Hubbry Logo
search
search button
Sign in
Historyarrow-down
starMorearrow-down
Welcome to the community hub built on top of the Amy Hennig Wikipedia article. Here, you can discuss, collect, and organize anything related to Amy Hennig. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Inside this hub
Brief
Known For
Video game writing and directing, particularly for her work on the "Legacy of Kain" series and the "Uncharted" series.
Key Dates and Places
  • Born Date: August 19, 1964.
Career
  • Current occupation: Video game writer and director.
  • Past occupations: Animator, Artist.
  • Current Place of Work: Skydance New Media.
  • Previous Place of Work: Naughty Dog, Crystal Dynamics, Electronic Arts, Skydance Media.
Achievements and Recognition
  • Awards: BAFTA Games Award for Story and Character for Uncharted 2: Among Thieves (2010). She has also received multiple other nominations and accolades for her work on various games.
Education
University of California, Berkeley (Bachelor of Arts in English Literature).
Main Milestones
Birth and Early Life
August 19, 1964
Amy Hennig is born in the United States. Details on her upbringing are relatively sparse, but her early exposure to storytelling and technology undoubtedly played a role in shaping her future career path. Information suggests an early interest in science fiction and fantasy, themes prevalent in much of her later work.
Early Days at Atari and Electronic Arts
Late 1980s - Early 1990s
Hennig begins her career in the video game industry, working at Atari on 8-bit games. She then moves to Electronic Arts, where she worked on titles such as 'Michael Jordan: Chaos in the Windy City' and 'Bard's Tale IV'. These early experiences provided her with a foundational understanding of game development processes and design principles, laying the groundwork for her future roles in narrative design.
Joining Crystal Dynamics
1996
Amy Hennig joins Crystal Dynamics and begins work on the Legacy of Kain series. This marks a significant turning point in her career as she takes on a larger role in shaping the narrative direction of a major franchise. Her unique vision would soon make waves across the industry.
Legacy of Kain: Soul Reaver
1996 - 1999
Hennig serves as writer, director, and designer for 'Legacy of Kain: Soul Reaver'. This game, widely praised for its complex narrative, gothic atmosphere, and sophisticated themes of destiny and free will, is considered a landmark title in the action-adventure genre and cements Hennig's reputation as a master storyteller. Its success demonstrated her ability to craft compelling narratives within the interactive medium.
Joining Naughty Dog
2003
Hennig joins Naughty Dog, a studio renowned for its character-driven storytelling and cinematic presentation. This move sets the stage for her most commercially and critically successful period in the industry.
Uncharted: Drake's Fortune - Uncharted 3: Drake's Deception
2007 - 2011
As writer and creative director, Hennig leads the development of the first three 'Uncharted' games: 'Drake's Fortune', 'Uncharted 2: Among Thieves', and 'Uncharted 3: Drake's Deception'. These games are celebrated for their engaging characters, thrilling action set pieces, and cinematic storytelling, redefining the action-adventure genre and establishing Naughty Dog as a leading force in the industry. The 'Uncharted' series became a defining cultural and gaming phenomenon.
Departure from Naughty Dog
March 2014
Hennig departs from Naughty Dog, reportedly due to creative differences during the development of 'Uncharted 4: A Thief's End'. This departure shakes the industry and prompts widespread discussion about the role of creative leadership in game development.
Visceral Games and 'Project Ragtag'
2014 - 2017
Hennig joins Visceral Games, a division of Electronic Arts, to work on a new 'Star Wars' game, codenamed 'Project Ragtag'. This project, envisioned as a story-driven action-adventure game, generates considerable excitement among fans. However, the project is eventually cancelled, and Visceral Games is shut down by EA, further highlighting the challenges of AAA game development and the importance of creative freedom.
Joining Skydance New Media
2019
Hennig establishes Skydance New Media, a division of Skydance Media, with the goal of creating story-driven interactive experiences. This venture gives her greater control over the creative process and allows her to explore new avenues in interactive storytelling.
Skydance New Media Projects
2022-Present
Skydance New Media announces various projects including a Marvel ensemble game featuring Captain America and Black Panther set during World War II and a collaboration with Lucasfilm Games on a Star Wars game named 'Star Wars: Outlaws' to be developed by Massive Entertainment. Hennig continues to lead and shape these new interactive narrative experiences.
Amy Hennig

Amy Hennig (born August 19, 1964)[1][2] is an American video game writer and director, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City. She later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series (which she considers her greatest achievement).[3] With Naughty Dog, she worked primarily on the Jak and Daxter and Uncharted series, the latter of which she created.

Key Information

Life

[edit]

Hennig graduated from University of California, Berkeley with a bachelor's degree in English literature.[1] She went on to the film school at San Francisco State University, when she was hired as an artist for an Atari game called ElectroCop.[1] Her work on the game made her realize that the video game industry interested her more than the film industry; she dropped out of film school soon after.[1] Hennig has said that her literature degree and film studies have helped her work: "Everything I learned as an undergraduate with English literature and in film school about editing and shots and the language of film has come into play, but in a way I couldn't possibly have planned."[1]

Career

[edit]
Hennig in 2018

Hennig has worked in the video game industry since the late 1980s.[4] Most of her early jobs involved games on the Nintendo Entertainment System, where she was primarily employed as an artist and animator.[5] Her first job was as a freelance artist for Electrocop, an unreleased Atari 7800 game, based on the Atari Lynx launch title.[1] Afterwards she joined Electronic Arts as an animator and artist, doing work on an unreleased title, Bard's Tale 4, and Desert Strike. She later moved to designing and directing video games.[6]

Two years after being hired at Electronic Arts, Hennig worked as an artist on Michael Jordan: Chaos in the Windy City.[4] However, when the lead designer quit, Hennig landed the job.[1] In the late 1990s, she moved to Crystal Dynamics,[7] where she assisted Silicon Knights in the development of Blood Omen: Legacy of Kain. Later, she acted as the director, producer, and writer for Legacy of Kain: Soul Reaver.[8][9] She also directed and wrote Soul Reaver 2 and Legacy of Kain: Defiance.[10]

Hennig departed Crystal Dynamics to act as the creative director for Naughty Dog.[7] She contributed to the Jak and Daxter series before working as the game director for Uncharted: Drake's Fortune,[11] and as head writer and creative director for the Uncharted series. With Uncharted 2: Among Thieves, Hennig led the 150-person team who created the game, as well as acting as writer.[1] After directing and writing for Uncharted 3: Drake's Deception and beginning work on Uncharted 4: A Thief's End for the PlayStation 4, Hennig left Naughty Dog in 2014.[12]

In April 2014, Hennig joined Visceral Games with Todd Stashwick to work on Project Ragtag, a Star Wars game.[13] It was reported in October 2017, that EA was shutting down Visceral Games and that their Star Wars project was delayed and moved to another studio to allow for "significant change". A representative of EA told Polygon that EA are "in discussions with Amy about her next move".[14] Hennig announced the following June that she had left EA in January and started a small studio to explore options involving virtual reality games.[15]

In November 2019, Hennig announced she had joined Skydance Media to start a new division there, Skydance New Media, for "new story-focused experiences [that] will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver's seat".[16] Stashwick said in May 2021 that he was working with Hennig on an action-adventure game;[17] in September, this was revealed to be Forspoken. Hennig and Stashwick are part of the writing team alongside Gary Whitta and Allison Rymer.[18]

In October 2021, Skydance New Media later announced that it was working with Marvel Entertainment to produce a new action-adventure game that will take place in the Marvel Universe.[19][20] In September 2022, it was revealed that it was an untitled Captain America and Black Panther game.[21] In March 2024, the game's name was revealed as Marvel 1943: Rise of Hydra.

In April 2022, Skydance New Media and Lucasfilm Games announced they are working on a narrative-driven, action-adventure game "featuring an original story in the Star Wars galaxy", with Hennig at the helm.[22]

Writing style

[edit]

Hennig believes the term "platformer" is outdated and misused with many modern games, preferring a different term like "traversal" for some.[23] In 2007 she said that video game developers were too obsessed with graphical realism. She predicted that as game technology improves, developers would explore using graphics for creative expression instead of realism.[24]

She often uses supporting characters to highlight personality aspects of other characters through interactions within the script. For example, Chloe Frazer acts as a foil for Nathan Drake, highlighting the darker aspects of his personality and past.[25] With her work in the Uncharted series, Hennig described the writing and plot as on the "bleeding edge" of the genre of cinematic video games.[7] She has won two Writers Guild of America Video Game Writing Awards in addition to several other awards for her work on Uncharted 2 and Uncharted 3.[26][27]

Influence and legacy

[edit]

Hennig has been cited as an example of a successful woman in a historically male-dominated industry, and of how women are taking more important roles within it.[28] Hennig herself says that she has not encountered sexism in the industry, but that differing perspective from men in the industry has helped on some occasions.[1] The UK video magazine Edge named her one of the 100 most influential women in the game industry.[5]

Hennig was given a BAFTA Special Award in June 2016.[29] She received the Lifetime Achievement award at the Game Developers Choice Awards in March 2019.[30]

Works

[edit]

References

[edit]
[edit]
Add your contribution
Related Hubs