Amy Hennig
Amy Hennig
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Crystal Dynamics and Legacy of Kain

This timeline highlights Hennig's pivotal role at Crystal Dynamics, particularly her work on the Legacy of Kain series, which solidified her reputation as a talented writer and director.
Joining Crystal Dynamics
Mid-1990s
Hennig joined Crystal Dynamics, marking a significant turning point in her career. This is where she began to significantly influence narrative design.
Legacy of Kain: Blood Omen
1996
She served as a designer and writer on the original Legacy of Kain, beginning the popular franchise. She established many of the series' major themes and lore.
Legacy of Kain: Soul Reaver
1999
Hennig directed and wrote Legacy of Kain: Soul Reaver, a critically acclaimed action-adventure game that is considered one of the most important games in the series. Its storytelling, world-building, and voice acting were highly praised.
Legacy of Kain: Soul Reaver 2
2001
Hennig continued her work on the series as director and writer for Legacy of Kain: Soul Reaver 2, building on the narrative and expanding the world of Nosgoth.
Legacy of Kain: Defiance
2003
Hennig was involved in the early stages of Legacy of Kain: Defiance before moving to Naughty Dog. While her direct influence is less prominent than in previous entries, the groundwork she laid was vital to the game's completion.