Create Hub
search buttonadd
Sign in
Amy Hennig
Amy Hennig
Comunity Hub
arrow-down
arrow-down
arrow-down
starMore
arrow-down
Talks
generalgeneral
Pages talks
arrow-right

Media Collections

Amy Hennig - American video game writer and director

From Wikipedia

Collect and organize photos and videos into themed media collections.

Game Design Philosophy

Amy Hennig's game design philosophy revolves around strong character development, compelling narratives, and cinematic presentation. She emphasizes creating relatable characters and stories that resonate with players on an emotional level. She is a pioneer for video game storytelling.
Character-Driven Narratives
1996 - present
Hennig's games often feature complex and nuanced characters with believable motivations and flaws. She believes that strong character development is essential for engaging players and creating memorable experiences.
Cinematic Presentation
1999 - present
Hennig is known for her cinematic approach to game design, incorporating elements of film and television into her work. She uses camera angles, lighting, and music to create immersive and visually stunning experiences.
Balancing Gameplay and Story
2007 - present
Hennig strives to strike a balance between gameplay and story, ensuring that the narrative enhances the gameplay experience and vice versa. She believes that gameplay should serve the story, and the story should provide context and motivation for the gameplay.
Importance of Research
2007 - present
For the Uncharted franchise in particular, Hennig stressed the importance of historical research to ground the fantastic scenarios in realism. This approach made the worlds feel believable and the characters more compelling.