemental orbs (such as Fire for ignition or for shock) align to escalate damage multipliers and apply effects like area burns or . Variations in Blade combos arise from elemental pairings, enabling diverse chains like a lightning-to-fire sequence for explosive bursts, with higher affinity levels between Drivers and Blades extending the attack's duration and potency. Blade switching enhances tactical depth by permitting Drivers to exchange equipped s during , instantly altering their available Arts and role without interrupting the flow. Blades are categorized by roles including Attacker for rapid damage dealing, Healer for restorative support, for absorbing hits and drawing aggro, or specialized DPS types for burst output, allowing dynamic reconfiguration to counter enemy patterns. This mechanic also advances Blade affinity, unlocking stronger and is key to maintaining momentum in prolonged engagements. For advanced engagements, Piston Combos and Fusion Combos function as devastating finishers with precise trigger conditions. A Combo activates upon fully discharging an elemental buildup while the enemy remains in a Daze state, resulting in a rapid series of piledriving strikes that inflict massive, unblockable damage scaled to the daze duration. Fusion Combos, conversely, emerge from specific Chain Attack sequences involving dual elemental discharges, merging orbs into a cataclysmic that affects multiple foes and requires coordinated elements for initiation. Both demand buildup through prior control mechanics and management to execute effectively.

Exploration and progression

The world of Alrest in Xenoblade Chronicles 2 consists of colossal living beings known as Titans, which function as mobile continents supporting diverse civilizations amid a vast sea of clouds. Players traverse this expansive environment by running, jumping, through water bodies, and climbing surfaces on the Titans' forms to reach hidden areas and landmarks. Field skills, innate abilities tied to specific Blades, enable advanced such as breaking rock barriers, swimming faster in the Cloud Sea, or accessing elevated paths, often requiring multiple Blades in the party to combine skills for full . The game's quest system drives much of the non-combat progression, featuring main quests that guide the core narrative across Alrest's regions, side quests that expand on local lore and provide resources like gold and materials, and heart-to-heart events that deepen relationships between Drivers and Blades through dialogue trees, unlocking affinity bonuses and story insights. Completing these quests rewards experience points, items, and increased affinity, which is essential for character development outside battles. Character growth emphasizes affinity charts serving as skill trees, where nodes are unlocked by earning trust through quests, heart-to-hearts, and pouch item usage, granting stat boosts, passive abilities, and advancements that alter roles and unlock new . Pouch items, like cooked meals or crafted accessories, are equipped to each Driver's to deliver ongoing auxiliary effects such as faster arts recharge, enhanced collection yields from environmental nodes, or temporary resistance to status ailments, with effects stacking up to three per character after expansions. In the endgame, mercenary missions involve dispatching squads of excess Common Blades on timed assignments across nations like Uraya or Mor Ardain, yielding experience, overdrive protocols for rare Blade upgrades, and merc rank increases that expand squad capacity.

Plot

Setting

The world of Xenoblade Chronicles 2 is Alrest, an expansive realm dominated by the Cloud Sea, an endless ocean of clouds that engulfs the planet's surface and poses a constant threat to civilization. Humanity survives atop colossal, living creatures known as Titans, which roam the Cloud Sea and form the primary landmasses where nations have developed. These Titans, immense in scale and integral to daily life, support diverse ecosystems and societies, with their backs and interiors serving as homes, farmlands, and battlegrounds. At Alrest's heart rises the , a towering structure believed to connect the mortal world to , a legendary paradise said to be humanity's origin and ultimate sanctuary. Alrest's societies are organized into factions tied to specific Titans, fostering a complex political landscape marked by alliances, rivalries, and ideological conflicts. The Indoline governs the floating of Indol, a central hub of faith and pilgrimage that wields substantial religious and military authority across Alrest, often promoting doctrines that view Blades with suspicion and restrict their use among certain populations. In contrast, Torna operates as a shadowy terrorist organization, conducting covert operations to destabilize the established order and pursue enigmatic objectives rooted in ancient grudges, drawing its name from the long-sunken Kingdom of Torna, a once-prosperous nation that symbolized a bygone era of unity. Central to Alrest's lore are Blades, artificial lifeforms that embody weapons and elemental powers, awakened from dormant Core Crystals found scattered across the Cloud Sea. Humans called Drivers resonate with these crystals to bond with Blades, channeling the pervasive life energy known as to combat threats like the monstrous Fogbeasts that infest the depths. Blades sustain a cyclical existence: upon their Driver's death, they revert to their Core Crystal, preserving their essence for potential rebirth with a new partner, ensuring their role in humanity's perpetual struggle for survival. Among Blades, the stand as god-like entities of unparalleled strength, pivotal to Alrest's foundational myths and conflicts. This system underscores the interdependent relationship between humans and Blades, shaping cultural norms where Drivers hold esteemed roles as salvagers, mercenaries, and warriors. Alrest's history traces back to the , a enigmatic creator figure who engineered the world as a refuge for humanity amid existential perils. Following a cataclysmic between Blades and artificial constructs—echoing broader themes of creation and destruction—the established the Titans and Cloud Sea to sustain life, embedding Core Crystals into the environment to perpetuate the Blade cycle. represents the culmination of this design, a realm of purity and renewal inaccessible to most, symbolizing hope amid Alrest's harsh realities.

Characters

Rex is the protagonist of Xenoblade Chronicles 2, a 15-year-old salvager from the Garfont region known for his optimistic and determined personality. As a Driver, he forms a special bond with Pyra, a fire-elemental Legendary Blade and one of the Aegis, granting him enhanced combat abilities through their shared affinity chart, which unlocks new arts and skills as it progresses. Later in the story, Rex also bonds with Mythra, Pyra's alter ego and the light-elemental Aegis, allowing him to switch between their forms for versatile fire and light-based attacks in battle. Rex's design features short brown hair, a salvager's outfit, and a Core Crystal embedded in his chest after awakening Pyra, emphasizing his youthful vitality and role as an underdog hero. He is voiced by Al Weaver in English and Hiro Shimono in Japanese. Pyra and Mythra serve as central characters and Blades bonded to Rex, representing the dual nature of the with Pyra's gentle, nurturing demeanor and red attire contrasting Mythra's confident, aggressive personality and white-gold design. As Legendary Blades, they provide Rex with powerful elemental attacks, healing capabilities from Pyra, and high-damage bursts from Mythra, while their affinity charts deepen the Driver-Blade relationship through shared experiences and battles. Both are voiced by Skye Bennett in English and in Japanese, with the actresses delivering distinct tones to differentiate the personalities. The playable party includes several key Drivers and their Blades, each contributing unique dynamics to combat and exploration. Nia, a cat-like Gormotti from the kingdom of Uraya, acts as the party's healer , bonded to Dromarch, a regal tiger-shaped who offers supportive ether-based attacks and defensive buffs via their affinity chart. Nia's design reflects her personality with feline ears, a tail, and practical attire, and she is voiced by Catrin-Mai Huw in English and Hitomi Ohwada in Japanese. Tora, a quirky Nopon inventor from the colony, pilots the artificial Poppi, a customizable android-like construct that evolves through upgrades and provides versatile electric attacks; Tora's affinity with Poppi allows for mechanical enhancements unlocked via heart-to-heart conversations. Tora's chubby, rabbit-eared Nopon appearance and enthusiastic speech patterns are iconic, with voicing him in English and Yūki Kaji in Japanese; Poppi is voiced by Caitlyn McKnee in English and in Japanese. Zeke von Genbu, the laid-back prince of and a Driver specializing in agile, wind-based strikes, is bonded to Pandoria, a wind who enhances mobility and evasion in battles through their synchronized affinity chart. His eyepatch, crown, and dramatic flair define his roguish design, and he is voiced by in English and in Japanese; Pandoria is voiced by Becca Stewart in English and in Japanese. Other party members include Mòrag Ladair, a disciplined special from Mor Ardain bonded to Brighid, a with elegant, ice-fire hybrid arts. Mòrag is voiced by in English and in Japanese; Brighid is voiced by in English and in Japanese. Antagonistic figures like Jin, a stoic from the faction who wields dark ether , and his Malos, a destructive dark-elemental counterpart to Pyra and Mythra, drive much of the conflict through their powerful, shadowy combat synergy. Jin's pale, hooded design and Malos's imposing, armored form underscore their tragic roles, with Jin voiced by Shaun Mason in English and in Japanese, and Malos by Griffin Puatu in English and in Japanese. Supporting the narrative are various Legendary and Rare Blades, such as the unique Legendary ones tied to specific Drivers like Dromarch (voiced by in English and in Japanese) and Pandoria, alongside Rare Blades like Kasandra, a wind-elemental healer whose affinity chart focuses on party-wide recovery and is obtained via Legendary Core Crystals. These Blades expand by allowing Drivers to resonate with multiple allies, unlocking class-based roles and arts through affinity progression, with over 40 Rare Blades available for collection.

Story summary

Xenoblade Chronicles 2 follows Rex, a young salvager living on the back of the Titan Gormott, who discovers and bonds with Pyra, a mysterious female containing immense power, after a diving accident uncovers her dormant form. This bond propels Rex into a perilous journey toward , a fabled paradise believed to hold the key to humanity's survival as the Titans gradually perish, but it immediately draws the ire of Torna, a militant organization led by Jin that seeks to exploit Pyra's abilities for their own destructive ends. The opening arc centers on Rex and Pyra evading Torna's pursuits while forging initial alliances, highlighting themes of companionship and the harsh realities of survival in a fragmented world. As the story progresses into mid-game arcs, Rex assembles a diverse and Blades, including key allies like Nia and Poppi, to navigate political intrigues between nations such as Uraya and Mor Ardain, while venturing across various Titans including the aquatic Uraya and the ancient . Revelations gradually unfold about the origins of the , the legendary Blade class to which Pyra belongs, intertwining personal backstories with larger conspiracies that challenge the party's understanding of Blades and their role in Alrest's ecosystem. These journeys emphasize exploration of cultural clashes and ethical dilemmas surrounding Blade liberation, building momentum through escalating confrontations with Torna. The narrative culminates in a climactic confrontation that delves deeply into philosophical themes of life, death, and creation, revealing the Architect's intricate design behind Alrest's existence and the Titans' cyclical fate, with serving as the pivotal endpoint of Rex's quest. This resolution underscores the game's exploration of existential renewal and the bonds that transcend mortality, providing a poignant closure to the central conflict while affirming Rex's growth from an idealistic youth to a determined savior. A offers a brief, enigmatic tie-in to the broader Xenoblade lore, hinting at connections with prior installments without resolving new threads, inviting players to reflect on the series' overarching universe.

Development

Concept and production

was directed by , the founder of and creator of the series, with the game positioned as a exclusive following the waning support for the after 's 2015 release. Planning for the project began in late 2014, but full development commenced in early 2015 as shifted focus to its next-generation hardware, allowing to leverage lessons from prior entries while adapting to the Switch's specifications. The development process involved a core team of approximately 40 staff from Soft's studio, augmented by external outsourcers, enabling a compressed timeline of about 2.5 years from inception to launch in December 2017. The team settled on 30 FPS to accommodate the expansive scope without further delays. This reuse of architectural foundations from expedited progress compared to previous titles, though the smaller core group emphasized efficient resource allocation. Influences from earlier Xenoblade games shaped the project's emphasis on massive, interconnected open worlds that encourage free-form exploration and philosophical undertones exploring existence, identity, and human connections, though intentionally toned down overt metaphysics in favor of a more narrative-driven approach inspired by fiction and interpersonal dynamics. Key challenges arose from the Switch's hardware constraints, which necessitated compromises like visible pop-in during traversal and extended load times in densely populated areas, straining the engine's ability to render the colossal Titans and Blade ecosystems seamlessly. Takahashi envisioned the Blade system as an evolution of the customizable Skells from , transforming impersonal mechs into anthropomorphic companions to deepen emotional bonds and strategic depth in combat and story progression.

Art and design

Xenoblade Chronicles 2 features anime-inspired character designs crafted by Monolith Soft's internal art team, emphasizing expressive features and elaborate costumes that reflect the game's fantastical setting. The main protagonists, including Rex, Pyra, and Mythra, were conceptualized by Masatsugu Saito, whose work draws from traditional Japanese aesthetics to convey emotional depth and roles. designs, central to the game's , incorporate detailed transformation sequences with mechanical and ethereal elements, allowing for visually striking evolutions during combat; these were developed by a mix of in-house s and external collaborators to add variety and thematic ties to the lore. The game's world design revolves around colossal Titans serving as living landmasses, each with unique biomes that blend organic and architectural elements to create immersive environments supporting . Dynamic systems, including , storms, and clear skies, interact with the to alter and enemy behaviors, while a full day-night cycle shifts and ambient details across the Titans, enhancing the sense of a breathing ecosystem. These elements were overseen by director to reinforce the narrative's themes of life cycles and vast scale. The user interface and heads-up display (HUD) are tailored for the Switch's hybrid portability, featuring intuitive map overlays that zoom across Titan landscapes and affinity charts displayed as branching grids in the system to track character and progression. navigation prioritizes touch-friendly icons and quick-access panels, allowing seamless transitions between exploration and management on the go. Technically, Xenoblade Chronicles 2 targets resolution in docked mode and dynamic scaling from 368p to 552p in handheld mode to maintain performance amid the expansive . However, the game faced for inconsistent texture quality, particularly in distant views, and limited draw distances that lead to noticeable pop-in during traversal. These aspects, while ambitious for the Switch hardware, prioritize scale over to support the exploratory gameplay.

Music

The soundtrack for Xenoblade Chronicles 2 was primarily composed by , who also served as sound producer, in collaboration with the musical group (comprising CHiCO and Tomori Kudo), Kenji Hiramatsu, and Manami Kiyota. Released as a five-disc set in 2018, the official contains 105 tracks that span the game's expansive world, blending orchestral grandeur with electronic and rock elements to evoke its themes of memory and conflict. These compositions draw on Celtic influences, such as Irish choral traditions, alongside Japanese melodic structures, creating a distinctive fusion that underscores the narrative's emotional arcs. Recordings incorporated live orchestral performances, including contributions from the and the for choral sections, enhancing the epic scale of tracks like field themes and boss battles. Vocal elements feature prominently in several pieces, with performers including CHiCO from and Manami Kiyota providing haunting, lyrical vocals that tie into the story's poignant moments; for instance, the track "You Will Recall Our Names," composed by , uses soaring vocals to convey themes of remembrance. Another standout is "Where We Used to Be," Mitsuda's title screen theme, which employs subtle vocal harmonies to set a melancholic tone from the outset. Central to the soundtrack's impact is its dynamic implementation in-game, where music layers and transitions in real-time to synchronize with gameplay phases—shifting from serene exploration motifs to intense rhythms during battles and swelling for key story sequences. The recurring battle motif "Counterattack," crafted by Kenji Hiramatsu, exemplifies this, starting with aggressive strings and percussion that build tension and adapt based on combat intensity, making encounters feel visceral and responsive. Tracks like ACE's "" further illustrate this adaptability, evolving from ambient into heightened variants when threats emerge, thereby immersing players in the world's living atmosphere.

Release

Announcement and launch

Xenoblade Chronicles 2 was first revealed during Nintendo's Electronic Entertainment Expo (E3) presentation on June 13, 2017, through an official trailer that introduced the game's setting of a vast, cloud-shrouded world where civilizations dwell atop colossal Titans. The title was developed by Monolith Soft under the direction of Tetsuya Takahashi, who served as executive director, and published by Nintendo exclusively for the Nintendo Switch console. The game launched worldwide on December 1, 2017, following additional trailers and previews at events like Nintendo's Treehouse Live demonstrations during E3. This simultaneous global release marked a departure from staggered regional launches in prior entries, aligning with the Switch's portable nature to reach players immediately in , , , and other territories. Marketing efforts centered on the game's ambitious scope, portraying an epic JRPG narrative with intricate exploration across interconnected biomes and dynamic combat involving companions—weaponized life forms that bond with protagonists to unleash special abilities. Promotional materials, including TV commercials like the "Close Call" spot and story-focused trailers, emphasized high-stakes battles and the emotional depth of character relationships. At launch, options included the standard edition priced at $59.99 USD, alongside a bundle featuring the game cartridge, a premium metal case, a 220-page art book titled Xenoblade Chronicles 2: Collected Works with and designs, and a Sound Selection CD compiling key tracks from the soundtrack.

Downloadable content

The Xenoblade Chronicles 2 Expansion Pass, released alongside the base game on December 1, 2017, provided players with additional content delivered in five waves through 2018. The pass included bonus items such as over 100 adventure aids in the initial Helpful Items Pack, new side quests in the January 18, 2018, New Quests Pack, and new Rare Blades—including and Fiora from previous entries in the series—in the June 14, 2018, Challenge Battle Mode update. A Challenge Battle mode, featuring high-difficulty arenas with rewards like exclusive accessories, was added on June 14, 2018. The Expansion Pass culminated in Xenoblade Chronicles 2: Torna – The Golden Country, a standalone story released on September 21, 2018, with for pass owners on September 14. Set approximately 500 years before the main game's events during the War, Torna follows protagonist Lora, a , and her partner Jin as they navigate the fall of the nation of Torna and confront the Malos. The narrative explores the origins of key figures and conflicts that directly influence the base game's plot, providing for elements like the without altering established events. Torna introduced gameplay refinements, including an over-the-shoulder camera perspective for more direct control, a limited to three Drivers who can freely switch mid-battle, and a simplified Blade Combo mechanic that accelerates orb accumulation for faster chain attacks. These changes emphasized strategic party management and quicker combat pacing compared to the base game. Separate free updates enhanced the base game independently of the Expansion Pass. Version 1.3.0, released on March 1, 2018, added mode (Advanced New Game), allowing players to restart the story while retaining driver levels, Blades, Core Crystals, Pouch items, equipment, and skills, with enemy stats scaled upward for increased challenge. This update also introduced an Easy difficulty option—shifting the original Normal to a mid-tier setting—along with adjustable difficulty changes at any time, expanded affinity charts for select Blades, and new item sorting features. Later patches, such as version 1.5.1, integrated Expansion Pass elements by enabling bonding with Torna-specific Blades in the main campaign and unlocking level 4 Specials for certain characters. These additions and DLC content seamlessly tie into the core experience, with new Blades usable across playthroughs and story revelations enriching the world's lore without contradictions.

Ports and updates

Xenoblade Chronicles 2 launched with a day-one patch, version 1.1.0, on December 1, 2017, which added the Event Theater feature for rewatching cutscenes and introduced support for the Expansion Pass in the main menu. This update also fixed minor bugs related to gameplay progression. Subsequent patches, such as version 1.1.1 released on , 2017, addressed quest-specific issues, including problems with item acquisition timing in the Gormott region. Major updates followed to enhance stability and usability. Version 1.3.0, released on March 1, 2018, introduced the Advanced mode and several quality-of-life improvements, including the ability to lock Blades to prevent accidental release during gacha summons, a skip travel option for faster navigation, and reorganization of the for easier . It also reduced loading times and resolved performance dips in certain areas. Version 2.0.0, released on September 13, 2018, coincided with early access for the Torna ~ The Golden Country DLC and fixed numerous quest progression bugs, localization errors in text and dialogue, and affinity issues without altering core gacha rates. Later patches like 1.3.1 (March 29, 2018) and 1.4.0 (April 26, 2018) corrected bugs introduced in prior updates, including automatic quest advancement glitches and UI inconsistencies. Version 2.1.0, released in September 2020, added Korean text support. As of November 2025, the game remains exclusive to the with no ports to other platforms like PC or announced by or . It supports on the 2, allowing play without additional hardware, though rumors of dedicated performance patches for higher frame rates and resolution remain unconfirmed. These updates, including those enabling DLC compatibility, contributed to sustained player engagement post-launch.

Reception

Critical reviews

Xenoblade Chronicles 2 received generally favorable reviews upon release, earning a Metacritic aggregate score of 83 out of 100 based on 97 critic reviews. Critics frequently praised the game's deep narrative, expansive world-building, and innovative combat mechanics that built on the series' traditions while introducing strategic Blade partnerships and chain attacks. IGN awarded it an 8.5 out of 10, commending its epic scope and ability to sustain engaging storytelling, dynamic battles, and exploration across over 70 hours of content. GameSpot scored it 7 out of 10, highlighting the variety and customization options in the Blade system as a highlight that added depth to party composition and tactical decisions. However, the game faced criticisms for its uneven pacing, particularly in the mid-game sections where exposition-heavy segments slowed momentum, as well as overt fanservice elements in character designs and that some reviewers found distracting or immature. Technical shortcomings, including graphical pop-in, frame rate dips on hardware, and a cluttered , were also commonly noted as detracting from the overall experience. These issues contributed to a minority of mixed scores, with about 14% of critics expressing reservations despite acknowledging the game's ambitious scale. The 2018 expansion, Xenoblade Chronicles 2: Torna ~ The Golden Country, garnered a score of 80 out of 100 from 41 critics, with reviewers appreciating its tighter narrative focus and improved pacing that addressed several base game flaws through a storyline emphasizing character backstories. It refined controls for better and delivered a more concise 40-hour adventure, earning praise for enhancing emotional depth without the original's bloat. In 2020s retrospectives, the game has been reevaluated for its enduring appeal, with outlets like World Report describing it in 2025 as a "fantastic, charming, and engaging RPG" that holds up well despite initial technical hurdles, particularly when paired with the Torna expansion. These later analyses emphasize its role in elevating the JRPG genre on Switch, noting how its world and story continue to resonate with players.

Commercial performance

Xenoblade Chronicles 2 sold 97,732 physical copies in during its debut week, topping the Media Create charts for that period. Worldwide, the game moved an estimated 437,000 retail units in its first week, with the accounting for 36% of those sales at approximately 159,000 copies. In its launch month, the title exceeded 200,000 units sold globally, benefiting from strong digital performance alongside physical copies. By December 2022, reported that Xenoblade Chronicles 2 had shipped 2.7 million units worldwide, marking it as Soft's best-selling title to date; no further updates have been reported as of 2025. The Expansion Pass, including the Torna ~ The Golden Country story expansion released in September 2018, contributed significantly to ongoing sales, with the DLC alone estimated at over 400,000 units sold based on developer statements and market tracking. In chart performance, the game debuted at number 19 on the all-format charts but topped the individual Nintendo Switch software rankings for its launch week. Similarly, it ranked fifth among Switch titles and #16 overall in the for December 2017 according to NPD data. Sales received a notable boost in late 2018 from promotional bundles and Black Friday discounts, where the game was offered at prices as low as $35 in the , driving increased accessibility and attach rates on the growing Switch install base. The title's commercial success was aided by its exclusivity, which aligned with the console's rapid adoption following its March 2017 launch, allowing it to reach a dedicated JRPG audience without multi-platform fragmentation. However, its December 2017 release faced stiff competition from The Legend of Zelda: Breath of the Wild, which dominated Switch sales earlier in the year and limited the game's potential for an immediate peak in holiday attach rates.

Legacy and impact

Xenoblade Chronicles 2 established key elements of the series' lore that directly informed the narrative of Xenoblade Chronicles 3, released in 2022, by depicting the worlds of Bionis and Mechonis from the first game as dormant entities within a cloud sea on Alrest, setting the stage for their eventual convergence in the sequel's plot. Shared characters such as Nia, who appears as a fleet commander, and the Aegis blades Pyra and Mythra, who play pivotal roles as protagonists Mio and Na'el, bridge the stories across titles, with Blade evolutions like the artificial blades in Xenoblade Chronicles 3 echoing the core mechanics and themes of resource extraction and immortality from the second game. This interconnected storytelling was confirmed by director Tetsuya Takahashi in Nintendo's official developer interviews, emphasizing how Xenoblade Chronicles 2's events in 1180 A.M. lead to the merged world of Rhadamanthus approximately 1,000 years later. The game's enduring fan legacy is evident in its active community, which has flourished on platforms dedicated to custom content, including graphical enhancements, balance overhauls like the Ultimate XC2 Rebalance Mod, and delocalization patches to restore original Japanese nuances. Emulation efforts on tools like and Ryujinx have enabled widespread modding, with communities sharing tutorials for 60 FPS unlocks and HD texture packs that improve performance on PC hardware. Speedrunning has also thrived, with the Any% category world record at 3:41:40 as of September 2025 on Speedrun.com, showcasing optimized routes through the game's 80+ hour campaign and blade affinity exploits. Cosplay remains popular at conventions, with characters like Pyra and Mythra frequently featured in gatherings at events such as 2024, reflecting the game's iconic designs. In 2024, the seventh anniversary prompted official artwork from character designer Masatsugu Saito, depicting Nia in a celebratory piece shared via , underscoring sustained fan engagement into 2025. On the industry level, Xenoblade Chronicles 2 advanced open-world RPG design for hybrid consoles like the , delivering a seamless 30 FPS experience across docked and handheld modes without compromising its vast, interconnected titans or real-time combat depth, as noted in contemporary analyses of Soft's technical achievements. The Blade system, blending affinity growth, elemental combos, and randomized acquisition akin to gacha mechanics, influenced subsequent titles' character collection and synergy features, with echoes seen in games like Genshin Impact's vision and elemental reaction systems that prioritize team-building and exploration rewards. Soft's success with the title solidified their role in Nintendo's ecosystem, contributing to major projects like The Legend of Zelda: Breath of the Wild and positioning them as key developers for ambitious RPGs on future hardware such as the Switch successor. The game received nominations and acclaim in , including a runner-up spot for Best RPG at TheSixthAxis Game of the Year Awards and recognition in RPG Site's Best of 2017 for its ambitious scope, though it missed out on due to its late-year release. In the , retrospective reviews have praised its narrative ambition, highlighting the philosophical depth of themes like creation, , and coexistence in a post-apocalyptic world, with Nintendo World Report's 2025 revisit lauding how it refined storytelling from prior entries while delivering emotional payoff through character arcs like Rex's journey with the . This evolving appreciation has cemented its status as a foundational JRPG, influencing series expansions and fan discourse on long-form epic narratives.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.