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Adobe Lightroom
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Adobe Lightroom
Adobe Photoshop Lightroom, often shortened to Lightroom, is an image organization and editing application developed by Adobe and licensed as part of the Creative Cloud suite. It is primarily geared towards photographers and provides tools to import, view, organize, tag, edit, and export large numbers of digital images. Lightroom is available on Windows, macOS, iOS, iPadOS, Android, and tvOS (Apple TV). The name Lightroom is a play on the darkrooms used for processing film.
Lightroom is offered in two versions. The first version, known as Lightroom Classic, stores files locally and has the most extensive set of features. The second version, known simply as Lightroom and formerly known as Lightroom CC, stores all uploaded photos and edits on Adobe's cloud servers and allows access through desktop, mobile, and a web browser. Lightroom and Lightroom Classic are two separate programs that store photos and settings separately, although Lightroom Classic supports limited syncing of photos and settings with Lightroom. Both Lightroom and Lightroom Classic are non-destructive editing software that save edits as parametric instructions, separate from the original image. This allows the user to make changes to the image without any loss in quality and without modifying the original files, in contrast to raster graphics editors such as Photoshop, which save edits directly to the image. When images are exported, a copy of the image with the adjustments is created. Both versions can import photos from a camera or memory card, and allow for keywords, IPTC, XMP, and geolocation metadata to be added. Images can be filtered based on metadata, and organized into user-defined collections and albums. Lightroom and Lightroom Classic are compatible with TIFF, JPEG, PSD, PNG, CMYK (edited in RGB color space), raw image formats, and some video file formats.
Lightroom and Lightroom Classic provide tools specifically tailored to retouching (developing) photographs, including exposure compensation, white balance correction, color grading, tone curve, HSL, crop, distortion correction, vignette removal, sharpening, noise reduction, and red-eye removal. Both versions also offer simpler versions of tools found in Photoshop, such as cloning and healing, tone mapping, and panorama stitching. Layers are not supported, but masking can be used for localized adjustments. Develop settings can be applied as a batch to multiple photos, and saved as a preset for quick access. Presets are interchangeable between both versions of Lightroom and can be shared with other users. Lightroom and Lightroom Classic include several presets that can be used as starting-off points for editing. There is a large market for develop presets geared towards applying a pre-conditioned look. Both versions of Lightroom are closely integrated with Photoshop; users can make adjustments in Lightroom, export the photo into Photoshop for additional pixel-level editing, and then reimport the photo into Lightroom for finishing touches.
Lightroom Classic contains features not present in the cloud-based version of Lightroom, such as virtual copies, creating books and slideshows, proofing photos for print, creating HTML5 web galleries, tethered shooting, and third-party plug-ins. Likewise, while both versions of Lightroom support basic video trimming, the cloud-based version of Lightroom allows for exposure adjustments, white balance, color grading, tone curve, and vignetting in video.
In April 2002, veteran developer Mark Hamburg left the Photoshop project and began work on an experimental software sample named PixelToy, which painted image adjustments using snapshots that could later be reversed, similar to the History feature Hamburg had developed for Photoshop. In fall of 2002, Hamburg provided the sample to his friend Jeff Schewe for review, who proposed an application that could process multiple images simultaneously to reduce the workload of digital photographers, who typically took more photographs than film photographers. In December 2002, Hamburg contacted project lead Andrei Herasimchuk, interface designer Sandy Alves, and Photoshop creator Thomas Knoll to start the project. The project was code-named Shadowland, a reference to the 1988 k.d. lang music album of the same name. Hamburg based Shadowland's image processing upon Adobe Camera Raw and built upon its functionality. Several of Hamburg's developments, such as HSL adjustments, parametric tone curves, black and white color adjustments, and split toning, were ported back to Camera Raw. Hamburg, Herasimchuk, Alves, and researcher Grace Kim researched the needs of digital photographers to develop the feature set for Shadowland. Hamburg selected the Adobe ImageReady team, based in Minnesota, to serve as the engineering team for Lightroom. Phil Clevenger, a former associate of Kai Krause, was selected to design an interface for the application that was distinct from Photoshop.
Forty percent of Lightroom is written in the programming language Lua, allowing for public scripting and extensions to be easily developed.
On January 9, 2006, an early version of Lightroom was released to the public as a Macintosh-only public beta, on the Adobe Labs website. This was the first Adobe product released to the general public for feedback during its development.
On June 26, 2006, Adobe announced that it had acquired the technology of Pixmantec, developers of the Rawshooter image processing software, and integrated into Lightroom.
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Adobe Lightroom AI simulator
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Adobe Lightroom
Adobe Photoshop Lightroom, often shortened to Lightroom, is an image organization and editing application developed by Adobe and licensed as part of the Creative Cloud suite. It is primarily geared towards photographers and provides tools to import, view, organize, tag, edit, and export large numbers of digital images. Lightroom is available on Windows, macOS, iOS, iPadOS, Android, and tvOS (Apple TV). The name Lightroom is a play on the darkrooms used for processing film.
Lightroom is offered in two versions. The first version, known as Lightroom Classic, stores files locally and has the most extensive set of features. The second version, known simply as Lightroom and formerly known as Lightroom CC, stores all uploaded photos and edits on Adobe's cloud servers and allows access through desktop, mobile, and a web browser. Lightroom and Lightroom Classic are two separate programs that store photos and settings separately, although Lightroom Classic supports limited syncing of photos and settings with Lightroom. Both Lightroom and Lightroom Classic are non-destructive editing software that save edits as parametric instructions, separate from the original image. This allows the user to make changes to the image without any loss in quality and without modifying the original files, in contrast to raster graphics editors such as Photoshop, which save edits directly to the image. When images are exported, a copy of the image with the adjustments is created. Both versions can import photos from a camera or memory card, and allow for keywords, IPTC, XMP, and geolocation metadata to be added. Images can be filtered based on metadata, and organized into user-defined collections and albums. Lightroom and Lightroom Classic are compatible with TIFF, JPEG, PSD, PNG, CMYK (edited in RGB color space), raw image formats, and some video file formats.
Lightroom and Lightroom Classic provide tools specifically tailored to retouching (developing) photographs, including exposure compensation, white balance correction, color grading, tone curve, HSL, crop, distortion correction, vignette removal, sharpening, noise reduction, and red-eye removal. Both versions also offer simpler versions of tools found in Photoshop, such as cloning and healing, tone mapping, and panorama stitching. Layers are not supported, but masking can be used for localized adjustments. Develop settings can be applied as a batch to multiple photos, and saved as a preset for quick access. Presets are interchangeable between both versions of Lightroom and can be shared with other users. Lightroom and Lightroom Classic include several presets that can be used as starting-off points for editing. There is a large market for develop presets geared towards applying a pre-conditioned look. Both versions of Lightroom are closely integrated with Photoshop; users can make adjustments in Lightroom, export the photo into Photoshop for additional pixel-level editing, and then reimport the photo into Lightroom for finishing touches.
Lightroom Classic contains features not present in the cloud-based version of Lightroom, such as virtual copies, creating books and slideshows, proofing photos for print, creating HTML5 web galleries, tethered shooting, and third-party plug-ins. Likewise, while both versions of Lightroom support basic video trimming, the cloud-based version of Lightroom allows for exposure adjustments, white balance, color grading, tone curve, and vignetting in video.
In April 2002, veteran developer Mark Hamburg left the Photoshop project and began work on an experimental software sample named PixelToy, which painted image adjustments using snapshots that could later be reversed, similar to the History feature Hamburg had developed for Photoshop. In fall of 2002, Hamburg provided the sample to his friend Jeff Schewe for review, who proposed an application that could process multiple images simultaneously to reduce the workload of digital photographers, who typically took more photographs than film photographers. In December 2002, Hamburg contacted project lead Andrei Herasimchuk, interface designer Sandy Alves, and Photoshop creator Thomas Knoll to start the project. The project was code-named Shadowland, a reference to the 1988 k.d. lang music album of the same name. Hamburg based Shadowland's image processing upon Adobe Camera Raw and built upon its functionality. Several of Hamburg's developments, such as HSL adjustments, parametric tone curves, black and white color adjustments, and split toning, were ported back to Camera Raw. Hamburg, Herasimchuk, Alves, and researcher Grace Kim researched the needs of digital photographers to develop the feature set for Shadowland. Hamburg selected the Adobe ImageReady team, based in Minnesota, to serve as the engineering team for Lightroom. Phil Clevenger, a former associate of Kai Krause, was selected to design an interface for the application that was distinct from Photoshop.
Forty percent of Lightroom is written in the programming language Lua, allowing for public scripting and extensions to be easily developed.
On January 9, 2006, an early version of Lightroom was released to the public as a Macintosh-only public beta, on the Adobe Labs website. This was the first Adobe product released to the general public for feedback during its development.
On June 26, 2006, Adobe announced that it had acquired the technology of Pixmantec, developers of the Rawshooter image processing software, and integrated into Lightroom.