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Yuri Sakazaki
Yuri Sakazaki (Japanese: ユリ・サカザキ) is a character from SNK's Art of Fighting fighting game series. She first appears in the original Art of Fighting being kidnapped by Mr. Big, a criminal from the city of South Town. The players, Yuri's brother Ryo and his friend Robert Garcia, spend the game searching for her. In the sequel, Art of Fighting 2, Yuri makes her playable debut, having been trained by her father Takuma in the art of Kyokugenryu Karate (Japanese: 極限流空手). Yuri has also starred in the animated adaptation of Art of Fighting, in which she reprises her role from the first game. She debuted not only in Art of Fighting 2 but also in SNK's sibling IP The King of Fighters, fighting as a recurring member of the Art of Fighting Team and Women Fighter Team. She was also featured in the SNK vs. Capcom crossover series as well as in SNK Gals' Fighters. Several actresses have lent their voices to Yuri since her debut.
Yuri was initially designed as a weak character who would become one of SNK's first female fighters following a positive response from Mai Shiranui in their related IP Fatal Fury. To overcome her weakness, SNK designers decided to make her mimic other fighters' moves, most notably the ones from Capcom's Street Fighter, which is often parodied by its fighter Dan Hibiki. Critics have generally praised her transition from being a damsel in distress to becoming a fighter in the Art of Fighting series. Her inclusion in The King of Fighters series was noted to give her more variety in her movesets, which would appeal to gamers as well as provide a positive portrayal of fantasy karate and female inclusion in gaming.
Yuri was created by SNK to be a young woman spoiled by her older brother Ryo Sakazaki, who has to rescue her in the first Art of Fighting video game. Although she was given a tragic past due to her mother's death and her father's disappearance, SNK gave her an upbeat personality. For the character voices, they used all pro or semi-pro voice actors. Yuri and fellow character King were done by the same person: Harumi Ikoma. Kaori Horie provided her voice from Art of Fighting 2 to The King of Fighters XIII. Her voice actress was replaced with Ai Kakuma since The King of Fighters XIV. Outside gaming, Ayumi Hamasaki voiced Yuri in the TV anime special and portrayed her in an Art of Fighting commercial. Veronica Taylor dubbed Yuri in the English dub. SNK developer Yasuyuki Oda reflected that both Art of Fighting and the other IP, Fatal Fury, seemed to appeal to fans of male-oriented series like Fist of the North Star and Dragon Ball. The inclusion of several macho fighters led to the dilemma of including more female characters, with Mai Shiranui standing out as SNK's first female fighter. With Mai's high popularity in Fatal Fury, SNK decided to include Yuri in Art of Fighting 2 as a playable character, which received a similar response. Yuri's popularity led to the creation of unique characters related to her, but none of them made it to the actual game until her ending sequence. Horie Kaori was inspired by Tsuyoshi Koda when developing her tomboyish personality.
The Art of Fighting staff wanted Yuri to appear in The King of Fighters; thus, she was added to the Women Fighters Team. During the development of The King of Fighters '94, there were no female fighter teams, and King, Billy Kane, and Big Bear were planned to appear as the "British team", but due to the development staff's request to include Yuri, she was replaced with Big Bear, who required a lot of space, and Mai was added to form the female fighter team. By 1997, when The King of Fighters was at its peak with the Orochi story arc, new works in the Art of Fighting series had already stopped being released. The latter tends to be unable to get involved in the main story and end up in comic roles. For this reason, Ureshino thinks many fans do not want to accept Ryo and the others in KOF.
Yuri's redesign as a fighter appealed to the staff members of SNK, especially liking the universal lower body due to her combination of a white gi and blue pants. Her brown hair tends to change depending on the respective game. Once it was announced Yuri would be a playable character in Art of Fighting 2, the staff behind The King of Fighters '94 wanted her to be part of the cast. Yuri's designer said the character had some bosom animation but not as much as Mai; she spent much work on Yuri's calves. While in The King of Fighters XIII, Yuri was given short hair; the SNK staff decided to give her back her braids for The King of Fighters XV in order to make her look more beautiful and give the game a more nostalgic view while still retaining a tomboyish style. If Yuri is defeated with a special attack, part of her white gi is damaged.
KOF: Maximum Impact marks the first time since Art of Fighting 2 that she has received a new outfit that is composed of a green camo print shirt, short pants, dark green gloves, and green shoes. In KOF: Maximum Impact 2, some of her extra normal outfits make her look like fellow Kyokugen practitioners; color scheme B makes her look like Ryo (blond hair, orange gi, and black tights), while scheme F resembles Robert Garcia's outfit from The King of Fighters '99 to 2002, which consists of brown hair, an orange gi with black long-sleeved tights, and no headband. In the KOF spin-off SNK Heroines: Tag Team Frenzy, Yuri sports a traditional Japanese festival outfit as well as a sporty pink jacket costume besides her regular uniform.
Yuri was created for experts to play due to lacking throws and special moves involving charges. As a result, the developers recommended players try different strategies when using her in Art of Fighting 2. She employs variations of her family's Kyokugen Karate. According to a staff member, Yuri in the KOF series learns techniques that are reminiscent of someone's technique with each new title. This was done by director Toyohisa Tanabe, as he believed Capcom was ahead of their company when creating Ryo's parody character Dan Hibiki in Street Fighter Alpha. Ever since her introduction to the Art of Fighting, Yuri was a weak character who became a fighter in a year, using her family's Kyokugen Karate style. Tanabe decided to make Yuri a strong character despite her background and often borrowed techniques from Capcom fighting games out of respect in a fast fashion.
The King of Fighters writer Akihiko Ureshino describes Yuri as "the greatest genius", probably because, although she was originally a girl who was good at sports, it only took her one year to master the secret techniques of her father after she started to train in karate seriously. When discussing genius in the sense of being able to quickly grasp something, then Yuri may indeed be the best. While Yuri's adult life was portrayed in SNK games besides small mentions in the Fatal Fury series, Ureshino believes Yuri might become a mother on such a timeline, and her child would either succeed Ryo's dojo once her brother has retired. In making Yuri for The King of Fighters XIII, director Kei Yamamoto stated Yuri wanted the character's moves to focus on kicks, something which clashed with Robert Garcia's style, who also used the same fighting style. Due to the skill required to perform some of her special attacks, Yamamoto feels Yuri's players should train themselves in order to use her properly.
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Yuri Sakazaki
Yuri Sakazaki (Japanese: ユリ・サカザキ) is a character from SNK's Art of Fighting fighting game series. She first appears in the original Art of Fighting being kidnapped by Mr. Big, a criminal from the city of South Town. The players, Yuri's brother Ryo and his friend Robert Garcia, spend the game searching for her. In the sequel, Art of Fighting 2, Yuri makes her playable debut, having been trained by her father Takuma in the art of Kyokugenryu Karate (Japanese: 極限流空手). Yuri has also starred in the animated adaptation of Art of Fighting, in which she reprises her role from the first game. She debuted not only in Art of Fighting 2 but also in SNK's sibling IP The King of Fighters, fighting as a recurring member of the Art of Fighting Team and Women Fighter Team. She was also featured in the SNK vs. Capcom crossover series as well as in SNK Gals' Fighters. Several actresses have lent their voices to Yuri since her debut.
Yuri was initially designed as a weak character who would become one of SNK's first female fighters following a positive response from Mai Shiranui in their related IP Fatal Fury. To overcome her weakness, SNK designers decided to make her mimic other fighters' moves, most notably the ones from Capcom's Street Fighter, which is often parodied by its fighter Dan Hibiki. Critics have generally praised her transition from being a damsel in distress to becoming a fighter in the Art of Fighting series. Her inclusion in The King of Fighters series was noted to give her more variety in her movesets, which would appeal to gamers as well as provide a positive portrayal of fantasy karate and female inclusion in gaming.
Yuri was created by SNK to be a young woman spoiled by her older brother Ryo Sakazaki, who has to rescue her in the first Art of Fighting video game. Although she was given a tragic past due to her mother's death and her father's disappearance, SNK gave her an upbeat personality. For the character voices, they used all pro or semi-pro voice actors. Yuri and fellow character King were done by the same person: Harumi Ikoma. Kaori Horie provided her voice from Art of Fighting 2 to The King of Fighters XIII. Her voice actress was replaced with Ai Kakuma since The King of Fighters XIV. Outside gaming, Ayumi Hamasaki voiced Yuri in the TV anime special and portrayed her in an Art of Fighting commercial. Veronica Taylor dubbed Yuri in the English dub. SNK developer Yasuyuki Oda reflected that both Art of Fighting and the other IP, Fatal Fury, seemed to appeal to fans of male-oriented series like Fist of the North Star and Dragon Ball. The inclusion of several macho fighters led to the dilemma of including more female characters, with Mai Shiranui standing out as SNK's first female fighter. With Mai's high popularity in Fatal Fury, SNK decided to include Yuri in Art of Fighting 2 as a playable character, which received a similar response. Yuri's popularity led to the creation of unique characters related to her, but none of them made it to the actual game until her ending sequence. Horie Kaori was inspired by Tsuyoshi Koda when developing her tomboyish personality.
The Art of Fighting staff wanted Yuri to appear in The King of Fighters; thus, she was added to the Women Fighters Team. During the development of The King of Fighters '94, there were no female fighter teams, and King, Billy Kane, and Big Bear were planned to appear as the "British team", but due to the development staff's request to include Yuri, she was replaced with Big Bear, who required a lot of space, and Mai was added to form the female fighter team. By 1997, when The King of Fighters was at its peak with the Orochi story arc, new works in the Art of Fighting series had already stopped being released. The latter tends to be unable to get involved in the main story and end up in comic roles. For this reason, Ureshino thinks many fans do not want to accept Ryo and the others in KOF.
Yuri's redesign as a fighter appealed to the staff members of SNK, especially liking the universal lower body due to her combination of a white gi and blue pants. Her brown hair tends to change depending on the respective game. Once it was announced Yuri would be a playable character in Art of Fighting 2, the staff behind The King of Fighters '94 wanted her to be part of the cast. Yuri's designer said the character had some bosom animation but not as much as Mai; she spent much work on Yuri's calves. While in The King of Fighters XIII, Yuri was given short hair; the SNK staff decided to give her back her braids for The King of Fighters XV in order to make her look more beautiful and give the game a more nostalgic view while still retaining a tomboyish style. If Yuri is defeated with a special attack, part of her white gi is damaged.
KOF: Maximum Impact marks the first time since Art of Fighting 2 that she has received a new outfit that is composed of a green camo print shirt, short pants, dark green gloves, and green shoes. In KOF: Maximum Impact 2, some of her extra normal outfits make her look like fellow Kyokugen practitioners; color scheme B makes her look like Ryo (blond hair, orange gi, and black tights), while scheme F resembles Robert Garcia's outfit from The King of Fighters '99 to 2002, which consists of brown hair, an orange gi with black long-sleeved tights, and no headband. In the KOF spin-off SNK Heroines: Tag Team Frenzy, Yuri sports a traditional Japanese festival outfit as well as a sporty pink jacket costume besides her regular uniform.
Yuri was created for experts to play due to lacking throws and special moves involving charges. As a result, the developers recommended players try different strategies when using her in Art of Fighting 2. She employs variations of her family's Kyokugen Karate. According to a staff member, Yuri in the KOF series learns techniques that are reminiscent of someone's technique with each new title. This was done by director Toyohisa Tanabe, as he believed Capcom was ahead of their company when creating Ryo's parody character Dan Hibiki in Street Fighter Alpha. Ever since her introduction to the Art of Fighting, Yuri was a weak character who became a fighter in a year, using her family's Kyokugen Karate style. Tanabe decided to make Yuri a strong character despite her background and often borrowed techniques from Capcom fighting games out of respect in a fast fashion.
The King of Fighters writer Akihiko Ureshino describes Yuri as "the greatest genius", probably because, although she was originally a girl who was good at sports, it only took her one year to master the secret techniques of her father after she started to train in karate seriously. When discussing genius in the sense of being able to quickly grasp something, then Yuri may indeed be the best. While Yuri's adult life was portrayed in SNK games besides small mentions in the Fatal Fury series, Ureshino believes Yuri might become a mother on such a timeline, and her child would either succeed Ryo's dojo once her brother has retired. In making Yuri for The King of Fighters XIII, director Kei Yamamoto stated Yuri wanted the character's moves to focus on kicks, something which clashed with Robert Garcia's style, who also used the same fighting style. Due to the skill required to perform some of her special attacks, Yamamoto feels Yuri's players should train themselves in order to use her properly.